06.11.2015, 03:52
My server cash and give infinite paydays
Code crash:
code script:
Code crash:
Quote:
[00:16:41] [debug] AMX backtrace: [00:16:41] [debug] #0 0010b670 in ?? () from LGG.amx [00:16:41] [debug] #1 002b101c in public ServerHeartbeat () from LGG.amx [00:16:43] [debug] Run time error 4: "Array index out of bounds" [00:16:43] [debug] Accessing element at negative index -1 |
Quote:
task ServerHeartbeat[1000]() { new iTempVar, Float: l_fPos[3], iIndex, Float: l_fDist[4]; if(iAdverTimer >= 1) --iAdverTimer; if(++AdminWarning == 15) { for(new z = 0; z < MAX_REPORTS; z++) { if(ReportData[z][r_iBeingUsed] == 1) { if(ReportData[z][r_iReportPriority] == 1 || ReportData[z][r_iReportPriority] == 2) { Admin_Message(COLOR_LIGHTRED,"A priority report is pending.", 1); break; } } } AdminWarning = 0; } RobbankUpdate(); foreach(Player, i) { if(PlayerData[i][pStatus] == 0) continue; GetPlayerPos(i, l_fPos[0], l_fPos[1], l_fPos[2]); if(PlayerData[i][pAdminDuty] == 0 && !GetPVarInt(i, "BeingDragged")) { iIndex = GetPlayerAnimationIndex(i); l_fDist[0] = ((Player_fPos[i][0] < l_fPos[0]) ? (Player_fPos[i][0] - l_fPos[0]) : (l_fPos[0] - Player_fPos[i][0])); l_fDist[1] = ((Player_fPos[i][1] < l_fPos[1]) ? (Player_fPos[i][1] - l_fPos[1]) : (l_fPos[1] - Player_fPos[i][1])); l_fDist[2] = ((Player_fPos[i][2] < l_fPos[2]) ? (Player_fPos[i][2] - l_fPos[2]) : (l_fPos[2] - Player_fPos[i][2])); l_fDist[3] = floatsqroot(floatpower(l_fDist[0], 2.0) + floatpower(l_fDist[1], 2.0) + floatpower(l_fDist[2], 2.0)); if(l_fDist[3] > MAX_AIRBREAK_DISTANCE) { if(GetPlayerState(i) == PLAYER_STATE_ONFOOT) { for(new l = 0; l < sizeof(airbreakIndexes); l ++) { if(iIndex == airbreakIndexes[l]) { if(!floatcmp(Player_fPos[i][2], l_fPos[2])) { if(funcidx("OnPlayerAirbreak") != -1) OnPlayerAirbreak(i); break; } } } } } } Player_fPos[i][0] = l_fPos[0]; Player_fPos[i][1] = l_fPos[1]; Player_fPos[i][2] = l_fPos[2]; if(GetPVarType(i, "hFind")) { new Float:h_fX, Float:h_fY, Float:h_fZ, pID = GetPVarInt(i, "hFind"); if(IsPlayerConnected(pID)) { GetPlayerPos(pID, h_fX, h_fY, h_fZ); SetPlayerCheckpointEx(i, h_fX, h_fY, h_fZ, 4.0); } } if(IsPlayerInAnyVehicle(i) && GetPlayerVehicleSeat(i) == 0) UpdatePlayerVehicleSpeedMeter(i); if(iPlayerInVeh[i] > 2 && PlayerData[i][pAdmin] < 1) { new szString[128]; format(szString, sizeof(szString), "AdmWarn:{FFFFFF} %s has been automaticly kicked for suspected hacking (Vehicle Teleports - Crash players).", getPlayerName(i)); Admin_Message(COLOR_LIGHTRED, szString, 1); SendClientMessage(i, COLOR_LIGHTRED, "You have been automaticly kicked for suspected hacking."); KickEx(i); } if(IsPlayerInAnyVehicle(i)) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) SetPlayerArmedWeapon(i, 0); else if(PlayerData[i][pWeapon][4] == 0) SetPlayerArmedWeapon(i, 0); else SetPlayerArmedWeapon(i, 29); } if((iTempVar = GetPVarInt(i, "adT")) != 0) { if(--iTempVar <= 0) DeletePVar(i, "adT"); else SetPVarInt(i, "adT", iTempVar); } if(PlayerData[i][pAdminDuty] == 0) { if(playerTabbed[i] == 0) { switch(PlayerData[i][pLevel]) { case 0 .. 2: PlayerData[i][pPayCheck] += 1; case 3 .. 4: PlayerData[i][pPayCheck] += 2; case 5 .. 6: PlayerData[i][pPayCheck] += 3; case 7 .. 8: PlayerData[i][pPayCheck] += 4; case 9 .. 10: PlayerData[i][pPayCheck] += 5; case 11 .. 12: PlayerData[i][pPayCheck] += 6; case 13 .. 14: PlayerData[i][pPayCheck] += 7; case 15 .. 16: PlayerData[i][pPayCheck] += 8; case 17 .. 18: PlayerData[i][pPayCheck] += 9; case 19 .. 20: PlayerData[i][pPayCheck] += 10; default: PlayerData[i][pPayCheck] += 11; } if(++PlayerData[i][pConnectSeconds] >= 3600) PayDay(i); } } if(TaxiCallTime[i] > 0) { if(TaxiAccepted[i] != INVALID_PLAYER_ID) { if(IsPlayerConnected(TaxiAccepted[i])) { new Float:X,Float:Y,Float:Z; GetPlayerPos(TaxiAccepted[i], X, Y, Z); SetPlayerCheckpointEx(i, X, Y, Z, 5); g_iPlayerCheckpoint[i] = 17; } } } if(PlayerStoned[i] >= 3) { PlayerStoned[i] += 1; SetPlayerDrunkLevel(i, 40000); if(PlayerStoned[i] == 50) { PlayerStoned[i] = 0; SetPlayerDrunkLevel(i, 0); SendClientMessage(i, COLOR_GRAD1, "You're no longer stoned."); } } if(GodMode{i} == 1) { new iVehicle = GetPlayerVehicleID(i); new Float:iVehicleHealth; if(PlayerData[i][pAdmin] >= 1 && PlayerData[i][pAdminDuty] == 1 && PlayerData[i][pUndercover] == 0) { if(IsPlayerInAnyVehicle(i)) { GetVehicleHealth(iVehicle, iVehicleHealth); if(iVehicleHealth < 750.0) { SetVehicleHealth(iVehicle, 1000.0); RepairVehicle(iVehicle); } } } } if(GetPVarInt(i, "MaterialRunTime")) SetPVarInt(i, "MaterialRunTime", GetPVarInt(i, "MaterialRunTime") + 1); if(GetPVarInt(i, "DropCarTimeout")) SetPVarInt(i, "DropCarTimeout", GetPVarInt(i, "DropCarTimeout") - 1); if(PlayerData[i][pJailTime] > 0 && --PlayerData[i][pJailTime] <= 0) { SetPlayerInteriorEx(i, 0); PlayerData[i][pINT] = 0; SetPlayerVirtualWorldEx(i, 0); PlayerData[i][pVW] = 0; SetPlayerPosEx(i, 1544.5059,-1675.5673,13.5585); PlayerData[i][pJailTime] = 0; PhoneOnline[i] = 0; SendClientMessage(i, COLOR_GRAD1,"You have paid your debt to society."); GameTextForPlayer(i, "~g~Freedom~n~~w~Try to be a better citizen", 5000, 1); ClearCrimes(i); strcpy(PlayerData[i][pPrisonReason], "None", 12; SetPlayerToTeamColor(i); SetPlayerSkinEx(i, PlayerData[i][pSkin]); } if(PlayerData[i][pCash] != GetPlayerMoney(i)) { /*if((GetPlayerAnimationIndex(i) == 1660) && ((PlayerData[i][pCash] - GetPlayerMoney(i)) == 1)) { new Float:hp; GetPlayerHealth(i, hp); if(hp + 35 >= 100.0) pSSHealth[i] = 100.0; else pSSHealth[i] = hp + 35.0; }*/ ResetPlayerMoney(i); GivePlayerMoney(i, PlayerData[i][pCash]); } new string[128]; new Float, Float:y, Float:z; if(CalledCops[i] >= 1) { if(CopsCallTime[i] < 1) { CopsCallTime[i] = 0; HidePlayerBeaconForCops(i); CalledCops[i] = 0; } else { CopsCallTime[i]--; } } if(GlobalChatTimer{i} > 0) { GlobalChatTimer{i}--; } if(PlayerData[i][pTutorialStepDelay] > 0) { PlayerData[i][pTutorialStepDelay]--; } if (PlayerData[i][pDrugsTime] > 0) { if (PlayerData[i][pDrugsTime] <= 60) { PlayerData[i][pDrugsTime]--; } } if(PlayerData[i][pLawyerTime] > 0) { if(PlayerData[i][pLawyerTime] <= 60) { PlayerData[i][pLawyerTime]--; } } if (PlayerData[i][pMechTime] > 0) { if (PlayerData[i][pMechTime] <= 60) { PlayerData[i][pMechTime]--; } } if(CommandSpamTimes[i] != 0) { CommandSpamTimes[i]--; } if(TextSpamTimes[i] != 0) { TextSpamTimes[i]--; } if(NewbieTimer[i] > 0) { NewbieTimer[i]--; } if(GetPlayerSpecialAction(i) == SPECIAL_ACTION_USEJETPACK && JetPack{i} == 0 && PlayerData[i][pAdmin] < 4) { format( string, sizeof( string ), "AdmWarn:{FFFFFF} %s (ID %d) may possibly be jetpack hacking.", getPlayerName(i), i); Admin_Message(COLOR_LIGHTRED, string, 1); format(string, sizeof(string), "%s (ID %d) may possibly be jetpack hacking.", getPlayerName(i), i); Log("logs/hack.log", string); if(++iJetPackHackWarnings{i} >= 5) { format(string, sizeof(string), "%s (ID %d) has been auto banned for jetpack hacking.", getPlayerName(i), i); Log("logs/hack.log", string); scriptBan(i, "Script", "Jetpack hacking"); } } if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(i); if(!IsBicycle(vehicleid) && Fuel[vehicleid] > 0) { Fuel[vehicleid] -= GetPlayerSpeed(i)/1000.0; if(Fuel[vehicleid] <= 0) { ToggleEngine(vehicleid, VEHICLE_PARAMS_OFF); GameTextForPlayer(i, "~r~out of fuel", 3000, 3); SendClientMessage(i, COLOR_RED, "This vehicle is out of fuel!"); } } } if(FindTime[i] >= 1) { if(FindTime[i] == FindTimePoints[i]) { FindTime[i] = 0; FindTimePoints[i] = 0; FindingPlayer[i] = -1; PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); DisablePlayerCheckpoint(i); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); } else { format(string, sizeof(string), "%d", FindTimePoints[i] - FindTime[i]); GameTextForPlayer(i, string, 1500, 6); FindTime[i] += 1; } } if(UsedFind[i] >= 1) { UsedFind[i] += 1; if(UsedFind[i] >= 120) { UsedFind[i] = 0; } } if(EMSCallTime[i] > 0) { if(EMSAccepted[i] != INVALID_PLAYER_ID) { if(IsPlayerConnected(EMSAccepted[i])) { new Float:X,Float:Y,Float:Z; GetPlayerPos(EMSAccepted[i], X, Y, Z); new zone[MAX_ZONE_NAME]; GetPlayer3DZone(EMSAccepted[i], zone, sizeof(zone)); format(string, sizeof(string), "Your patient is located in %s.", zone); SetPlayerCheckpointEx(i, X, Y, Z, 5); g_iPlayerCheckpoint[i] = 16; } } } if(TrackCar[i]) { GetVehiclePos(TrackCar[i], x, y, z); SetPlayerCheckpointEx(i, x, y, z, 3); } if(PlayerCuffed{i} == 1) { if(PlayerCuffedTime[i] <= 0) { TogglePlayerControllable(i, 1); PlayerCuffed{i} = 0; PlayerCuffedTime[i] = 0; ClearAnimations(i); new Float:X, Float:Y, Float:Z; GetPlayerPos(i, X, Y, Z); SetPlayerPosEx(i, X, Y, Z); } else { PlayerCuffedTime[i] -= 1; } } if(PlayerCuffed{i} == 2) { if(PlayerCuffedTime[i] <= 0) { new Float:X, Float:Y, Float:Z; GetPlayerPos(i, X, Y, Z); new copinrange; foreach(Player, j) { if(IsPlayerInRangeOfPoint(j, 30, X, Y, Z) && GetPlayerProfession(j) == 1) { copinrange = 1; } } if(copinrange == 0) { GameTextForPlayer(i, "~r~You broke the Cuffs, you are free!", 2500, 3); TogglePlayerControllable(i, 1); ClearAnimations(i, 1); SetPlayerSpecialAction(i, SPECIAL_ACTION_NONE); ClearAnimations(i); PlayerCuffed{i} = 0; PlayerCuffedTime[i] = 0; } else { PlayerCuffedTime[i] = 60; } } else { PlayerCuffedTime[i] -= 1; } } playerConnectedS[i]++; if(playerSeconds[i] < gettime()-1 && playerTabbed[i] != 1 && playerConnectedS[i] >= 5 && 1 <= GetPlayerState(i) <= 3) { playerTabbed[i] = 1; SetTimerEx("AFKick",1000,false,"d",i); } playerLastTyped[i]++; GetPlayerPos(i, PlayerPos[i][0], PlayerPos[i][1], PlayerPos[i][2]); if(PlayerPos[i][0] == PlayerPos[i][3] && PlayerPos[i][1] == PlayerPos[i][4] && PlayerPos[i][2] == PlayerPos[i][5] && playerTabbed[i] != 1) { if(playerLastTyped[i] < playerAFKTime[i]) playerAFKTime[i] = playerLastTyped[i]; if(playerAFK[i] != 0) playerAFKTime[i]++; else playerAFK[i] = 1; if(playerAFKTime[i] >= 900 && PlayerData[i][pAdmin] < 5) { SendClientMessage(i, COLOR_WHITE, "You have been kicked for being AFK more than 15 minutes."); KickEx(i); } } else { if(playerAFK[i] != 0) playerAFK[i] = 0, playerAFKTime[i] = 0; } PlayerPos[i][3] = PlayerPos[i][0]; PlayerPos[i][4] = PlayerPos[i][1]; PlayerPos[i][5] = PlayerPos[i][2]; } } |