[GameMode] Toy Of Wars (lite mode)
#21

The final update Toy Of Wars v3



History changes:
Version 3:

Status:
Completed. I do not plan to updates: No personal motivation, no time, no desire, no feedback.


Bugs:
- I was unable to find the reason for which the pickups are sometimes many times in one place or has not been created. Perhaps the reason SetTimerEx timer that is used to re-create a pickup. Who knows why fix.
- If the new map will contain less than the previous teams, the players will not be visible in the list of 'Team Score'. I wanted to fix it, but did not.
- I could not find a good way to recover deleted objects. For this, try not to remove the ground to avoid the holes.


- Removed Command /tank - create RCTiger
- Reanme TW_hud.inc to TW_gui.inc

+ Refactoring code:
TW_func.inc
TW_gui.inc
+ Added new includes:
common.inc
PFCMD.inc
+ Change font color for map description in TW_gui.inc.
+ Change window victorious, and now it shows all the points scored and the teams ranks. Grades do not mean anything - it's just an additional reward for the number of wins in the round.
+ Added sound. When the player selects the pickup when the cartridges run out audible click and when the round ends with a winning melody plays.
+ Now bonuses are seen on the radar as icons.
+ Added plugin Streamer it allows you to manage dynamic objects.
+ Added plugin ColAndreas to him, now the shells explode in a collision with objects rather than pass through them as all pickups are relative to the ground - before the pick-up can appear under the ground.
+ Added a new bonus "Air Strike" The player picked it may cause a surgical strike on the ground.
+ Added command for admins /air - air strike
+ Added 'Map loader' file at the same time change the system resources are now the owner of a server can add to the map their teams, now they are not limited to the 6th, you can select the name, color skins. All resources maps and dynamic loading after the start of the map.
Note: If the map has been removed objects by changing the location they will not appear.
+ Added new folder scriptfiles\TW_maps
+ Changes map abase.txt "Abadone base" v2
+ Added map list scriptfiles\TW_maps\maps.txt
+ Added dynamic maps:
desertbases.txt "Desert bases" v1
ghostcity.txt "Ghost City" v1


Download
https://github.com/Logofero/ToyOfWars
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#22

Creative idea, good job.
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#23

Quote:
Originally Posted by Hwang
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Creative idea, good job.
Thanks
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#24

Who has the ability to record short video during the fight? I will be very grateful. I want to show the gameplay, but there is no opportunity to play with someone.

Who record video will put it in the topic threads.
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#25

Toy Of Wars v3 edition 1
Made patch with minor bug fixes.



Version 3 edition 1:

Fixed minor bugs.
+ Fixed If a new map teams less than the previous one, the team did not show up in the 'Team Score'.
+ Fixed map "Abadone base". Replaced static deleted objects on dynamic. This is done so that the map did not have holes.
+ Changed map "Desert bases" made the first level.
+ Added plugins dll:
streamer.so
streamer.dll
ColAndreas_static.so
ColAndreas.so
ColAndreas.dll
+ Added ColAndreas file
scriptfiles\colandreas\ColAndreas.cadb
+ Added server config server.cfg


Download
https://github.com/Logofero/ToyOfWars
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#26

This looks nice. Anyone made videos?
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#27

Quote:
Originally Posted by Kar
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This looks nice. Anyone made videos?
Thanks. If you offer to help me, then yes, I will approach any video which shows gameplay
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#28

Awesome gm 10/10
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#29

Quote:
Originally Posted by N0FeaR
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Awesome gm 10/10
Thanks
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#30

Well, no one wants to help create a video?

We need a video in which we will see gameplay process, I myself am not very often video shoot. Help intuziasty.
For help: You'll be noted in the credits, Your reputation will be enhanced, Your video will be in the top topics
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