13.11.2014, 17:11
Quote:
i'll test it once you update your gamemode with zombies.
Anyways nice gm |
i'll test it once you update your gamemode with zombies.
Anyways nice gm |
Yes, through rcon but command addcar, addspawn and the rest of the admin commands doesn`t work
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DayZ+ Author: Bombo Version: 0.0.97 About: It's an engine for DayZ-like gamemodes creating. All loot description is located in separate files. So, such mode is very easy to edit! About engine: -flexible system for adding new things (for linux version, you can add 'to hot', without restarting the server) -system composite items, i.e. You can specify rules for composing and parsing of items in inventory -built-in multi-language support ( utf8 ) -position tracking system by which an item would not appear behind a blank wall or under the ground -realistic positioning (gradient using) -registration/authorisation system -ammo, player and vehicle state anticheat -weapon anticheat -speed anticheat About DayZ+ mode DayZ+ mode was created by this engine (readme). SA:MP server 0.3z-R4 is needed -every item in this mode is tracked (untill every bullet) -player items placed around the site of his death -you can put some items into a vehicle -gasoline can be drained from the tank to the canister -any weapon can be unloaded to get an ammo -headshots Animated selection: things.txt file: Код:
//Objects description: //rx ry rz inventory axis //x y z start coordinates /rotation/ //zoom zoom of an object //RX RY RZ start coordinates on the ground //height height under the ground //inv_id SAMP id of an object for inventory //wr_id SAMP id of an object for the ground //rotbl 0 - static object, 1 - rotationable object on the ground //value start value in game (for example, bullets in АК47 clip) //type_name system name of an object (in-DB name) //about comment on any language //+ if an object is ammo - start from plus //@ if an object is autorun, start from this char // rx ry rz x y z zoom RX RY RZ height inv_id wr_id rotbl value type_name about {cells wheels def_panels def_doors def_light def_tyres def_patrol patrol_cons max_patrol} +[AK47_AMMO] ( 0, 0, 1, 0, 270, 200, 2.0, 0, 0, 30, -0.65, 2061, 1271, 1, 30, ORDINARY_AMMO_TYPE, ) //1221 //1271 - original +[M4_AMMO] ( 0, 0, 1, 0, 90, 20, 2.3, 0, 0, 120, -0.65, 2061, 1271, 1, 30, ORDINARY_AMMO_TYPE, ) //1221 +[RIFLE_AMMO] ( 0, 0, 1, 0, 0, 200, 1.6, 0, 0, 70, -0.65, 2061, 1271, 1, 10, RARE_AMMO_TYPE, ) //1220 +[PISTOL_AMMO] ( 0, 0, -1, 330, 0, 142, 1.8, 0, 0, 220, -0.65, 2043, 1271, 1, 7, RARE_AMMO_TYPE, ) //1271 [EMPTY_AK47] ( 0, 0, 1, -10, 0, 20, 2.0, 90, 0, 120, -0.95, 355, 355, 1, 0, ORDINARY_RIFLE_TYPE, ) //(id355) [LOADED_AK47] ( 0, 0, 1, 10, 0, 20, 2.0, 90, 0, 150, -0.95, 355, 355, 0, 0, ORDINARY_RIFLE_TYPE, ) //(id355) [EMPTY_PISTOL] ( 0, 0, 1, -10, 0, 20, 1.7, 90, 0, 20, -0.95, 348, 348, 0, 0, ORDINARY_GUN_TYPE, ) //(id348) [LOADED_PISTOL] ( 0, 0, 1, 10, 0, 20, 1.7, 90, 0, 100, -0.95, 348, 348, 0, 0, ORDINARY_GUN_TYPE, ) //(id348) [EMPTY_M4] ( 0, 0, 1, -10, 0, 20, 2.6, 90, 0, 170, -0.95, 356, 356, 0, 0, ORDINARY_RIFLE_TYPE, ) //(id356) [LOADED_M4] ( 0, 0, 1, 10, 0, 20, 2.6, 90, 0, 75, -0.95, 356, 356, 0, 0, ORDINARY_RIFLE_TYPE, ) //(id356) [EMPTY_RIFLE] ( 0, 0, 1, -20, 0, 20, 2.7, 90, 0, 28, -0.95, 357, 357, 0, 0, RARE_GUN_TYPE, ) //357 [LOADED_RIFLE] ( 0, 0, 1, 10, 0, 20, 2.7, 90, 0, 50, -0.95, 357, 357, 0, 0, RARE_GUN_TYPE, ) //357 RARE_GUN_TYPE [BOTTLE_OF_LEMONADE] ( 0, 0, 1, 0, 0, 290, 1.7, 0, 0, 0, -1, 1544, 1544, 1, 500, SOMETHING_TYPE, ) //(id1544) [BOTTLE_OF_JUICE] ( 0, 0, 1, 0, 0, 290, 1.7, 0, 0, 0, -1, 1543, 1543, 1, 300, SOMETHING_TYPE, ) //(id1543) [EMPTY_BOTTLE] ( 0, 1, 1, 50, 110, 290, 1.7, 270, 0, 30, -0.96, 1486, 1486, 1, 0, SOMETHING_TYPE, ) //1486 [BOTTLE_OF_WATER] ( 0, 0, 1, 0, 0, 290, 1.7, 0, 0, 0, -0.85, 1486, 1486, 1, 250, SOMETHING_TYPE, ) //1487 // {cells wheels def_panels def_doors def_light def_tyres def_patrol patrol_cons max_patrol} [JEEP_VEHICLE] ( 0, 0, 1, 0, 0, 20, 1.3, 0, 0, 0, -0.50, 500, 500, 0, 0, SOME_VEHICLE, Vehicle) { 4, 4, 0, 0, 0, 15, 2, 1, 40} //10 minutes [VAN_VEHICLE] ( 0, 0, 1, 0, 0, 20, 1.3, 0, 0, 0, -0.50, 483, 483, 0, 0, SOME_VEHICLE, Vehicle) { 12, 4, 0, 0, 0, 15, 5, 1, 120} //30 minutes [BICYCLE_VEHICLE] ( 0, 0, 1, 0, 0, 40, 1.0, 0, 0, 0, -0.50, 510, 510, 0, 0, SOME_VEHICLE, Vehicle) { 1, 2, 0, 0, 0, 0, 0, 0, 0} [CAR_WHEEL] ( 0, 0, 1, 0, 0, 50, 2.2, 0, 0, 0, -0.54, 1025, 1025, 0, 100, CAR_PARTS, car_parts) //(id1079) [CAR_ENGINE] ( 0, 0, 1, -30, 0, 140, 1.2, 0, 0, 80, -0.54, 920, 920, 1, 1000, CAR_PARTS, car_parts) //(id920) [CAR_TOOLBOX] ( 0, 0, 1, -30, 0, 140, 1.6, 0, 0, 50, -0.84, 1210, 1210, 1, 0, CAR_PARTS, car_parts) //(1210) [EMPTY_JERRYCAN] ( 0, 1, 0, 72, 306, 0, 1.9, 90, 0, 72, -0.92, 1650, 1650, 1, 0, CAR_PARTS, car_parts) //1650 [FULL_JERRYCAN] ( 0, 0, 1, 0, 0, 20, 1.9, 0, 0, 50, -0.7, 1650, 1650, 1, 20, CAR_PARTS, car_parts) //1650 [THE_BANDAGE] ( 0, 0, 1, -30, 0, 68, 2.2, 0, 0, 125, -1.0, 1279, 1577, 1, 500, SOMETHING_TYPE, ) //1279 +[PIECE_OF_PIZZA] ( 0, 1, 0, 50, 298, 90, 2.0, 0, 270, 55, -0.97, 2702, 2702, 1, 200, SOMETHING_TYPE, ) //2702 [FULL_PIZZA] ( 0, 0, 1, -30, 0, 68, 2.2, 0, 0, 125, -1.0, 1582, 1582, 1, 800, SOMETHING_TYPE, ) //1582 [BIG_FOOD] ( 0, 0, 1, -30, 0, 48, 2.0, 0, 0, 125, -0.75, 2663, 2663, 1, 1000, SOMETHING_TYPE, ) //2663 [HUMBURGER_FOOD] ( 0, -1, 0,-120, 0, 0, 2.0, 280, -60, 0, -0.94, 2703, 2703, 1, 700, SOMETHING_TYPE, ) //2703 @[GPS_NAVIGATOR] ( 0, -1, 0, -90, 30, 180, 1.2, 0, 0, 105, -0.98, 18875, 18875, 1, 0, SOME_USEFULL_TYPE,usefull_thing) //18875 @[COMPASS_BOX] ( 0, 0, 1, -30, 0, 148, 2.2, 0, 0, 105, -1.0, 2710, 2710, 1, 0, SOME_USEFULL_TYPE,usefull_thing) //2710 [MINI_MAGNET] ( 0, 0, 1, -30, 0, 48, 2.0, 0, 0, 0, -0.2, 3056, 3056, 1, 0, SOMETHING_TYPE, ) //3056 [BASKET_BALL] ( 0, 0, 1, -30, 0, 48, 2.0, 0, 0, 0, -0.88, 3065, 3065, 0, 0, SOMETHING_TYPE, ) //3065 [BIG_BAG_PACK] ( 0, 0, 1, -30, 0, 48, 2.0, 0, 0, 0, -0.2, 1550, 1550, 1, 0, SOMETHING_TYPE, ) //1550 [TINY_BAG_PACK] ( 0, 0, 1, -30, 0, 48, 2.0, 0, 0, 0, -0.2, 3026, 3026, 1, 0, SOMETHING_TYPE, ) //3026 [FLOPPY_DISK] ( 0, 0, 1, -30, 0, 48, 2.0, 0, 0, 0, -0.2, 1277, 1277, 1, 0, SOMETHING_TYPE, ) //1277 //Compound objects (WHAT from WHAT you can get) //For example, packing 'Rifle ammo' with '!Unloaded rifle' you can get 'Loaded rifle' //every object must have a system name in [] brackets (give it once for every object) //every object have a name on any language //you can set a number of objects after it's name (or between object name and it's system name) //symbol '*' means a comment //symbol '!' means resident object (id of such an object swaps with id of a resident object on packing; on the contrary if parsing) //symbols "!!" means uncompound resident object Empty rifle [EMPTY_RIFLE] //(id357) |-*Rifle butt [RIFLE_BUTT] |-*Rifle butt [RIFLE_BARREL] |-*Bolt action in rifle [BOLT_ACTION_RIFLE] |-*Rifle trigger mechanism [RIFLE_TRIGGER_MECHANISM] Loaded rifle [LOADED_RIFLE] //(id357) |-!Empty rifle |-Rifle ammo [RIFLE_AMMO] Loaded rifle |-Loaded rifle |-Rifle ammo Empty sniper rifle [EMPTY_SNIPER_RIFLE] //(id358) //(id2036) |-!Empty rifle |-The optical sight Loaded sniper rifle |-Loaded rifle |-The optical sight Loaded sniper rifle [LOADED_SNIPER_RIFLE] //(id358) //(id2036) |-!Empty sniper rifle |-Rifle ammo Loaded sniper rifle |-Loaded sniper rifle |-Rifle ammo Jeep vehicle [JEEP_VEHICLE] |-*Broken car [BROKEN_CAR] //(id3594) |-*Engine [ENGINE] |-*Broken engine [BROKEN_ENGINE] |-*Engine piston 4 [ENGINE_PISTON] |-*Engine connecting rod 4 [ENGINE_CONNECTING_ROD] |-*Engine spark 8 [ENGINE_SPARK] |-*Car wheel 4 [CAR_WHEEL] |-*Wheel disk [WHEEL_DISK] |-*Tire [TIRE] |-*Transmission [TRANSMISSION] |-*Steering system [STEERING_SYSTEM] |-*Car brakes [CAR_BRAKES] |-*Car battery |-*Car bettery case |-*The electrolyte |-*Plate battery Bicycle vehicle [BICYCLE_VEHICLE] Empty pistol [EMPTY_PISTOL] //(id348) |-*Pistol barrel [PISTOL_BARREL] |-*Pistol handle [PISTOL_HANDLE] |-*Pistol trigger mechanism [PISTOL_TRIGGER_MECHANISM] |-*Pistol bolt action [PISTOL_BOLT_ACTION] Loaded pistol [LOADED_PISTOL] //(id348) |-!Empty pistol |-Pistol ammo [PISTOL_AMMO] Loaded pistol |-Loaded pistol |-Pistol ammo Empty M4 [EMPTY_M4] //(id356) //(id2035) |-*M4 butt [M4_BUTT] |-*M4 bolt action [BOLT_ACTION_M4] |-*M4 trigger mechanism [M4_TRIGGER_MECHANISM] |-*M4 barrel [M4_BARREL] Loaded M4 [LOADED_M4] //(id356) //(id2035) |-!Empty M4 |-M4 ammo [M4_AMMO] Loaded M4 |-Loaded M4 |-M4 ammo Empty AK47 [EMPTY_AK47] //(id355) |-*AK47 butt [AK47_BUTT] |-*AK47 bolt action [BOLT_ACTION_AK47] |-*AK47 trigger mechanism [AK47_TRIGGER_MECHANISM] |-*AK47 barrel [AK47_BARREL] Loaded AK47 [LOADED_AK47] //(id355) |-!Empty AK47 |-AK47 ammo [AK47_AMMO] Loaded AK47 |-!Empty AK47 |-AK47 ammo 2 Loaded AK47 |-!Empty AK47 |-AK47 ammo 3 Loaded AK47 |-Loaded AK47 |-AK47 ammo Loaded AK47 |-Loaded AK47 |-AK47 ammo 2 Loaded AK47 |-Loaded AK47 |-AK47 ammo 3 Full jerrycan [FULL_JERRYCAN] |-!Empty jerrycan [EMPTY_JERRYCAN] Empty bottle |-!!Bottle of lemonade [BOTTLE_OF_LEMONADE] Empty bottle |-!!Bottle of juice [BOTTLE_OF_JUICE] Bottle of water [BOTTLE_OF_WATER] |-!Empty bottle [EMPTY_BOTTLE] Full pizza [FULL_PIZZA] |-!Full pizza |-Piece of pizza [PIECE_OF_PIZZA] Full pizza |-!Full pizza |-Piece of pizza 2 Full pizza |-!Full pizza |-Piece of pizza 3 Hamburger [HUMBURGER_FOOD] Lunch [BIG_FOOD] About: 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