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20.10.2015, 18:14
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Последний раз редактировалось Yashas; 20.10.2015 в 20:38.
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I was wondering if it was possible to force a player to desync?
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You can return 0 on OnPlayerUpdate(), I believe that will cause the player to get desynced
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Yea, it does desync the player but that won't help in my case.
I basically want to test the effect of some anti cheats on desynced players without having to buy a server and wait for someone to get desynced.
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Why won't that help? It's the effect.
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In most cases that would just cause the player to just disconnect.
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Ah, I am extremely curious about that tick-rate malfunction thingy.
I use ProcessTick to make the anti cheat checks at regular intervals. I manually increment a tick variable for every 10 server ticks (10 Server Ticks = 50ms) and use it a lot.
Can you give an estimate of the percentage error/offset in the tick rate?
Thanks for the information, never knew that.
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Returning 0 on OnPlayerUpdate did not work.
I gave a weapon to myself a weapon which would replace my MP5 with UZI and it did replace. As per my knowledge from my past experiences, GivePlayerWeapon does not work on desynced players.