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		AttachVehicleToVehicle based on AttachObjectToVehicle
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
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					Originally Posted by Brendon_Pawn  AttachVehicleToVehicle based on AttachObjectToVehicle | 
 Indeed... The flat-bed would be good, but the car transporter would then have some purpose related to it's styling.
Good idea.
	
 
	
	
	
		
	
 
 
	
	
	
		
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		SetVehicleRotationQuat, you can't do a proper rotation with SetVehicleZAngle.
	
 
	
	
	
		
	
 
 
	
	
	
		
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		need
PHP код:
GetVehicleRotation(vehicleid,Float:rx,Float:ry,Float:rz); 
 and more filterscript limit
	
		
	
 
 
	
	
	
		
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		Yes, I mean for all, but i don't know if it posibble. Maybe to made a new object like body for all pedestrians and put that object to pedestrians when he muscle size grow up. 
If you understand what I mean? English isn't my first language and I don't use ****** translate.
	
	
	
	
		
	
 
 
	
	
	
		
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		TextDrawSetPos maybe, OnPlayerHoverOnTextDraw will be cool too
	
	
	
	
		
	
 
 
	
	
	
		
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		It would be nice just posted a textdraw for a player
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
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					Originally Posted by sabretur  
pawn Код: native InterpolateWeather(weatherid);native InterpolatePlayerWeather(playerid, weatherid);
 
Add ability to change weather slowly over time (like changes using TogglePlayerClock()) | 
 That's already possible mostly.
	
 
	
	
	
		
	
 
 
	
	
	
		
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		TogglePlayerHealth(playerid, bool:toggle);
TogglePlayerArmour(playerid, bool:toggle);
TogglePlayerOxygen(playerid, bool:toggle);
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
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					Originally Posted by Bruno_Cyra  
PHP код: 
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
 native GetPlayerScreenProperty(playerid,propertyOption);
 
 How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.
 
pe:
 
PHP код: 
new string[256];
new x, y;
 x = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
 y = GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
 format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
 SendClientMessage(playerid,0xFFFFFF,string);
 
 | 
 You can already get screen resolution using GetPlayerCameraAspectRatio.