Suggestions for future SA:MP updates

Quote:
Originally Posted by Gammix
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GTA Singleplayer AI. access through actors or NPCs.
It was done before in SAMP 0.2 but that wasn't successful, i hope if its possible to re construct it for global or per player atleast.

Secondly, a proper SAMP UI (maybe Gta_Samp.exe), actually it would make professional changes.
I don't know what you mean by a proper SAMP UI; it isn't meant to fit your style, it's meant to get the job done of providing an easy-to-use generically appealing client.
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AttachVehicleToVehicle based on AttachObjectToVehicle
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Quote:
Originally Posted by Brendon_Pawn
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AttachVehicleToVehicle based on AttachObjectToVehicle
Indeed... The flat-bed would be good, but the car transporter would then have some purpose related to it's styling.

Good idea.
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SetVehicleRotationQuat, you can't do a proper rotation with SetVehicleZAngle.
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need
PHP код:
GetVehicleRotation(vehicleid,Float:rx,Float:ry,Float:rz); 
and more filterscript limit
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Quote:
Originally Posted by AbyssMorgan
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need
PHP код:
GetVehicleRotation(vehicleid,Float:rx,Float:ry,Float:rz); 
and more filterscript limit
https://sampwiki.blast.hk/wiki/GetVehicleRotationQuat -> Seach before suggesting.
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Код:
TextDrawSetVignette(TextDraw, color, size);
TextDrawSetBoxShadow(TextDraw, color, size);
TextDrawBoxRotate(TextDraw, xr,yr,zr);
MoveTextDraw(TextDraw, x,y,z);
BackgroundSelectiveFocus(focussize);
Muscle system like in GTA.
Increase a limit of TextDraws(if posibble)
NPC for player
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Quote:
Originally Posted by xMaKi
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Код:
TextDrawSetVignette(TextDraw, color, size);
TextDrawSetBoxShadow(TextDraw, color, size);
TextDrawBoxRotate(TextDraw, xr,yr,zr);
MoveTextDraw(TextDraw, x,y,z);
BackgroundSelectiveFocus(focussize);
Muscle system like in GTA.
Increase a limit of TextDraws(if posibble)
NPC for player
I don't know what you mean by muscle system in GTA but if you mean for all pedestrians(assuming you are not just referring to the CJ skin) it isn't possible the way pedestrians are modeled and placed into the game.
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Yes, I mean for all, but i don't know if it posibble. Maybe to made a new object like body for all pedestrians and put that object to pedestrians when he muscle size grow up.

If you understand what I mean? English isn't my first language and I don't use ****** translate.
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TextDrawSetPos maybe, OnPlayerHoverOnTextDraw will be cool too
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Quote:
Originally Posted by xMaKi
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Yes, I mean for all, but i don't know if it posibble. Maybe to made a new object like body for all pedestrians and put that object to pedestrians when he muscle size grow up.

If you understand what I mean? English isn't my first language and I don't use ****** translate.
That would take a lot of effort and is just generally something that isn't worth the work on a 9 year old game.
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It would be nice just posted a textdraw for a player
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Quote:
Originally Posted by Abagail
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That would take a lot of effort and is just generally something that isn't worth the work on a 9 year old game.
Yes, I agree completely with you. But it would be nice to improve the game old 9 years and go one step forward SAMP is old, but there is something special and that's why need to work on it even thought it still requires a lot of effort and work.
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Quote:
Originally Posted by sabretur
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pawn Код:
native InterpolateWeather(weatherid);
native InterpolatePlayerWeather(playerid, weatherid);
Add ability to change weather slowly over time (like changes using TogglePlayerClock())
That's already possible mostly.
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PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption); 
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.

pe:

PHP код:
new string[256];
new 
xy;
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string); 
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Quote:
Originally Posted by BatTom
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It would be nice just posted a textdraw for a player
No ?
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By the way, you can get the player's screen resolution using the SAMP+ plugin by KingHaul. Note that this requires the client to also be running the (.asi) client plugin.

https://sampforum.blast.hk/showthread.php?tid=520666
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TogglePlayerHealth(playerid, bool:toggle);
TogglePlayerArmour(playerid, bool:toggle);
TogglePlayerOxygen(playerid, bool:toggle);
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Quote:
Originally Posted by Bruno_Cyra
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PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption); 
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.

pe:

PHP код:
new string[256];
new 
xy;
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string); 
It's alredy auto for the dialogs and score list. But I don't know if it's for textdraws though.
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Quote:
Originally Posted by Bruno_Cyra
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PHP код:
#define SCREEN_PROPERTY_WIDTH;
#define SCREEN_PROPERTY_HEIGHT;
native GetPlayerScreenProperty(playerid,propertyOption); 
How about a function who get the Screen resolution?, that could help on Dialogs and TextDraw size definition, to prevent screen overflow.

pe:

PHP код:
new string[256];
new 
xy;
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_WIDTH);
GetPlayerScreenProperty(playerid,SCREEN_PROPERTY_HEIGHT);
format(string,sizeof(string),"Your resolution is: %dx%d",x,y);
SendClientMessage(playerid,0xFFFFFF,string); 
You can already get screen resolution using GetPlayerCameraAspectRatio.
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