[Help] "news Alives;"
#1

So.. In my derby GM I got this..
Код:
new Alives;
and
Код:
GetPlayersOnServer()
{
	new count;
	for(new x=0; x< MAX_PLAYERS; x++)
	{
 		if(IsPlayerConnected(x)))
 		{
			count++;
			Alives++;
			
		}
	}
	return count;
}
So..
Will
Код:
Alives++;
Set the "new" to the current online?
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#2

Quote:
Originally Posted by Meller
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Set the "new" to the current online?
What do you mean by this? I'm not getting it.
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#3

Like, Will the "new Alives;"
update to "GetPlayersOnServer()"
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#4

Why are you counting the same thing twice? Remove the Alives, and just the function as is. It will return the amount of players connected, not weather they are spawned or not.
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#5

Maybe Alives++ is used for something else in the script.
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#6

Quote:
Originally Posted by Isolated
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Why are you counting the same thing twice? Remove the Alives, and just the function as is. It will return the amount of players connected, not weather they are spawned or not.
No, The count and alives are for different things, As you can see "return count;"
if I would replace that with alive, it would be fucked up,
As people dies in the derby,
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#7

Код:
new Alives;

public OnPlayerConnect(playerid)
{
	Alives++;
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	Alives--;
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	Alives--;
	return 1;
}
And yes, that code will get the number of online players.
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#8

Quote:
Originally Posted by Unte99
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Код:
new Alives;

public OnPlayerConnect(playerid)
{
	Alives++;
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	Alives--;
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	Alives--;
	return 1;
}
And yes, that code will get the number of online players.
You are not helping him get "alives" count, but Online counts, he simply wants to check how many players on server are alive, he is doing it wrong, and you are doing it worse


Buddy, you should make something like
PHP код:
new Alive[MAX_PLAYERS]; 
put these under mentioned callbacks:

PHP код:
OnPlayerConnect Alive[playerid]=0;
OnPlayerDisconnect Alive[playerid]=0;
OnPlayerDeath Alive[playerid]=0;
OnPlayerSpawn Alive[playerid]=1
and under your GetPlayersOnServer
PHP код:
GetPlayersOnServer()
{
    new 
count;
    
Alives=0;
    for(new 
x=0xMAX_PLAYERSx++)
    {
         if(
IsPlayerConnected(x)))
         {
            
count++;
            if(
Alive[playerid]==1Alives++;
            
        }
    }
    return 
count;

And now it does what you want it to do, count alives in the server while counting onlines too
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#9

Quote:
Originally Posted by PrO.GameR
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You are not helping him get "alives" count, but Online counts, he simply wants to check how many players on server are alive, he is doing it wrong, and you are doing it worse


Buddy, you should make something like
PHP код:
new Alive[MAX_PLAYERS]; 
put these under mentioned callbacks:

PHP код:
OnPlayerConnect Alive[playerid]=0;
OnPlayerDisconnect Alive[playerid]=0;
OnPlayerDeath Alive[playerid]=0;
OnPlayerSpawn Alive[playerid]=1
and under your GetPlayersOnServer
PHP код:
GetPlayersOnServer()
{
    new 
count;
    
Alives=0;
    for(new 
x=0xMAX_PLAYERSx++)
    {
         if(
IsPlayerConnected(x)))
         {
            
count++;
            if(
Alive[playerid]==1Alives++;
            
        }
    }
    return 
count;

And now it does what you want it to do, count alives in the server while counting onlines too
Number of alive players will be the same as online players.
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#10

Quote:
Originally Posted by PrO.GameR
Посмотреть сообщение
You are not helping him get "alives" count, but Online counts, he simply wants to check how many players on server are alive, he is doing it wrong, and you are doing it worse


Buddy, you should make something like
PHP код:
new Alive[MAX_PLAYERS]; 
put these under mentioned callbacks:

PHP код:
OnPlayerConnect Alive[playerid]=0;
OnPlayerDisconnect Alive[playerid]=0;
OnPlayerDeath Alive[playerid]=0;
OnPlayerSpawn Alive[playerid]=1
and under your GetPlayersOnServer
PHP код:
GetPlayersOnServer()
{
    new 
count;
    
Alives=0;
    for(new 
x=0xMAX_PLAYERSx++)
    {
         if(
IsPlayerConnected(x)))
         {
            
count++;
            if(
Alive[playerid]==1Alives++;
            
        }
    }
    return 
count;

And now it does what you want it to do, count alives in the server while counting onlines too
I know what I want to do, He helped me out there, Cause It's derby I got another for "Alive", So Alive will be like this:
Remove on death, Disconnect, player exits vehicle.
and add:
On spawn, after it's only one left

----To Helper:
Thank you.
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