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I'm using Incognito's Streamer, when I add object(s) and get near some off them (haven't checked the entire map) there are two objects of the same ID but one of them is solid and one is not.
Can someone help with this?
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And what is the problem? The solid object is the object and nit solid is little smaller than first and he load from big distancee to see him
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They are not the same ID, that is impossible. They are also not the same model, one is the LOD (low quality version drawn at long distances, natively), and the other is actual model. Streamer does not have anything to do with this unless you manually create the LOD.
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I just checked in Editor, LOD object is ID 13048 and normal object is 12931 but there is no 13048 in my script and still it show when I run script...
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Quote:
Originally Posted by vukycfc
I just checked in Editor, LOD object is ID 13048 and normal object is 12931 but there is no 13048 in my script and still it show when I run script...
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So just destroy the LOD, using RemoveBuildingForPlayer.