27.09.2015, 18:09
(
Последний раз редактировалось maikons; 27.09.2015 в 19:39.
)
I have a problem to load strings on mysql
All ints/floats are loading right, but strings can't load!! Why!? Any can help me to fix?
All ints/floats are loading right, but strings can't load!! Why!? Any can help me to fix?
Код:
cache_get_field_content(factionid, "facname", FactionInfo[factionid][facname]); cache_get_field_content(factionid, "lider1", FactionInfo[factionid][lider1]); cache_get_field_content(factionid, "lider2", FactionInfo[factionid][lider2]); cache_get_field_content(factionid, "lider3", FactionInfo[factionid][lider3]); cache_get_field_content(factionid, "membro1", FactionInfo[factionid][membro1]); cache_get_field_content(factionid, "membro2", FactionInfo[factionid][membro2]); cache_get_field_content(factionid, "membro3", FactionInfo[factionid][membro3]); cache_get_field_content(factionid, "membro4", FactionInfo[factionid][membro4]); cache_get_field_content(factionid, "membro5", FactionInfo[factionid][membro5]); cache_get_field_content(factionid, "membro6", FactionInfo[factionid][membro6]); cache_get_field_content(factionid, "membro7", FactionInfo[factionid][membro7]); cache_get_field_content(factionid, "membro8", FactionInfo[factionid][membro8]); cache_get_field_content(factionid, "membro9", FactionInfo[factionid][membro9]); cache_get_field_content(factionid, "membro10", FactionInfo[factionid][membro10]); cache_get_field_content(factionid, "membro11", FactionInfo[factionid][membro11]); cache_get_field_content(factionid, "membro12", FactionInfo[factionid][membro12]);
Код:
CarregarFactions() { for(new factionid; factionid < MAX_FACTIONS; factionid++) { new query[50]; // Nгo precisa ser enorme como vocк tinha colocado; Precisa apenas caber sua query dentro dela mysql_format(ConnectMYSQL, query, sizeof(query), "SELECT * FROM factions WHERE ID = %d", factionid); mysql_function_query(ConnectMYSQL, query, true, "Carregar_Factions","i",factionid); } } // A forward e a public coloca no final do GM forward Carregar_Factions(factionid); public Carregar_Factions(factionid) { new rows, fields; cache_get_data(rows, fields); if(rows) { new int_dest[15]; int_dest[0] = cache_get_field_content_int(0, "hq"); FactionInfo[factionid][hq] = int_dest[0]; int_dest[1] = cache_get_field_content_int(0, "cofredinheiro"); FactionInfo[factionid][cofredinheiro] = int_dest[1]; int_dest[2] = cache_get_field_content_int(0, "cofresalario"); FactionInfo[factionid][cofresalario] = int_dest[2]; int_dest[3] = cache_get_field_content_int(0, "cofrematerial"); FactionInfo[factionid][cofrematerial] = int_dest[3]; int_dest[4] = cache_get_field_content_int(0, "cofremaconha"); FactionInfo[factionid][cofremaconha] = int_dest[4]; int_dest[5] = cache_get_field_content_int(0, "EagleSPAWNfac"); FactionInfo[factionid][EagleSPAWNfac] = int_dest[5]; int_dest[6] = cache_get_field_content_int(0, "shotgunSPAWNfac"); FactionInfo[factionid][shotgunSPAWNfac] = int_dest[6]; int_dest[7] = cache_get_field_content_int(0, "spazSPAWNfac"); FactionInfo[factionid][spazSPAWNfac] = int_dest[7]; int_dest[8] = cache_get_field_content_int(0, "mp5SPAWNfac"); FactionInfo[factionid][mp5SPAWNfac] = int_dest[8]; int_dest[9] = cache_get_field_content_int(0, "akSPAWNfac"); FactionInfo[factionid][akSPAWNfac] = int_dest[9]; int_dest[10] = cache_get_field_content_int(0, "akSPAWNfac"); FactionInfo[factionid][akSPAWNfac] = int_dest[10]; int_dest[11] = cache_get_field_content_int(0, "m4SPAWNfac"); FactionInfo[factionid][m4SPAWNfac] = int_dest[11]; int_dest[12] = cache_get_field_content_int(0, "rifleSPAWNfac"); FactionInfo[factionid][rifleSPAWNfac] = int_dest[12]; int_dest[13] = cache_get_field_content_int(0, "sniperSPAWNfac"); FactionInfo[factionid][sniperSPAWNfac] = int_dest[13]; int_dest[14] = cache_get_field_content_int(0, "meleeSPAWNfac"); FactionInfo[factionid][meleeSPAWNfac] = int_dest[14]; cache_get_field_content(factionid, "facname", FactionInfo[factionid][facname]); cache_get_field_content(factionid, "lider1", FactionInfo[factionid][lider1]); cache_get_field_content(factionid, "lider2", FactionInfo[factionid][lider2]); cache_get_field_content(factionid, "lider3", FactionInfo[factionid][lider3]); cache_get_field_content(factionid, "membro1", FactionInfo[factionid][membro1]); cache_get_field_content(factionid, "membro2", FactionInfo[factionid][membro2]); cache_get_field_content(factionid, "membro3", FactionInfo[factionid][membro3]); cache_get_field_content(factionid, "membro4", FactionInfo[factionid][membro4]); cache_get_field_content(factionid, "membro5", FactionInfo[factionid][membro5]); cache_get_field_content(factionid, "membro6", FactionInfo[factionid][membro6]); cache_get_field_content(factionid, "membro7", FactionInfo[factionid][membro7]); cache_get_field_content(factionid, "membro8", FactionInfo[factionid][membro8]); cache_get_field_content(factionid, "membro9", FactionInfo[factionid][membro9]); cache_get_field_content(factionid, "membro10", FactionInfo[factionid][membro10]); cache_get_field_content(factionid, "membro11", FactionInfo[factionid][membro11]); cache_get_field_content(factionid, "membro12", FactionInfo[factionid][membro12]); new Float:float_dest[4]; float_dest[0] = cache_get_field_content_float(0, "HQposX"); FactionInfo[factionid][HQposX] = float_dest[0]; float_dest[1] = cache_get_field_content_float(0, "HQposY"); FactionInfo[factionid][HQposY] = float_dest[1]; float_dest[2] = cache_get_field_content_float(0, "HQposZ"); FactionInfo[factionid][HQposZ] = float_dest[2]; } }