Animations bug
#1

Hi there,
I don't know that did you notice or not but when a player shows some animations like "SNM","SPANKINGW" or "SKATE","skate_sprint" or "SKATE","skate_run", players around can't see the animation of the actor.
I was wondering about the distance but I'm not sure about it.
It would be good that these animations starts showing for everyone around in any distance.
Free to say yours about my opinion.
Thanks SAMP Community
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#2

I believe they work i tested skate animation and works perfect. Even other players can see me skating.
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#3

I don't know about your server's lag but In the server that I'm developing in it, It doesn't show regularly.
Anyway It's a bug and many people saw this.
And SAMP Developers should fix it.
This guy is doing "SKATE","skate_sprint"
Here is it : ("SKATE","skate_sprint") (Also he was behind me when started showing this animation)




EDIT: The player's ping was 57
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#4

It's got to be a script issue.
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#5

How it can be?
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#6

Are you sure that the animation library is preloaded for the players?
I could show you how to do that once I'm home.
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#7

Quote:
Originally Posted by Padevex
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Are you sure that the animation library is preloaded for the players?
I could show you how to do that once I'm home.
^^ This guy is on to it.
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#8

Quote:
Originally Posted by Padevex
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Are you sure that the animation library is preloaded for the players?
I could show you how to do that once I'm home.
Sorry I don't follow can you explain more?
What is library of animations ...
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#9

Paste up some ApplyAnimation lines to just look at something. Some that work, some that don't. The last variable in the function, is a "forcesync" which may be needed, after the preload is added.


This is what he's meaning by preloading.
Code:
PreloadAnimLib(playerid,"BOMBER");
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#10

Create an include file and put this in it. AnimationPreload.inc or something
http://pastebin.com/CwiF9J0E

At the top of your gamemode, include it.
#include <AnimationPreload.inc>
#include "AnimationPreload.inc"
depending on where you have it saved.

Then, under OnPlayerConnect, put:
preloadAnimations(playerid);


That should preload the animations.
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#11

You should only preload what is needed, and what you are needing.

Another side of this is that ApplyAnimation actually has a ForceSync option, which also needs looking at.
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#12

It can be better if SAMP load preload include in SAMP Library of clients. (as default)
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#13

Quote:
Originally Posted by Alpay0098
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It can be better if SAMP load preload include in SAMP Library of clients. (as default)
Not necessarily... By having them able to be selectively preloaded, you can avoid loading which ones you don't want.

It wouldn't be better, it would simply be "Easier" for you, yet it's not an issue, if you read the documentation.
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#14

Quote:
Originally Posted by Sew_Sumi
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Not necessarily... By having them able to be selectively preloaded, you can avoid loading which ones you don't want.

It wouldn't be better, it would simply be "Easier" for you, yet it's not an issue, if you read the documentation.
I agree it's not bug but It's absolutely an issue and should get solved ASAP.
Also thanks for your following up, now please let Developers answer.
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#15

Quote:
Originally Posted by Alpay0098
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I agree it's not bug but It's absolutely an issue and should get solved ASAP.
Also thanks for your following up, now please let Developers answer.
It's not a bug.

It never has been a bug.

No need for the devs to answer, really now is there...
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#16

if you re--type the same animation, it will work, example:

you type /dance once, but now a friend teleported to you and you arent dancing to him , so if you type /dance again, the animation will be refreshed and all around you will see it
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#17

Quote:
Originally Posted by GenGasTic
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if you re--type the same animation, it will work, example:

you type /dance once, but now a friend teleported to you and you arent dancing to him , so if you type /dance again, the animation will be refreshed and all around you will see it
Try

#include <fixes>

at the start of your animation script. It contains some more fixes that I don't really know. If you open that include file with notepad, you can see the list of fixes it has.
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