20.09.2015, 18:58
(
Последний раз редактировалось zPawnu; 22.09.2015 в 19:16.
Причина: Title
)
vejena
#define NAME_DRAWDISTANCE 5.0
//====================ANTINAMETAG====================
new string[128];
new antintName[24];
GetPlayerName (playerid, antintName, sizeof(antintName));
format(string, sizeof(string), "%s [%d]",antintName,playerid);
NameTag[playerid] = Create3DTextLabel(string, cornome[playerid], 0, 0, 0, NAME_DRAWDISTANCE, 0, 1 );
Attach3DTextLabelToPlayer(NameTag[playerid], playerid, 0.0, 0.0, 0.2);
//====================ANTINAMETAG====================
forward SetPlayerToTeamColor(playerid);
public SetPlayerToTeamColor(playerid)
{
if(org[playerid] == 1)
{
cornome[playerid] = COLOR_COP;
SetPlayerColor(playerid, COLOR_COP);
}
else if(org[playerid] == 2)
{
cornome[playerid] = COLOR_WHITE;
SetPlayerColor(playerid, COLOR_WHITE);
}
else if(org[playerid] == 3)
{
cornome[playerid] = COLOR_SWAT;
SetPlayerColor(playerid, COLOR_SWAT);
}
else if(org[playerid] == 4)
{
cornome[playerid] = COLOR_GN;
SetPlayerColor(playerid, COLOR_GN);
}
else if(org[playerid] == 5)
{
cornome[playerid] = COLOR_PARAMEDIC;
SetPlayerColor(playerid, COLOR_PARAMEDIC);
}
else if(org[playerid] == 0 || org[playerid] == 6 || org[playerid] == 7 || org[playerid] == 8 || org[playerid] == 9)
{
if(stealth[playerid] == true) {
cornome[playerid] = COR_INVISIVEL;
SetPlayerColor(playerid, COR_INVISIVEL);
}
else if(stealuniform[playerid] == true) {
cornome[playerid] = COLOR_COP;
SetPlayerColor(playerid, COLOR_COP);
}
else if(wanted[playerid] == 0)
{
cornome[playerid] = COLOR_WHITE;
SetPlayerColor(playerid, COLOR_WHITE);
}
else if(wanted[playerid] >= 1 && wanted[playerid] <= 10)
{
cornome[playerid] = COLOR_YELLOW;
SetPlayerColor(playerid, COLOR_YELLOW);
}
else if(wanted[playerid] >= 11 && wanted[playerid] <= 30)
{
cornome[playerid] = COLOR_ORANGE;
SetPlayerColor(playerid, COLOR_ORANGE);
}
else if(wanted[playerid] >= 31 && wanted[playerid] <= 50)
{
cornome[playerid] = COLOR_DARKORANGE;
SetPlayerColor(playerid, COLOR_DARKORANGE);
}
else if(wanted[playerid] >= 51 && wanted[playerid] <= 99)
{
cornome[playerid] = COLOR_RED;
SetPlayerColor(playerid, COLOR_RED);
}
else if(wanted[playerid] >= 100)
{
cornome[playerid] = COLOR_DARKGRAY;
SetPlayerColor(playerid, COLOR_DARKGRAY);
}
}
else //caso dк algum bug
{
cornome[playerid] = COLOR_WHITE;
SetPlayerColor(playerid, COLOR_WHITE);
}
}