how to add samp editor map
#1

Hi,i am a newbie scripter w/e i can upload MTA maps but i can't upload samp editor maps so anyone please can tell me how to upload one?,thanks
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#2

Check this mate

[ame]http://www.youtube.com/watch?v=WAQFyZfZTBY[/ame]

Hope its useful
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#3

already done i already said i can upload MTA maps w/e now i can upload both but there is a problem the removed objects don't get removed...
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#4

C:\Users\Ahmed\Desktop\buggg.pwn(39) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(40) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(41) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(42) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(43) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(44) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(45) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(46) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(47) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(4 : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(49) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(50) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(51) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(52) : error 017: undefined symbol "playerid"
C:\Users\Ahmed\Desktop\buggg.pwn(53) : error 017: undefined symbol "playerid"
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#5

Could you send us a part of your code targeted to answer you correctly, puts online on this site "http://pastebin.com/" and we will surely answer you about these errors.
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#6

Quote:
Originally Posted by BatTom
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Could you send us a part of your code targeted to answer you correctly, puts online on this site "http://pastebin.com/" and we will surely answer you about these errors.
Maybe it's from removedbuilding...(playerid,
ihad the same problem.
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#7

send us the map codes maybe wow
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#8

You guys are missing his point. It's the SA-MP Map Editor (a.k.a. JernejL's Map Construction). It can only export vehicles, removed buildings, and created [dynamic] objects.

The only one of those three that contain a player parameter is the removed buildings. Those are meant to go in the OnPlayerConnect callback (i.e. most of the time), not OnGameModeInit like the other two (i.e. most of the time, again).

So basically:
RemoveBuilding goes in OnPlayerConnect.
Create[Dynamic]Object and CreateVehicle go in OnGameModeInit.
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