29.08.2015, 22:41
Hello, I am trying to make it so when a player becomes wounded, it says (( THIS PLAYER IS BRUTALLY WOUNDED )) so i created and attached that, and i want the player to then /acceptdeath and when they happens it updates that text label so it says (( THIS PLAYER IS DEAD )), i havent used the function Update3DTextLabelText so i just used Delete3DTextLabel and Create3DTextLabel.
Код:
C:\Users\Nick\Documents\SAMP S\INGENIOUS ROLEPLAY\gamemodes\igrp.pwn(13657) : warning 213: tag mismatch C:\Users\Nick\Documents\SAMP S\INGENIOUS ROLEPLAY\gamemodes\igrp.pwn(13658) : warning 213: tag mismatch C:\Users\Nick\Documents\SAMP S\INGENIOUS ROLEPLAY\gamemodes\igrp.pwn(17016) : warning 217: loose indentation C:\Users\Nick\Documents\SAMP S\INGENIOUS ROLEPLAY\gamemodes\igrp.pwn(24927) : error 017: undefined symbol "labelid" C:\Users\Nick\Documents\SAMP S\INGENIOUS ROLEPLAY\gamemodes\igrp.pwn(31346) : warning 217: loose indentation C:\Users\Nick\Documents\SAMP S\INGENIOUS ROLEPLAY\gamemodes\igrp.pwn(31362) : warning 217: loose indentation C:\Users\Nick\Documents\SAMP S\INGENIOUS ROLEPLAY\gamemodes\igrp.pwn(33886) : error 017: undefined symbol "labelid"
Код:
CMD:acceptdeath(playerid, params[]) { if(GetIntVar(playerid, "JustDied") == 1 || PlayerInfo[playerid][pDied] == 1) { new Text3D:label = Create3DTextLabel("(( THIS PLAYER IS DEAD ))", 0xFFFF0000, 30.0, 40.0, 50.0, 40.0, 0); Attach3DTextLabelToPlayer(label, playerid, 0.0, 0.0, 0.7); DeletePlayer3DTextLabel(playerid, labelid); SCM(playerid, COLOR_LIGHTRED, "HINT: You can /respawnme to respawn."); StopPlayerAnims(playerid); SetIntVar(playerid, "JustAcceptedDeath", 1); RemoveVar(playerid, "JustDied"); RemoveVar(playerid, "LoggedInDead"); PlayerInfo[playerid][pDied] = 0; FreezePlayer(playerid); } else { SCM(playerid, -1, "You are not wounded."); } return 1; }
Код:
CMD:respawnme(playerid, params[]) { if(GetIntVar(playerid, "JustAcceptedDeath") == 1) { DeletePlayer3DTextLabel(playerid, label); SetIntVar(playerid, "JustRespawnedMe", 1); HospitalWait{playerid} = 60; PutPlayer(playerid,1191.6139,-1323.5557,10.3984); SetPlayerCameraPos(playerid, 1222.4498, -1345.3663, 17.4686); SetPlayerCameraLookAt(playerid, 1221.5580, -1344.9164, 17.4135); SCM(playerid, COLOR_LIGHTRED, "[Hospital] Your medical bill is $1,000."); SCM(playerid, COLOR_LIGHTRED, "Please wait 1 minute before you walk out from the hospital."); GiveCash(playerid, -1000); } else { SCM(playerid, -1, "You are not dead."); } return 1; }
Код:
CMD:revive(playerid, params[]) { new id; if(!CheckAdmin(playerid, ADMIN_LEVEL_1)) return NotAuthMSG(playerid); if(sscanf(params,"d",id)) return SyntaxMSG(playerid, "/revive [playerid] (Only if he's wounded)"); if(!PlayerIsOn(id)) return NotConnectedMSG(playerid); if(GetIntVar(id, "JustDied") == 1 || PlayerInfo[id][pDied] == 1 || GetIntVar(id, "LoggedInDead") == 1) { SetPlayerHealth(id, 100.0); PlayerInfo[id][pDied] = 0; RemoveVar(id, "JustDied"); RemoveVar(id, "LoggedInDead"); RemoveVar(id, "JustAcceptedDeath"); DeletePlayer3DTextLabel(playerid, labelid); StopPlayerAnims(id); UnFreezePlayer(id); SCM(playerid, -1, "Player was healed."); SavePlayerPos(id); StopPlayerSpec(id); PutPlayer(id, PlayerInfo[id][pPosX],PlayerInfo[id][pPosY],PlayerInfo[id][pPosZ]); } else { SCM(playerid, -1, "This player isn't wounded"); } return 1; }
Код:
public CheckWounded(playerid) { if(GetIntVar(playerid, "JustDied") == 1) { new PlayerText3D:labelid = Create3DTextLabel("(( THIS PLAYER IS BRUTALLY WOUNDED ))", COLOR_PINK, 30.0, 40.0, 50.0, 40.0, 0); Attach3DTextLabelToPlayer(labelid, playerid, 0.0, 0.0, 0.7); SetCameraBehindPlayer(playerid); PutPlayer(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]); SetInterior(playerid, PlayerInfo[playerid][pInt]); SetWorld(playerid, PlayerInfo[playerid][pWorld]); SetPlayerCameraPos(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]); SetPlayerHealth(playerid, 15.0); GameTextForPlayer(playerid, "~b~Brutally Wounded", 5000, 3); GiveCash(playerid, -500); SCM(playerid, COLOR_PINK, "EMT: Your Medical Bills are $500"); SCM(playerid, COLOR_LIGHTRED, "You are Brutally Wounded. If a medic or anyone else doesn't save you, you will die."); SCM(playerid, COLOR_LIGHTRED, "To accept death type /acceptdeath"); FreezePlayer(playerid); OnAnim{playerid} = true; ApplyAnimation(playerid,"PARACHUTE","FALL_skyDive_DIE",3.5,0,0,0,1,0); } }