28.08.2015, 00:39
Hello i have a error with LoadMoveDoors and LoadDynamicCCTV, here are is my server log and the codes,
Код:
[02:27:39] [debug] Run time error 4: "Array index out of bounds" [02:27:39] [debug] Accessing element at index 1779 past array upper bound 1199 [02:27:39] [debug] AMX backtrace: [02:27:39] [debug] #0 000fccc4 in public LoadMoveDoors () at C:\Users\Nick\Documents\SAMP S\INGENIOUS ROLEPLAY\gamemodes\igrp.pwn:16593 [02:27:39] [debug] Run time error 4: "Array index out of bounds" [02:27:39] [debug] Accessing element at index 1780 past array upper bound 1199 [02:27:39] [debug] AMX backtrace: [02:27:39] [debug] #0 00100624 in public LoadDynamicCCTV () at C:\Users\Nick\Documents\SAMP S\INGENIOUS ROLEPLAY\gamemodes\igrp.pwn:16799
Код:
public LoadDynamicCCTV() { new rows, fields; new total = 0; new object, id, faction, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, interior, world, name[256]; cache_get_data(rows, fields); if(rows) { while(total < rows) { id = cache_get_row_int(total, 0); faction = cache_get_row_int(total, 1); x = cache_get_row_float(total, 2); y = cache_get_row_float(total, 3); z = cache_get_row_float(total, 4); rx = cache_get_row_float(total, 5); ry = cache_get_row_float(total, 6); rz = cache_get_row_float(total, 7); interior = cache_get_row_int(total, 8); world = cache_get_row_int(total, 9); cache_get_row(total, 10, name, dbHandle, 128); object = CreateDynamicObject(1886, x, y, z, rx, ry, rz, -1, -1, -1, 200.0); CCTVInfo[object][tvID] = id; CCTVInfo[object][tvFaction] = faction; CCTVInfo[object][tvPosX] = x; CCTVInfo[object][tvPosY] = y; CCTVInfo[object][tvPosZ] = z; CCTVInfo[object][tvPosRX] = rx; CCTVInfo[object][tvPosRY] = ry; CCTVInfo[object][tvPosRZ] = rz; CCTVInfo[object][tvInterior] = interior; CCTVInfo[object][tvVirtualWorld] = world; format(CCTVInfo[object][tvName], 256, "%s", name); CCTVInfo[object][tvObjectOn] = 1; CCTVInfo[object][tvObject] = object; total++; } } format(msg,sizeof(msg), "Loaded %d dynamic CCTV's from MySQL.", total); printf(msg); return 1; }
Код:
public LoadMoveDoors() { new rows, fields; new total = 0; new object, id, model, faction, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:openspeed, Float:movex, Float:movey, Float:movez, interior, world, name[256]; cache_get_data(rows, fields); if(rows) { while(total < rows) { id = cache_get_row_int(total, 0), model = cache_get_row_int(total, 1), faction = cache_get_row_int(total, 2), x = cache_get_row_float(total, 3), y = cache_get_row_float(total, 4), z = cache_get_row_float(total, 5), rx = cache_get_row_float(total, 6), ry = cache_get_row_float(total, 7), rz = cache_get_row_float(total, 8), interior = cache_get_row_int(total, 8), world = cache_get_row_int(total, 10), cache_get_row(total, 11, name, dbHandle, 128), openspeed = cache_get_row_float(total, 12), movex = cache_get_row_float(total, 13), movey = cache_get_row_float(total, 14), movez = cache_get_row_float(total, 15); object = CreateDynamicObject(model, x, y, z, rx, ry, rz, world, -1, -1, 200.0); Doors[object][doorID] = id; Doors[object][doorModel] = model; Doors[object][doorFaction] = faction; Doors[object][doorPosX] = x; Doors[object][doorPosY] = y; Doors[object][doorPosZ] = z; Doors[object][doorPosRX] = rx; Doors[object][doorPosRY] = ry; Doors[object][doorPosRZ] = rz; Doors[object][doorOpenSpeed] = openspeed; Doors[object][doorMoveX] = movex; Doors[object][doorMoveY] = movey; Doors[object][doorMoveZ] = movez; Doors[object][doorInterior] = interior; Doors[object][doorVirtualWorld] = world; format(Doors[object][doorName], 256, "%s", name); Doors[object][doorObjectOn] = 1; Doors[object][doorObject] = object; total++; } } format(msg,sizeof(msg), "Loaded %d dynamic movable doors from MySQL.", total); printf(msg); return 1; }