Suggestions for future SA:MP updates

GetPlayerDistanceFromGround(playerid);

example:

pawn Код:
#define fly_distance 30

new debug_anticheat_fly[MAX_PLAYERS];

public anticheat_fly(playerid)
{
     new distance = GetPlayerDistanceFromGround(playerid);

     if(distance > fly_distance && debug_anticheat_fly[playerid] <= distance) //The player is flying and not falling
     {
          Ban(playerid);
     }
     else { debug_anticheat_fly[playerid] = distance; }
}
Reply

Quote:
Originally Posted by Leon9741
Посмотреть сообщение
GetPlayerDistanceFromGround(playerid);

example:

pawn Код:
#define fly_distance 30

new debug_anticheat_fly[MAX_PLAYERS];

public anticheat_fly(playerid)
{
     new distance = GetPlayerDistanceFromGround(playerid);

     if(distance > fly_distance && debug_anticheat_fly[playerid] <= distance) //The player is flying and not falling
     {
          Ban(playerid);
     }
     else { debug_anticheat_fly[playerid] = distance; }
}
Use Map Andreas plugin
Reply

Having a 64bit version of the server side executables would be nice.
Reply

Add a clock with real / unreal time. With the ability to choose and to accept the right size.

Reply

Quote:
Originally Posted by Quattro2007
Посмотреть сообщение
Add a clock with real / unreal time. With the ability to choose and to accept the right size.

Textdraws. Make your own.

You could even go in the GTA scripts and take their clock position if you wanted it to look exactly alike.
Reply

Quote:
Originally Posted by Quattro2007
Посмотреть сообщение
Add a clock with real / unreal time. With the ability to choose and to accept the right size.

Some people don't use it either, so you are better off making your own.
Reply

Please add the function:
Reply

Quote:
Originally Posted by GWMPT
Посмотреть сообщение
Having a 64bit version of the server side executables would be nice.
Don't 32bit executables work on 64bit anyways?
Reply

Quote:
Originally Posted by Dairyll
Посмотреть сообщение
Don't 32bit executables work on 64bit anyways?
The layer of compatibility has a performance overhead.
Reply

I want to suggest:
Dynamic Skins
* Able to set custom skin limit (MAX_SKIN)
* Able to have unlimited skins
That's all, i know skins doesn't affect SAMP gameplay at all.
Reply

Quote:
Originally Posted by Kolstin
Посмотреть сообщение
Please add the function:
Why would you need to make an actor(that doesn't move) controllable?
Reply

  • GetVehicleAngularVelocity(vehicleid,&Float:X,&Floa t:Y,&Float:Z)
  • SetVehicleRotation(vehicleid,Float:X,Float:Y,Float :Z)
  • SetPlayerAlphaForPlayer(forplayerid,playerid,alpha )
  • SetVehicleAlphaForPlayer(forplayerid,vehicleid,alp ha)
  • SetPlayerWaveHeight(playerid,Float:height)
  • SetWaveHeight(Float:height)
  • DisablePlayerCollisions(playerid,disable)
  • DisableVehicleCollisions(playerid,disable)
  • SetObjectScale(objectid,Float:scale)
  • DisableObjectCollisions(objectid,disable)
Reply

Adding map icons, pictures as .png format or i dont know. To add icons to map radar, so we can have more unique stuff. That would be great
Reply

Detect players-objects-vehicles collisioń this will make samp 4x better
Reply

Add coronas: http://img2.wikia.nocookie.net/__cb2...A-gameplay.jpg
Reply

Quote:
Originally Posted by adik311
Посмотреть сообщение
I was thinking of the other coronas used for collecting with air vehicles but these will be useful too.I am really wondering why coronas arent added in general.

EDIT:these are the coronas I am talking about
Reply

Quote:
Originally Posted by BGTrucker
Посмотреть сообщение
I was thinking of the other coronas used for collecting with air vehicles but these will be useful too.I am really wondering why coronas arent added in general.

EDIT:these are the coronas I am talking about
https://sampwiki.blast.hk/wiki/SetPlayerRaceCheckpoint

Quote:

type Type of checkpoint.0-Normal, 1-Finish, 2-Nothing(Only the checkpoint without anything on it), 3-Air normal, 4-Air finish

Reply

Quote:
Originally Posted by BGTrucker
Посмотреть сообщение
I was thinking of the other coronas used for collecting with air vehicles but these will be useful too.I am really wondering why coronas arent added in general.

EDIT:these are the coronas I am talking about
If I'm not mistaken, these are already usable.
Reply

Then mistake was mine.
Reply

Make enter-able houses and in-wall atm.

Reply


Forum Jump:


Users browsing this thread: 31 Guest(s)