[Tool/Web/Other] Most complete GTA San Andreas weather gallery
#1

Weather Gallery is now a part of Prineside DevTools, check out this topic for future updates:
https://sampforum.blast.hk/showthread.php?tid=589381

Direct link: Go to gallery

Once I was searching for interesting weather IDs to use on my server, and understood that it may take a whole day to do it in game.

So I decided to create such a gallery. It also took one of my days but now you don't have to spend yours.

It's placed on my site, and you can view it using your favourite browser (gallery was developed on Chrome and tested on Firefox).

Update (21.08.2015): Added weather status (good, broken, doubtful) at each hour

Screenshot:


Here you are:
(Warning! In some cases it may lag on weak PCs. Also be ready to meet a lot of traffic)
http://dev.prineside.com/gtasa_weather_id/

Hope you like it.
Also, some +rep would be nice.
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#2

Oh, wow, this is amazing.

Congratulations on creating something which is a beast of a tool. Also, maybe you could recommend weather patterns.

Such as:

Weather ID 1 is nice at 20.00, Weather ID can continue to either 5,7 at 22:00 as it's a smooth interpolation. If it picks weather 7 for example at 22:00, write the next possible weather ID's to continue on after X time.
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#3

In theory, I can get sky colors for every weather at every game hour and build some smooth patterns.
I was thinking about that, maybe I'll create such a tool in the nearest future
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#4

Quote:
Originally Posted by prineside
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In theory, I can get sky colors for every weather at every game hour and build some smooth patterns.
I was thinking about that, maybe I'll create such a tool in the nearest future
Also, maybe give a detailed array of the weather ID's which go bad at a certain time:

For example (By the way, these are a real examples)

- Weather ID 26 goes Bad at 21:00 and fixes at 00:00.
- Weather ID 50 goes bad at 20:00 and fixes at 00:00.
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#5

Quote:
Originally Posted by KyleSmith
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Also, maybe give a detailed array of the weather ID's which go bad at a certain time:
I think that bad weather can't be properly filtered by scripts, so there must be someone who will filter weather manually. Since there are more than 20k images, it can take a lot of time.

I'll think about how to do this more easily
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#6

Quote:
Originally Posted by prineside
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I think that bad weather can't be properly filtered by scripts, so there must be someone who will filter weather manually. Since there are more than 20k images, it can take a lot of time.

I'll think about how to do this more easily
There are 255 weather IDs, there are 23 good ones, meaning there are 232 good ones.

It took me 1 minute to do two, meaning it'll take around 2 hours to do the whole thing.
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#7

Quote:
Originally Posted by prineside
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I think that bad weather can't be properly filtered by scripts, so there must be someone who will filter weather manually. Since there are more than 20k images, it can take a lot of time.

I'll think about how to do this more easily
I'm not sure how you're processing the images but you could take sample points of the character and compare them to sample points of the world, if the colors don't differ by a certain percentage then you can rule it as being bad weather.
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#8

Quote:
Originally Posted by !damo!spiderman
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I'm not sure how you're processing the images but you could take sample points of the character and compare them to sample points of the world, if the colors don't differ by a certain percentage then you can rule it as being bad weather.
It's not that simple. Some weather IDs may look good on a static screenshot, but in game it has a broken sky (you can see a part of console with percentages on some of the latest weathers).

Anyways, as I said before, I'll think about that in the nearest future. This thing was developed in 1.5 days and released ten minutes ago, so now everyhing I want to think about is a cup of tea, warm sofa and a book.

I'll read all of your suggestions as soon as I'm going to continue development
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#9

Thanks prineside!

Looks really useful, indeed. The website's style (font) is similar to Delirium's server one and it's very enjoyable to read. Good job mate!
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#10

Quote:
Originally Posted by Michael B
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Thanks prineside!

Looks really useful, indeed. The website's style (font) is similar to Delirium's server one and it's very enjoyable to read. Good job mate!
He does have Delirium's in his sig, maybe he owns it?

Regardless of this, I can't get over how good this is, you should be proud of this piece of work.
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