18.08.2015, 21:15 
	
	
	
		If a hacker hack money it set it back where it was. how to do that server sided. I'm using Ini.
PlayerInfo[playerid][pCash].
	
	
	
PlayerInfo[playerid][pCash].
public OnPlayerUpdate(playerid)
{
    if(GetPlayerMoney(playerid) != PlayerInfo[playerid][pCash])
    {
        GivePlayerMoney(playerid, -GetPlayerMoney(playerid));
        GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
        
        // Player's a hacker, do whatever u want with him
    }
    
    return 1;
}
| 
 If a hacker hack money it set it back where it was. how to do that server sided. I'm using Ini. 
PlayerInfo[playerid][pCash].  | 
if( GetPlayerMoney(playerid) < 10 ) return SendClientMessage( playerid, -1, "You've less than $10..");
if( PlayerInfo[playerid][pCash] < 10 ) return SendClientMessage( playerid, -1, "You've less than $10..");
| 
 I mean only if the player hacked the money. but it's resting this one 
GivePlayerMoney(playerid, trucker[End][cost]); i don't want it to reset this one.  | 
PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash] + trucker[End][cost];