Suggestions for future SA:MP updates

GetPlayerDistanceFromGround(playerid);

example:

pawn Код:
#define fly_distance 30

new debug_anticheat_fly[MAX_PLAYERS];

public anticheat_fly(playerid)
{
     new distance = GetPlayerDistanceFromGround(playerid);

     if(distance > fly_distance && debug_anticheat_fly[playerid] <= distance) //The player is flying and not falling
     {
          Ban(playerid);
     }
     else { debug_anticheat_fly[playerid] = distance; }
}
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Quote:
Originally Posted by Leon9741
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GetPlayerDistanceFromGround(playerid);

example:

pawn Код:
#define fly_distance 30

new debug_anticheat_fly[MAX_PLAYERS];

public anticheat_fly(playerid)
{
     new distance = GetPlayerDistanceFromGround(playerid);

     if(distance > fly_distance && debug_anticheat_fly[playerid] <= distance) //The player is flying and not falling
     {
          Ban(playerid);
     }
     else { debug_anticheat_fly[playerid] = distance; }
}
Use Map Andreas plugin
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Having a 64bit version of the server side executables would be nice.
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Add a clock with real / unreal time. With the ability to choose and to accept the right size.

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Quote:
Originally Posted by Quattro2007
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Add a clock with real / unreal time. With the ability to choose and to accept the right size.

Textdraws. Make your own.

You could even go in the GTA scripts and take their clock position if you wanted it to look exactly alike.
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Quote:
Originally Posted by Quattro2007
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Add a clock with real / unreal time. With the ability to choose and to accept the right size.

Some people don't use it either, so you are better off making your own.
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Please add the function:
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Quote:
Originally Posted by GWMPT
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Having a 64bit version of the server side executables would be nice.
Don't 32bit executables work on 64bit anyways?
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Quote:
Originally Posted by Dairyll
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Don't 32bit executables work on 64bit anyways?
The layer of compatibility has a performance overhead.
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I want to suggest:
Dynamic Skins
* Able to set custom skin limit (MAX_SKIN)
* Able to have unlimited skins
That's all, i know skins doesn't affect SAMP gameplay at all.
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Quote:
Originally Posted by Kolstin
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Please add the function:
Why would you need to make an actor(that doesn't move) controllable?
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  • GetVehicleAngularVelocity(vehicleid,&Float:X,&Floa t:Y,&Float:Z)
  • SetVehicleRotation(vehicleid,Float:X,Float:Y,Float :Z)
  • SetPlayerAlphaForPlayer(forplayerid,playerid,alpha )
  • SetVehicleAlphaForPlayer(forplayerid,vehicleid,alp ha)
  • SetPlayerWaveHeight(playerid,Float:height)
  • SetWaveHeight(Float:height)
  • DisablePlayerCollisions(playerid,disable)
  • DisableVehicleCollisions(playerid,disable)
  • SetObjectScale(objectid,Float:scale)
  • DisableObjectCollisions(objectid,disable)
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Adding map icons, pictures as .png format or i dont know. To add icons to map radar, so we can have more unique stuff. That would be great
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Detect players-objects-vehicles collisioń this will make samp 4x better
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Add coronas: http://img2.wikia.nocookie.net/__cb2...A-gameplay.jpg
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Quote:
Originally Posted by adik311
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I was thinking of the other coronas used for collecting with air vehicles but these will be useful too.I am really wondering why coronas arent added in general.

EDIT:these are the coronas I am talking about
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Quote:
Originally Posted by BGTrucker
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I was thinking of the other coronas used for collecting with air vehicles but these will be useful too.I am really wondering why coronas arent added in general.

EDIT:these are the coronas I am talking about
https://sampwiki.blast.hk/wiki/SetPlayerRaceCheckpoint

Quote:

type Type of checkpoint.0-Normal, 1-Finish, 2-Nothing(Only the checkpoint without anything on it), 3-Air normal, 4-Air finish

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Quote:
Originally Posted by BGTrucker
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I was thinking of the other coronas used for collecting with air vehicles but these will be useful too.I am really wondering why coronas arent added in general.

EDIT:these are the coronas I am talking about
If I'm not mistaken, these are already usable.
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Then mistake was mine.
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Make enter-able houses and in-wall atm.

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