[FilterScript] J'S Simple Anti Fall On Spawn
#1

J'S SimpleAnti Fall On Spawn



In This Filterscript it will prevent the player to fall inside the ground , like Slow object Loading when player Spawn

Here's The Timer Code You Can Change This If You Want



PHP код:
            if( GetPlayerPing playerid ) < 100 )      {
                
SetTimerEx"ObjectFinishLoad"50000"e"playerid );
 
                }
                else if( 
GetPlayerPing playerid ) > 100 ) {
                
SetTimerEx"ObjectFinishLoad"30000"e"playerid );
                }
                else if( 
GetPlayerPing playerid ) > 200 ) {
                
SetTimerEx"ObjectFinishLoad"32000"e"playerid );
                }
                else if( 
GetPlayerPing playerid ) > 300 ) {
                
SetTimerEx"ObjectFinishLoad"37000"e"playerid );
                }
                else if( 
GetPlayerPing playerid ) > 500 ) {
                
SetTimerEx"ObjectFinishLoad"40000"e"playerid );
                }
                else                                                                            {
                
SetTimerEx"ObjectFinishLoad"50000"e"playerid );
                } 
If the player is already unfreeze the bip sound will play



PASTE BIN




SOLID FILES


Credits to ME
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#2

Nice FS
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#3

Nice work
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#4

Quote:
Originally Posted by Hemeei
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Nice FS
Quote:
Originally Posted by 1Deagle1
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Nice work
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#5

Not bad, but I have a question: Why you put an image that says "Rip English" at the end? I'm curious.
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#6

Quote:
Originally Posted by Dreyfuz
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Not bad, but I have a question: Why you put an image that says "Rip English" at the end? I'm curious.
Ok , i removed it . (Sorry for my bad English)
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#7

I was just curious.
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#8

Quote:
Originally Posted by jamesmith12
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Ok , i removed it . (Sorry for my bad English)
Dont Sorry its ok !
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#9

Nice FS thanks!
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#10

Worst!

Using timers is really annoying and bad. Why should you wait for soo long for the objects to load?

Two simple ways of doing this is using Streamer_UpdateEx is used with streamer plugin or make use of OnObjectStreamIn (using per player based check using GetTickCount after an object streams in, if the difference in calling is high, unfreeze). This would make your system accurate regarding time.
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