01.08.2015, 15:02
(
Последний раз редактировалось jamesmith12; 02.08.2015 в 06:12.
)
DELETE NOT FIX
forward skintimer();
public skintimer()
{
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)) continue;
/* You should add a condition here to know if the player spawned. */
PlayerTextDrawSetPreviewModel(i, invalid[i], GetPlayerSkin(i));
PlayerTextDrawShow(i, invalid[i]);
}
return 1;
}