Trying to make Anti AirBrake
#1

I use PED_RUN_PLAYER anim also PED_WALK_PLAYER anim normally used by Airbraker.
then i check there speed , if they are using that anims and have speed more than 50 that wont
work because wat i search on the samp forums in many post people saying player X , Y ,Z not
change when he turn on AirBrake , its X,Y,Z stay remain same when he turn on Airbrake . its like
He is standing some where X,Y,Z not changing but he is using these Aims with changing X,Y,Z .

I try some thing like this

if((anim == 1231 || anim == 1266) && !IsPlayerInAnyVehicle(i) && GetPlayerSpeed(i) > 50 )
{
SCM(i, red, "SERVER : You Are using AB");
}
Kindly guide me what should i do to detect it because GetPlayerSpeed not detecting because i mention above X,Y,Z not changing,

Thanks
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#2

They are not using those animations. They stay still in the air. The only reason you see those anims is because your game engine sees a ped in the air and decides that it should fall down. This is of course counteracted by the cheater.
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#3

if we cant detect them by anims and also by there Speed then what should be way to detect them ?
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#4

Airbrake detection is very hard, also you will get a lot of false warnings
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#5

You dont need to discuss those things even here, because cheater always can change his airbreak system so that anti-airbreak wont detect that.
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#6

lol if we cant discuss here then where i can discuss that i am trying to make Anti Airbrake ...
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#7

So you make your anti airbreak and show your float values, then hacker maybe uses those values and lower thouse on his airbreak system.
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#8

Quote:
Originally Posted by MBilal
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lol if we cant discuss here then where i can discuss that i am trying to make Anti Airbrake ...
detect by acceleration .. change in velocity
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#9

Stop trying to reinvent the wheel: https://sampforum.blast.hk/showthread.php?tid=474196
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#10

Quote:
Originally Posted by rymax99
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Stop trying to reinvent the wheel: https://sampforum.blast.hk/showthread.php?tid=474196
I am already using that but it detect cheat rarely ..
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