20.07.2015, 19:33
Код:
//------------------------------------------------- // // Random messages(client messages) system // // Gammix 2015 // //------------------------------------------------- #include <a_samp> //SAMP team #include <colors> //Gammix //------------------------------------------------ CMD:animlist(playerid,params[]) { new string[2500]; strcat(string,"1\t/Handsup\n"); strcat(string,"2\t/Dance1\n"); strcat(string,"3\t/Dance2\n"); strcat(string,"4\t/Dance3\n"); strcat(string,"5\t/Dance4\n"); strcat(string,"6\t/Rap\n"); strcat(string,"7\t/Rap2\n"); strcat(string,"8\t/Rap3\n"); strcat(string,"9\t/Wankoff\n"); strcat(string,"10\t/Wank\n"); strcat(string,"11\t/Strip1\n"); strcat(string,"12\t/Strip2\n"); strcat(string,"13\t/Strip3\n"); strcat(string,"14\t/Strip4\n"); strcat(string,"15\t/Strip5\n"); strcat(string,"16\t/Strip6\n"); strcat(string,"17\t/Strip7\n"); strcat(string,"18\t/Sexy1\n"); strcat(string,"19\t/Sexy2\n"); strcat(string,"20\t/Sexy3\n"); strcat(string,"21\t/Sexy4\n"); strcat(string,"22\t/Sexy5\n"); strcat(string,"23\t/Sexy6\n"); strcat(string,"24\t/Sexy7\n"); strcat(string,"25\t/Sexy8\n"); strcat(string,"26\t/Bj1\n"); strcat(string,"27\t/Bj2\n"); strcat(string,"28\t/Bj3\n"); strcat(string,"29\t/Bj4\n"); strcat(string,"30\t/Cellin\n"); strcat(string,"31\t/Cellout\n"); strcat(string,"32\t/Lean\n"); strcat(string,"33\t/Piss\n"); strcat(string,"34\t/Follow\n"); strcat(string,"35\t/Greet\n"); strcat(string,"36\t/Handsup\n"); strcat(string,"37\t/Injured\n"); strcat(string,"38\t/Injured2\n"); strcat(string,"39\t/Hitch\n"); strcat(string,"40\t/Bitchslap\n"); strcat(string,"41\t/Cpr\n"); strcat(string,"42\t/Gsign1\n"); strcat(string,"43\t/Gsign2\n"); strcat(string,"44\t/Gsign3\n"); strcat(string,"45\t/Gsign4\n"); strcat(string,"46\t/Gsign5\n"); strcat(string,"47\t/Gift\n"); strcat(string,"48\t/Getup\n"); strcat(string,"49\t/Chairsit\n"); strcat(string,"50\t/Stand\n"); strcat(string,"51\t/Slapped\n"); strcat(string,"52\t/Spalass\n"); strcat(string,"53\t/Drunk\n"); strcat(string,"54\t/Gwalk2\n"); strcat(string,"55\t/Mwalk\n"); strcat(string,"56\t/Fwalk\n"); strcat(string,"57\t/Celebrate\n"); strcat(string,"58\t/Celebrate2\n"); strcat(string,"59\t/Win\n"); strcat(string,"60\t/Win2\n"); strcat(string,"61\t/Yes\n"); strcat(string,"62\t/Deal\n"); strcat(string,"63\t/Deal2\n"); strcat(string,"64\t/Thankyou\n"); strcat(string,"65\t/Invite1\n"); strcat(string,"66\t/Invite2\n"); strcat(string,"67\t/Sit\n"); strcat(string,"68\t/Scratch\n"); strcat(string,"69\t/Bomb\n"); strcat(string,"70\t/Getarrested\n"); strcat(string,"71\t/Laugh\n"); strcat(string,"72\t/Lookout\n"); strcat(string,"73\t/Robman\n"); strcat(string,"74\t/Crossarms\n"); strcat(string,"75\t/Crossarms2\n"); strcat(string,"76\t/Crossarms3\n"); strcat(string,"77\t/Lay\n"); strcat(string,"78\t/Cover\n"); strcat(string,"79\t/Vomit\n"); strcat(string,"80\t/Eat\n"); strcat(string,"81\t/Wave\n"); strcat(string,"82\t/Crack\n"); strcat(string,"83\t/Crack2\n"); strcat(string,"84\t/Smokem\n"); strcat(string,"85\t/Smokef\n"); strcat(string,"86\t/Msit\n"); strcat(string,"87\t/Fsit\n"); strcat(string,"88\t/Chat\n"); strcat(string,"89\t/Fucku\n"); strcat(string,"90\t/Taichi\n"); strcat(string,"91\t/Chairsit\n"); strcat(string,"92\t/Relax\n"); strcat(string,"93\t/Bat1\n"); strcat(string,"94\t/Bat2\n"); strcat(string,"95\t/Bat3\n"); strcat(string,"96\t/Bat4\n"); strcat(string,"97\t/Bat5\n"); strcat(string,"98\t/Nod\n"); strcat(string,"99\t/Cry1\n"); strcat(string,"100\t/Cr2\n"); strcat(string,"101\t/Chant\n"); strcat(string,"102\t/Carsmoke\n"); strcat(string,"103\t/Aim\n"); strcat(string,"104\t/Gang1\n"); strcat(string,"105\t/Gang2\n"); strcat(string,"106\t/Gang3\n"); strcat(string,"107\t/Gang4\n"); strcat(string,"108\t/Gang5\n"); strcat(string,"109\t/Gang6\n"); strcat(string,"110\t/Gang7\n"); strcat(string,"111\t/Bed1\n"); strcat(string,"112\t/Bed2\n"); strcat(string,"113\t/Bed3\n"); strcat(string,"114\t/Bed4\n"); strcat(string,"115\t/Carsit\n"); strcat(string,"116\t/Carsit2\n"); strcat(string,"117\t/Stretch\n"); strcat(string,"118\t/Angry\n"); strcat(string,"119\t/Kiss1\n"); strcat(string,"120\t/Kiss2\n"); strcat(string,"121\t/Kiss3\n"); strcat(string,"122\t/Kiss4\n"); strcat(string,"123\t/Kiss5\n"); strcat(string,"124\t/Kiss6\n"); strcat(string,"125\t/Kiss7\n"); strcat(string,"126\t/Kiss8\n"); strcat(string,"127\t/Exhausted\n"); strcat(string,"128\t/Ghand1\n"); strcat(string,"129\t/Ghand2\n"); strcat(string,"130\t/Ghand3\n"); strcat(string,"131\t/Ghand4\n"); strcat(string,"133\t/Ghand5\n"); strcat(string,"134\t/Basket1\n"); strcat(string,"135\t/Basket2\n"); strcat(string,"136\t/Basket3\n"); strcat(string,"137\t/Basket4\n"); strcat(string,"138\t/Basket5\n"); strcat(string,"139\t/Basket5\n"); strcat(string,"140\t/Basket6\n"); strcat(string,"141\t/Akick\n"); strcat(string,"142\t/Box\n"); strcat(string,"143\t/Cockgun\n"); strcat(string,"144\t/Bar1\n"); strcat(string,"145\t/Bar2\n"); strcat(string,"146\t/Bar3\n"); strcat(string,"147\t/Bar4\n"); strcat(string,"148\t/Lay2\n"); strcat(string,"149\t/Liftup\n"); strcat(string,"150\t/Putdown\n"); strcat(string,"151\t/Death\n"); strcat(string,"152\t/Joint\n"); strcat(string,"153\t/Die2\n"); strcat(string,"154\t/Aim2\n"); strcat(string,"155\t/Denddown\n"); strcat(string,"156\t/Checkout"); ShowPlayerDialog(playerid, DIALOG_ANIMS, DIALOG_STYLE_LIST, "Animations List:", string, "Close"); return 1; } CMD:anims(playerid) return cmd_animlist(playerid); CMD:a(playerid) return cmd_animlist(playerid); CMD:handsup(playerid,params[]) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP); CMD:stopanim(playerid,params[]) return ApplyAnim(playerid, "CARRY", "crry_prtial", 2.0, 0, 0, 0, 0, 0); CMD:dance(playerid,params[]) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1); CMD:dance2(playerid,params[]) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2); CMD:dance3(playerid,params[]) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3); CMD:dance4(playerid,params[]) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4); CMD:rap(playerid,params[]) return ApplyAnim(playerid,"RAPPING","RAP_A_Loop",4.0,1,1,1,1,0); CMD:rap2(playerid,params[]) return ApplyAnim(playerid,"RAPPING","RAP_B_Loop",4.0,1,1,1,1,0); CMD:rap3(playerid,params[]) return ApplyAnim(playerid,"RAPPING","RAP_C_Loop",4.0,1,1,1,1,0); CMD:wankoff(playerid,params[]) return ApplyAnim(playerid,"PAULNMAC","wank_in",4.0,1,1,1,1,0); CMD:wank(playerid,params[]) return ApplyAnim(playerid,"PAULNMAC","wank_loop",4.0,1,1,1,1,0); CMD:strip(playerid,params[]) return ApplyAnim(playerid,"STRIP","strip_A",4.0,1,1,1,1,0); CMD:strip2(playerid,params[]) return ApplyAnim(playerid,"STRIP","strip_B",4.0,1,1,1,1,0); CMD:strip3(playerid,params[]) return ApplyAnim(playerid,"STRIP","strip_C",4.0,1,1,1,1,0); CMD:strip4(playerid,params[]) return ApplyAnim(playerid,"STRIP","strip_D",4.0,1,1,1,1,0); CMD:strip5(playerid,params[]) return ApplyAnim(playerid,"STRIP","strip_E",4.0,1,1,1,1,0); CMD:strip6(playerid,params[]) return ApplyAnim(playerid,"STRIP","strip_F",4.0,1,1,1,1,0); CMD:strip7(playerid,params[]) return ApplyAnim(playerid,"STRIP","strip_G",4.0,1,1,1,1,0); CMD:sexy(playerid,params[]) return ApplyAnim(playerid,"SNM","SPANKING_IDLEW",4.1,0,1,1,1,1); CMD:sexy2(playerid,params[]) return ApplyAnim(playerid,"SNM","SPANKING_IDLEP",4.1,0,1,1,1,1); CMD:sexy3(playerid,params[]) return ApplyAnim(playerid,"SNM","SPANKINGW",4.1,0,1,1,1,1); CMD:sexy4(playerid,params[]) return ApplyAnim(playerid,"SNM","SPANKINGP",4.1,0,1,1,1,1); CMD:sexy5(playerid,params[]) return ApplyAnim(playerid,"SNM","SPANKEDW",4.1,0,1,1,1,1); CMD:sexy6(playerid,params[]) return ApplyAnim(playerid,"SNM","SPANKEDP",4.1,0,1,1,1,1); CMD:sexy7(playerid,params[]) return ApplyAnim(playerid,"SNM","SPANKING_ENDW",4.1,0,1,1,1,1); CMD:sexy8(playerid,params[]) return ApplyAnim(playerid,"SNM","SPANKING_ENDP",4.1,0,1,1,1,1); CMD:bj1(playerid,params[]) return ApplyAnim(playerid,"BLOWJOBZ","BJ_COUCH_START_P",4.1,0,1,1,1,1); CMD:bj2(playerid,params[]) return ApplyAnim(playerid,"BLOWJOBZ","BJ_COUCH_START_W",4.1,0,1,1,1,1); CMD:bj3(playerid,params[]) return ApplyAnim(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_P",4.1,0,1,1,1,1); CMD:bj4(playerid,params[]) return ApplyAnim(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_W",4.1,0,1,1,1,1); CMD:cellin(playerid,params[]) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); CMD:cellout(playerid,params[]) return SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE); CMD:lean(playerid,params[]) return ApplyAnim(playerid,"GANGS","leanIDLE", 4.0, 1, 0, 0, 0, 0); CMD:piss(playerid,params[]) return SetPlayerSpecialAction(playerid, 68); CMD:follow(playerid,params[]) return ApplyAnim(playerid,"WUZI","Wuzi_follow",4.0,0,0,0,0,0); CMD:greet(playerid,params[]) return ApplyAnim(playerid,"WUZI","Wuzi_Greet_Wuzi",4.0,0,0,0,0,0); CMD:stand(playerid,params[]) return ApplyAnim(playerid,"WUZI","Wuzi_stand_loop", 4.0, 1, 0, 0, 0, 0); CMD:injured2(playerid,params[]) return ApplyAnim(playerid,"SWAT","gnstwall_injurd", 4.0, 1, 0, 0, 0, 0); CMD:hitch(playerid,params[]) return ApplyAnim(playerid,"MISC","Hiker_Pose", 4.0, 1, 0, 0, 0, 0); CMD:bitchslap(playerid,params[]) return ApplyAnim(playerid,"MISC","bitchslap",4.0,0,0,0,0,0); CMD:cpr(playerid,params[]) return ApplyAnim(playerid,"MEDIC","CPR", 4.0, 1, 0, 0, 0, 0); CMD:gsign1(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign1",4.0,0,1,1,1,1); CMD:gsign2(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign2",4.0,0,1,1,1,1); CMD:gsign3(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign3",4.0,0,1,1,1,1); CMD:gsign4(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign4",4.0,0,1,1,1,1); CMD:gsign5(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign5",4.0,0,1,1,1,1); CMD:gift(playerid,params[]) return ApplyAnim(playerid,"KISSING","gift_give",4.0,0,0,0,0,0); CMD:injured(playerid,params[]) return ApplyAnim(playerid,"SWEET","Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0); CMD:slapped(playerid,params[]) return ApplyAnim(playerid,"SWEET","ho_ass_slapped",4.0,0,0,0,0,0); CMD:slapass(playerid,params[]) return ApplyAnim(playerid,"SWEET","sweet_ass_slap",4.0,0,0,0,0,0); CMD:drunk(playerid,params[]) return ApplyAnim(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1); CMD:skate(playerid,params[]) return ApplyAnim(playerid,"SKATE","skate_run",4.1,1,1,1,1,1); CMD:gwalk(playerid,params[]) return ApplyAnim(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1); CMD:gwalk2(playerid,params[]) return ApplyAnim(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1); CMD:limp(playerid,params[]) return ApplyAnim(playerid,"PED","WALK_old",4.1,1,1,1,1,1); CMD:eatsit(playerid,params[]) return ApplyAnim(playerid,"FOOD","FF_Sit_Loop", 4.0, 1, 0, 0, 0, 0); CMD:celebrate(playerid,params[]) return ApplyAnim(playerid,"benchpress","gym_bp_celebrate", 4.0, 1, 0, 0, 0, 0); CMD:win(playerid,params[]) return ApplyAnim(playerid,"CASINO","cards_win", 4.0, 1, 0, 0, 0, 0); CMD:win2(playerid,params[]) return ApplyAnim(playerid,"CASINO","Roulette_win", 4.0, 1, 0, 0, 0, 0); CMD:yes(playerid,params[]) return ApplyAnim(playerid,"CLOTHES","CLO_Buy", 4.0, 1, 0, 0, 0, 0); CMD:deal2(playerid,params[]) return ApplyAnim(playerid,"DEALER","DRUGS_BUY", 4.0, 1, 0, 0, 0, 0); CMD:thankyou(playerid,params[]) return ApplyAnim(playerid,"FOOD","SHP_Thank", 4.0, 1, 0, 0, 0, 0); CMD:invite1(playerid,params[]) return ApplyAnim(playerid,"GANGS","Invite_Yes",4.1,0,1,1,1,1); CMD:invite2(playerid,params[]) return ApplyAnim(playerid,"GANGS","Invite_No",4.1,0,1,1,1,1); CMD:celebrate2(playerid,params[]) return ApplyAnim(playerid,"GYMNASIUM","gym_tread_celebrate", 4.0, 1, 0, 0, 0, 0); CMD:sit(playerid,params[]) return ApplyAnim(playerid,"INT_OFFICE","OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0); CMD:scratch(playerid,params[]) return ApplyAnim(playerid,"MISC","Scratchballs_01", 4.0, 1, 0, 0, 0, 0); CMD:bomb(playerid,params[]) return ClearAnimations(playerid),ApplyAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb CMD:getarrested(playerid,params[]) return ApplyAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest CMD:laugh(playerid,params[]) return ApplyAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh CMD:lookout(playerid,params[]) return ApplyAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout CMD:robman(playerid,params[]) return ApplyAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob CMD:crossarms(playerid,params[]) return ApplyAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed CMD:crossarms2(playerid,params[]) return ApplyAnim(playerid, "DEALER", "DEALER_IDLE", 4.0, 0, 1, 1, 1, -1); // Arms crossed 2 CMD:crossarms3(playerid,params[]) return ApplyAnim(playerid, "DEALER", "DEALER_IDLE_01", 4.0, 0, 1, 1, 1, -1); // Arms crossed 3 CMD:lay(playerid,params[]) return ApplyAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down CMD:vomit(playerid,params[]) return ApplyAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit CMD:eat(playerid,params[]) return ApplyAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger CMD:wave(playerid,params[]) return ApplyAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave CMD:deal(playerid,params[]) return ApplyAnim(playerid, "DEALER", "DEALER_DEAL", 3.0, 0, 0, 0, 0, 0); // Deal Drugs CMD:crack(playerid,params[]) return ApplyAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack CMD:smokem(playerid,params[]) return ApplyAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke CMD:smokef(playerid,params[]) return ApplyAnim(playerid, "SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Female Smoking CMD:msit(playerid,params[]) return ApplyAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Male Sit CMD:fsit(playerid,params[]) return ApplyAnim(playerid,"BEACH", "ParkSit_W_loop", 4.0, 1, 0, 0, 0, 0); // Female Sit CMD:chat(playerid,params[]) return ApplyAnim(playerid,"PED","IDLE_CHAT",4.1,1,1,1,1,1); CMD:fucku(playerid,params[]) return ApplyAnim(playerid,"PED","fucku",4.0,0,0,0,0,0); CMD:taichi(playerid,params[]) return ApplyAnim(playerid,"PARK","Tai_Chi_Loop", 4.0, 1, 0, 0, 0, 0); CMD:relax(playerid,params[]) return ApplyAnim(playerid,"BEACH","Lay_Bac_Loop", 4.0, 1, 0, 0, 0, 0); CMD:bat1(playerid,params[]) return ApplyAnim(playerid,"BASEBALL","Bat_IDLE", 4.0, 1, 0, 0, 0, 0); CMD:bat2(playerid,params[]) return ApplyAnim(playerid,"BASEBALL","Bat_M", 4.0, 1, 0, 0, 0, 0); CMD:bat3(playerid,params[]) return ApplyAnim(playerid,"BASEBALL","BAT_PART", 4.0, 1, 0, 0, 0, 0); CMD:bat4(playerid,params[]) return ApplyAnim(playerid,"CRACK","Bbalbat_Idle_01", 4.0, 1, 0, 0, 0, 0); CMD:bat5(playerid,params[]) return ApplyAnim(playerid,"CRACK","Bbalbat_Idle_02", 4.0, 1, 0, 0, 0, 0); CMD:nod(playerid,params[]) return ApplyAnim(playerid,"COP_AMBIENT","Coplook_nod",4.0,0,0,0,0,0); CMD:gang1(playerid,params[]) return ApplyAnim(playerid,"GANGS","hndshkaa",4.0,0,0,0,0,0); CMD:gang2(playerid,params[]) return ApplyAnim(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0); CMD:gang3(playerid,params[]) return ApplyAnim(playerid,"GANGS","hndshkca",4.0,0,0,0,0,0); CMD:gang4(playerid,params[]) return ApplyAnim(playerid,"GANGS","hndshkcb",4.0,0,0,0,0,0); CMD:gang5(playerid,params[]) return ApplyAnim(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0); CMD:gang6(playerid,params[]) return ApplyAnim(playerid,"GANGS","hndshkea",4.0,0,0,0,0,0); CMD:gang7(playerid,params[]) return ApplyAnim(playerid,"GANGS","hndshkfa",4.0,0,0,0,0,0); CMD:cry1(playerid,params[]) return ApplyAnim(playerid,"GRAVEYARD","mrnF_loop", 4.0, 1, 0, 0, 0, 0); CMD:cry2(playerid,params[]) return ApplyAnim(playerid,"GRAVEYARD","mrnM_loop", 4.0, 1, 0, 0, 0, 0); CMD:bed1(playerid,params[]) return ApplyAnim(playerid,"INT_HOUSE","BED_In_L",4.1,0,1,1,1,1); CMD:bed2(playerid,params[]) return ApplyAnim(playerid,"INT_HOUSE","BED_In_R",4.1,0,1,1,1,1); CMD:bed3(playerid,params[]) return ApplyAnim(playerid,"INT_HOUSE","BED_Loop_L", 4.0, 1, 0, 0, 0, 0); CMD:bed4(playerid,params[]) return ApplyAnim(playerid,"INT_HOUSE","BED_Loop_R", 4.0, 1, 0, 0, 0, 0); CMD:kiss2(playerid,params[]) return ApplyAnim(playerid,"BD_FIRE","Grlfrd_Kiss_03",4.0,0,0,0,0,0); CMD:kiss3(playerid,params[]) return ApplyAnim(playerid,"KISSING","Grlfrd_Kiss_01",4.0,0,0,0,0,0); CMD:kiss4(playerid,params[]) return ApplyAnim(playerid,"KISSING","Grlfrd_Kiss_02",4.0,0,0,0,0,0); CMD:kiss5(playerid,params[]) return ApplyAnim(playerid,"KISSING","Grlfrd_Kiss_03",4.0,0,0,0,0,0); CMD:kiss6(playerid,params[]) return ApplyAnim(playerid,"KISSING","Playa_Kiss_01",4.0,0,0,0,0,0); CMD:kiss7(playerid,params[]) return ApplyAnim(playerid,"KISSING","Playa_Kiss_02",4.0,0,0,0,0,0); CMD:kiss8(playerid,params[]) return ApplyAnim(playerid,"KISSING","Playa_Kiss_03",4.0,0,0,0,0,0); CMD:carsit(playerid,params[]) return ApplyAnim(playerid,"CAR","Tap_hand", 4.0, 1, 0, 0, 0, 0); CMD:carsit2(playerid,params[]) return ApplyAnim(playerid,"LOWRIDER","Sit_relaxed", 4.0, 1, 0, 0, 0, 0); CMD:fwalk(playerid,params[]) return ApplyAnim(playerid,"ped","WOMAN_walksexy",4.1,1,1,1,1,1); CMD:mwalk(playerid,params[]) return ApplyAnim(playerid,"ped","WALK_player",4.1,1,1,1,1,1); CMD:stretch(playerid,params[]) return ApplyAnim(playerid,"PLAYIDLES","stretch",4.0,0,0,0,0,0); CMD:chant(playerid,params[]) return ApplyAnim(playerid,"RIOT","RIOT_CHANT", 4.0, 1, 0, 0, 0, 0); CMD:angry(playerid,params[]) return ApplyAnim(playerid,"RIOT","RIOT_ANGRY",4.0,0,0,0,0,0); CMD:crack2(playerid,params[]) return ApplyAnim(playerid, "CRACK", "crckidle2", 4.0, 1, 0, 0, 0, 0); CMD:ghand1(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign1LH",4.0,0,1,1,1,1); CMD:ghand2(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign2LH",4.0,0,1,1,1,1); CMD:ghand3(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign3LH",4.0,0,1,1,1,1); CMD:ghand4(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign4LH",4.0,0,1,1,1,1); CMD:ghand5(playerid,params[]) return ApplyAnim(playerid,"GHANDS","gsign5LH",4.0,0,1,1,1,1); CMD:exhausted(playerid,params[]) return ApplyAnim(playerid,"FAT","IDLE_tired", 4.0, 1, 0, 0, 0, 0); CMD:carsmoke(playerid,params[]) return ApplyAnim(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0); CMD:aim(playerid,params[]) return ApplyAnim(playerid,"PED","gang_gunstand", 4.0, 1, 0, 0, 0, 0); CMD:getup(playerid,params[]) return ApplyAnim(playerid,"PED","getup",4.0,0,0,0,0,0); CMD:basket1(playerid,params[]) return ApplyAnim(playerid,"BSKTBALL","BBALL_def_loop", 4.0, 1, 0, 0, 0, 0); CMD:basket2(playerid,params[]) return ApplyAnim(playerid,"BSKTBALL","BBALL_idleloop", 4.0, 1, 0, 0, 0, 0); CMD:basket3(playerid,params[]) return ApplyAnim(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0); CMD:basket4(playerid,params[]) return ApplyAnim(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0); CMD:basket5(playerid,params[]) return ApplyAnim(playerid,"BSKTBALL","BBALL_Dnk",4.1,0,1,1,1,1); CMD:basket6(playerid,params[]) return ApplyAnim(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1); CMD:akick(playerid,params[]) return ApplyAnim(playerid,"FIGHT_E","FightKick",4.0,0,0,0,0,0); CMD:box(playerid,params[]) return ApplyAnim(playerid,"GYMNASIUM","gym_shadowbox",4.1,1,1,1,1,1); CMD:cockgun(playerid,params[]) return ApplyAnim(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); CMD:bar1(playerid,params[]) return ApplyAnim(playerid, "BAR", "Barcustom_get", 3.0, 0, 0, 0, 0, 0); CMD:bar2(playerid,params[]) return ApplyAnim(playerid, "BAR", "Barcustom_order", 3.0, 0, 0, 0, 0, 0); CMD:bar3(playerid,params[]) return ApplyAnim(playerid, "BAR", "Barserve_give", 3.0, 0, 0, 0, 0, 0); CMD:bar4(playerid,params[]) return ApplyAnim(playerid, "BAR", "Barserve_glass", 3.0, 0, 0, 0, 0, 0); CMD:lay2(playerid,params[]) return ApplyAnim(playerid,"BEACH", "SitnWait_loop_W", 4.0, 1, 0, 0, 0, 0); // Lay down CMD:liftup(playerid,params[]) return ApplyAnim(playerid, "CARRY", "liftup", 3.0, 0, 0, 0, 0, 0); CMD:putdown(playerid,params[]) return ApplyAnim(playerid, "CARRY", "putdwn", 3.0, 0, 0, 0, 0, 0); CMD:joint(playerid,params[]) return ApplyAnim(playerid,"GANGS","smkcig_prtl",4.0,0,1,1,1,1); CMD:death(playerid,params[]) return ApplyAnim(playerid,"KNIFE","KILL_Knife_Ped_Die",4.1,0,1,1,1,1); CMD:shakehead(playerid,params[]) return ApplyAnim(playerid, "MISC", "plyr_shkhead", 3.0, 0, 0, 0, 0, 0); CMD:die2(playerid,params[]) return ApplyAnim(playerid, "PARACHUTE", "FALL_skyDive_DIE", 4.0, 0, 1, 1, 1, -1); CMD:aim2(playerid,params[]) return ApplyAnim(playerid, "SHOP", "SHP_Gun_Aim", 4.0, 0, 1, 1, 1, -1); CMD:benddown(playerid,params[]) return ApplyAnim(playerid, "BAR", "Barserve_bottle", 4.0, 0, 0, 0, 0, 0); CMD:checkout(playerid,params[]) return ApplyAnim(playerid, "GRAFFITI", "graffiti_Chkout", 4.0, 0, 0, 0, 0, 0); //-------------------------------------------------