16.07.2015, 03:45
(
Последний раз редактировалось DarkLored; 16.07.2015 в 04:22.
)
Hello, I am using a SQLite type of saving system and recently I have noticed that my last position isn't being saved even though I am saving it before disconnecting and it worked before but suddenly it stopped.
here is my code
here is my code
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
if(pLoggedIn[playerid] == true)
{
new Query[1000], Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
pInfo[playerid][USER_POSX] = x;
pInfo[playerid][USER_POSY] = y;
pInfo[playerid][USER_POSZ] = z;
pInfo[playerid][USER_ROTA] = a;
pInfo[playerid][USER_SCORE] = GetPlayerScore(playerid);
pInfo[playerid][USER_MONEY] = GetPlayerMoney(playerid);
format(Query,sizeof(Query),"UPDATE users SET score = %d, money = %d, admin = %d, vip = %d, kills = %d, deaths = %d, skin = %d, userposx = %f, userposy = %f, userposz = %f, userrota = %f, faction = %d, factionrank = %d WHERE username = '%s'",
pInfo[playerid][USER_SCORE], pInfo[playerid][USER_MONEY], pInfo[playerid][USER_ADMIN], pInfo[playerid][USER_VIP], pInfo[playerid][USER_KILLS], pInfo[playerid][USER_DEATHS], pInfo[playerid][USER_SKIN],
pInfo[playerid][USER_POSX], pInfo[playerid][USER_POSY], pInfo[playerid][USER_POSZ],
pInfo[playerid][USER_ROTA],DB_Escape(pInfo[playerid][USER_NAME]));
db_query(Database, Query);
FirstSpawn[playerid] = 0;
pLoggedIn[playerid] = false;
return 1;
}
for( new i; i < _: USER_DATA; ++i ) pInfo[ playerid ][ USER_DATA: i ] = 0;
return 1;
}