Why Your RP Server Always Fails
#21

Quote:
Originally Posted by HugoWorm
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Yes, so it's DYING.. Okay.

Why not REVIVE IT?

You act like it's an irreversible thing but I bet you as SOON as someone makes this unique server as one of the ones I describe here, their community will grow.. and if they expand in time, and market their server properly.. Those players will get hooked and play for an extended period of time.. and they will have returned to samp BECAUSE of that server... and stay loyal to it.. and a server like that is what will one day be like LS-RP, except LS-RP already took the Los Santos market and this server could take everyone else.

Therefore, English RP is not dead. It is in a coma and needs some serious defibrillators.
What is described here by you is not even what really matters for a RP server to be honest. I think me myself one of the people operating a successful RP server since 2009 and actually use to compete against LS-RP and was considered the second best RP server in SA-MP I would know what I am talking about.

I am running a successful RP server right now, are you? As I have said and I will always say creating a successful English RP server is like winning the lottery. You can disagree with me all you like and think the points you stated give a damn but they don't, they gave a damn when new English players were joining like crazy in 2010 to 2013. These tips and points don't mean anything nowadays because you are trying to recruit mostly people who are already apart of a community.
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#22

Look. I congratulate you on running your own community and I've played on it a very long time ago, and went back a short while ago or so.

But here is the thing.. If you turned your server right now into an Island Roleplay with a whole bunch of cool innovative stuff. Things people never saw before. You'd retain your current community, and attract a whole bunch of other players.. Hell, you'd even attract the 300-400 playerbase you used to have when your server was pretty original and "new" back in like 2011/2012. I remember those days.
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#23

Quote:
Originally Posted by Jake187
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I have seen hundreds of unique RP servers on the advertisements section and hosted tab and I actually find the structure and gamemode to be way better than mine, as stated they gain about 60-70 players for the first few days than the hype goes down and they're lucky to gain 5 a few weeks later.
Easiest part is to get the players to check out your server, hardest is to keep them on your server. It's difficult to build flawless roleplay server for today's expectations. Some of the communities only still stand cause they started years ago, was much easier then.
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#24

Quote:
Originally Posted by HugoWorm
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Look. I congratulate you on running your own community and I've played on it a very long time ago, and went back a short while ago or so.

But here is the thing.. If you turned your server right now into an Island Roleplay with a whole bunch of cool innovative stuff. Things people never saw before. You'd retain your current community, and attract a whole bunch of other players.. Hell, you'd even attract the 300-400 playerbase you used to have when your server was pretty original and "new" back in like 2011/2012. I remember those days.
The problem is SA-MP English RP is dying as I have said. I could do a bunch of changes I have the loyal players who will stick by no matter what, I think the only thing that would make PR-RP popular again would be getting rid of the strict / heavy RP environment we now enforce compared to before 2013 when it was medium RP. This way people who do not speak English properly can easily join my server and I would gain loads of players no problem.
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#25

I believe there are 2 major aspects to being successful.

1. Having loyal community.
2. Having unique server.

If you think about it, look at Hot Blooded Gaming (HBG) that came out with a server. They were 100+ playerbase INSTANTLY because Kreyg (the owner) had a famous gaming community and he BROUGHT people to SA-MP. People that never played SA-MP watched his videos, learned how to roleplay, and joined SA-MP. It's hard but anyone can build a loyal community if they try hard enough.

The second aspect is the creativity which I've been saying over and over again so I think you get the idea of what TRUE creativity is and where it needs to be to be successful and STAY successful. Innovate people.


And MR187, You would gain TONS of players.. That would DM and turn your server into a crap hole and all of your Heavy RP players (Which is what your community originated from so your majority of the population is probably THOSE) would quit and never come back.. and bash your server for doing what everyone else did.. turn into DM fest.
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#26

if you think reading a guide on the sa-mp forum is going to help your rp server succeed then you have already failed...
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#27

Quote:
Originally Posted by HugoWorm
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But here is the thing.. If you turned your server right now into an Island Roleplay with a whole bunch of cool innovative stuff. Things people never saw before. You'd retain your current community, and attract a whole bunch of other players.. Hell, you'd even attract the 300-400 playerbase you used to have when your server was pretty original and "new" back in like 2011/2012. I remember those days.
I have never seen such an ass-backwards understanding of SA-MP players. No. All of his players would leave in this scenario.

As we've seen time, and time, and time, and time again; SA-MP players want familiarity. They DO NOT want unique features, or an "island" to roleplay on, they want a script like the godfather edits that they're used to playing.
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