CMD:turfs
#1

I passed on turfs. Now I go IG give/turfs and appears for a second and immediately disappear. Or have to give several times/turfs as to appear.

Код:
//========================================[CMD /TURFS]=======================================================//
CMD:turfs(playerid, params[])
{
       if(turfs[playerid] == 1)
       {
           turfs[playerid] = 0;
         Turfss(playerid);
       }
       else
       {
           turfs[playerid] = 1;
           Turfss(playerid);
       }
   }
Reply
#2

Well, this shows us nothing. Post here a code from Turfss function.
Reply
#3

Код:
public Turfss(i)
{
	if(turfs[i] == 1)
 	{
	 	if(GangInfo[2][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_CHICHAGOFF);
		else if(GangInfo[2][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_SMINIONA);
		else if(GangInfo[2][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_FORLENZAFF);
		else if(GangInfo[2][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_ZALUCHIFF);
	 	if(GangInfo[3][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_CHICHAGOFF);
		else if(GangInfo[3][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_SMINIONA);
		else if(GangInfo[3][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_FORLENZAFF);
		else if(GangInfo[3][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_ZALUCHIFF);
	 	if(GangInfo[4][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_CHICHAGOFF);
		else if(GangInfo[4][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_SMINIONA);
		else if(GangInfo[4][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_FORLENZAFF);
		else if(GangInfo[4][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_ZALUCHIFF);
	 	if(GangInfo[5][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_CHICHAGOFF);
		else if(GangInfo[5][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_SMINIONA);
		else if(GangInfo[5][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_FORLENZAFF);
		else if(GangInfo[5][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_ZALUCHIFF);
	 	if(GangInfo[6][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_CHICHAGOFF);
		else if(GangInfo[6][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_SMINIONA);
		else if(GangInfo[6][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_FORLENZAFF);
		else if(GangInfo[6][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_ZALUCHIFF);
	 	if(GangInfo[7][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_CHICHAGOFF);
		else if(GangInfo[7][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_SMINIONA);
		else if(GangInfo[7][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_FORLENZAFF);
		else if(GangInfo[7][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_ZALUCHIFF);
	 	if(GangInfo[8][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_CHICHAGOFF);
		else if(GangInfo[8][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_SMINIONA);
		else if(GangInfo[8][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_FORLENZAFF);
		else if(GangInfo[8][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_ZALUCHIFF);
	 	if(GangInfo[9][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_CHICHAGOFF);
		else if(GangInfo[9][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_SMINIONA);
		else if(GangInfo[9][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_FORLENZAFF);
		else if(GangInfo[9][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_ZALUCHIFF);
	 	if(GangInfo[10][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_CHICHAGOFF);
		else if(GangInfo[10][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_SMINIONA);
		else if(GangInfo[10][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_FORLENZAFF);
		else if(GangInfo[10][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_ZALUCHIFF);
	 	if(GangInfo[11][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_CHICHAGOFF);
		else if(GangInfo[11][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_SMINIONA);
		else if(GangInfo[11][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_FORLENZAFF);
		else if(GangInfo[11][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_ZALUCHIFF);
	 	if(GangInfo[12][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_CHICHAGOFF);
		else if(GangInfo[12][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_SMINIONA);
		else if(GangInfo[12][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_FORLENZAFF);
		else if(GangInfo[12][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_ZALUCHIFF);
	 	if(GangInfo[13][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_CHICHAGOFF);
		else if(GangInfo[13][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_SMINIONA);
		else if(GangInfo[13][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_FORLENZAFF);
		else if(GangInfo[13][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_ZALUCHIFF);
	 	if(GangInfo[14][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_CHICHAGOFF);
		else if(GangInfo[14][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_SMINIONA);
		else if(GangInfo[14][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_FORLENZAFF);
		else if(GangInfo[14][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_ZALUCHIFF);
	 	if(GangInfo[15][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_CHICHAGOFF);
		else if(GangInfo[15][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_SMINIONA);
		else if(GangInfo[15][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_FORLENZAFF);
		else if(GangInfo[15][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_ZALUCHIFF);
		if(GangInfo[16][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_CHICHAGOFF);
		else if(GangInfo[16][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_SMINIONA);
		else if(GangInfo[16][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_FORLENZAFF);
		else if(GangInfo[16][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_ZALUCHIFF);
		if(GangInfo[17][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_CHICHAGOFF);
		else if(GangInfo[17][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_SMINIONA);
		else if(GangInfo[17][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_FORLENZAFF);
		else if(GangInfo[17][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_ZALUCHIFF);
		if(GangInfo[18][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_CHICHAGOFF);
		else if(GangInfo[18][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_SMINIONA);
		else if(GangInfo[18][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_FORLENZAFF);
		else if(GangInfo[18][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_ZALUCHIFF);
		if(GangInfo[19][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_CHICHAGOFF);
		else if(GangInfo[19][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_SMINIONA);
		else if(GangInfo[19][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_FORLENZAFF);
		else if(GangInfo[19][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_ZALUCHIFF);
	    if(GangInfo[20][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_CHICHAGOFF); ////////// 20 !
		else if(GangInfo[20][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_SMINIONA);
		else if(GangInfo[20][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_FORLENZAFF);
		else if(GangInfo[20][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_ZALUCHIFF);
		if(GangInfo[21][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_CHICHAGOFF);
		else if(GangInfo[21][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_SMINIONA);
		else if(GangInfo[21][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_FORLENZAFF);
		else if(GangInfo[21][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_ZALUCHIFF);
	    if(GangInfo[22][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_CHICHAGOFF);
		else if(GangInfo[22][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_SMINIONA);
		else if(GangInfo[22][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_FORLENZAFF);
		else if(GangInfo[22][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_ZALUCHIFF);
		if(GangInfo[23][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_CHICHAGOFF);
		else if(GangInfo[23][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_SMINIONA);
		else if(GangInfo[23][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_FORLENZAFF);
		else if(GangInfo[23][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_ZALUCHIFF);
		if(GangInfo[24][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_CHICHAGOFF);
		else if(GangInfo[24][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_SMINIONA);
		else if(GangInfo[24][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_FORLENZAFF);
		else if(GangInfo[24][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_ZALUCHIFF);
	    if(GangInfo[25][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_CHICHAGOFF);
		else if(GangInfo[25][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_SMINIONA);
		else if(GangInfo[25][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_FORLENZAFF);
		else if(GangInfo[25][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_ZALUCHIFF);
		if(GangInfo[26][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_CHICHAGOFF);
		else if(GangInfo[26][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_SMINIONA);
		else if(GangInfo[26][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_FORLENZAFF);
		else if(GangInfo[26][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_ZALUCHIFF);
		else if(GangInfo[27][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[26], COLOR_SMINIONA);
	    if(GangInfo[28][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_CHICHAGOFF);
		else if(GangInfo[28][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_SMINIONA);
		else if(GangInfo[28][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_FORLENZAFF);
		else if(GangInfo[28][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_ZALUCHIFF);
		if(GangInfo[29][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_CHICHAGOFF);
		else if(GangInfo[29][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_SMINIONA);
		else if(GangInfo[29][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_FORLENZAFF);
		else if(GangInfo[29][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_ZALUCHIFF);
		if(GangInfo[30][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_CHICHAGOFF); /////////////// 30 !
		else if(GangInfo[30][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_SMINIONA);
		else if(GangInfo[30][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_FORLENZAFF);
		else if(GangInfo[30][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_ZALUCHIFF);
		if(GangInfo[31][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_CHICHAGOFF);
		else if(GangInfo[31][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_SMINIONA);
		else if(GangInfo[31][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_FORLENZAFF);
		else if(GangInfo[31][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_ZALUCHIFF);
		if(GangInfo[32][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_CHICHAGOFF);
		else if(GangInfo[32][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_SMINIONA);
		else if(GangInfo[32][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_FORLENZAFF);
		else if(GangInfo[32][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_ZALUCHIFF);
	    if(GangInfo[33][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_CHICHAGOFF);
		else if(GangInfo[33][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_SMINIONA);
		else if(GangInfo[33][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_FORLENZAFF);
		else if(GangInfo[33][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_ZALUCHIFF);
		if(GangInfo[34][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_CHICHAGOFF);
		else if(GangInfo[34][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_SMINIONA);
		else if(GangInfo[34][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_FORLENZAFF);
		else if(GangInfo[34][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_ZALUCHIFF);
		if(GangInfo[35][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_CHICHAGOFF);
		else if(GangInfo[35][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_SMINIONA);
		else if(GangInfo[35][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_FORLENZAFF);
		else if(GangInfo[35][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_ZALUCHIFF);
		if(GangInfo[36][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_CHICHAGOFF);
		else if(GangInfo[36][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_SMINIONA);
		else if(GangInfo[36][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_FORLENZAFF);
		else if(GangInfo[36][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_ZALUCHIFF);
		if(GangInfo[37][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_CHICHAGOFF);
		else if(GangInfo[37][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_SMINIONA);
		else if(GangInfo[37][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_FORLENZAFF);
		else if(GangInfo[37][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_ZALUCHIFF);
		if(GangInfo[38][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_CHICHAGOFF);
		else if(GangInfo[38][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_SMINIONA);
		else if(GangInfo[38][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_FORLENZAFF);
		else if(GangInfo[38][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_ZALUCHIFF);
		if(GangInfo[39][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_CHICHAGOFF);
		else if(GangInfo[39][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_SMINIONA);
		else if(GangInfo[39][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_FORLENZAFF);
		else if(GangInfo[39][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_ZALUCHIFF);
		if(GangInfo[40][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_CHICHAGOFF); ////////// 40 !
		else if(GangInfo[40][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_SMINIONA);
		else if(GangInfo[40][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_FORLENZAFF);
		else if(GangInfo[40][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_ZALUCHIFF);
		if(GangInfo[41][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_CHICHAGOFF);
		else if(GangInfo[41][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_SMINIONA);
		else if(GangInfo[41][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_FORLENZAFF);
		else if(GangInfo[41][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_ZALUCHIFF);
		if(GangInfo[42][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_CHICHAGOFF);
		else if(GangInfo[42][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_SMINIONA);
		else if(GangInfo[42][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_FORLENZAFF);
		else if(GangInfo[42][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_ZALUCHIFF);
		if(GangInfo[43][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_CHICHAGOFF);
		else if(GangInfo[43][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_SMINIONA);
		else if(GangInfo[43][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_FORLENZAFF);
		else if(GangInfo[43][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_ZALUCHIFF);
		if(GangInfo[44][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_CHICHAGOFF);
		else if(GangInfo[44][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_SMINIONA);
		else if(GangInfo[44][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_FORLENZAFF);
		else if(GangInfo[44][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_ZALUCHIFF);
		if(GangInfo[45][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_CHICHAGOFF);
		else if(GangInfo[45][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_SMINIONA);
		else if(GangInfo[45][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_FORLENZAFF);
		else if(GangInfo[45][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_ZALUCHIFF);
	    if(GangInfo[46][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_CHICHAGOFF);
		else if(GangInfo[46][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_SMINIONA);
		else if(GangInfo[46][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_FORLENZAFF);
		else if(GangInfo[46][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_ZALUCHIFF);
		if(GangInfo[47][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_CHICHAGOFF);
		else if(GangInfo[47][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_SMINIONA);
		else if(GangInfo[47][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_FORLENZAFF);
		else if(GangInfo[47][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_ZALUCHIFF);
		if(GangInfo[48][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_CHICHAGOFF);
		else if(GangInfo[48][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_SMINIONA);
		else if(GangInfo[48][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_FORLENZAFF);
		else if(GangInfo[48][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_ZALUCHIFF);
		if(GangInfo[1][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_CHICHAGOFF);
		else if(GangInfo[1][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_SMINIONA);
		else if(GangInfo[1][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_FORLENZAFF);
		else if(GangInfo[1][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_ZALUCHIFF);
	}
	else
	{
	 	if(GangInfo[2][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[1]);
		else if(GangInfo[2][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[1]);
		else if(GangInfo[2][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[1]);
		else if(GangInfo[2][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[1]);
	 	if(GangInfo[3][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[2]);
		else if(GangInfo[3][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[2]);
		else if(GangInfo[3][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[2]);
		else if(GangInfo[3][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[2]);
	 	if(GangInfo[4][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[3]);
		else if(GangInfo[4][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[3]);
		else if(GangInfo[4][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[3]);
		else if(GangInfo[4][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[3]);
	 	if(GangInfo[5][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[4]);
		else if(GangInfo[5][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[4]);
		else if(GangInfo[5][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[4]);
		else if(GangInfo[5][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[4]);
	 	if(GangInfo[6][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[5]);
		else if(GangInfo[6][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[5]);
		else if(GangInfo[6][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[5]);
		else if(GangInfo[6][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[5]);
	 	if(GangInfo[7][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[6]);
		else if(GangInfo[7][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[6]);
		else if(GangInfo[7][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[6]);
		else if(GangInfo[7][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[6]);
	 	if(GangInfo[8][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[7]);
		else if(GangInfo[8][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[7]);
		else if(GangInfo[8][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[7]);
		else if(GangInfo[8][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[7]);
	 	if(GangInfo[9][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[8]);
		else if(GangInfo[9][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[8]);
		else if(GangInfo[9][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[8]);
		else if(GangInfo[9][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[8]);
	 	if(GangInfo[10][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[9]);
		else if(GangInfo[10][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[9]);
		else if(GangInfo[10][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[9]);
		else if(GangInfo[10][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[9]);
	 	if(GangInfo[11][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[10]);
		else if(GangInfo[11][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[10]);
		else if(GangInfo[11][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[10]);
		else if(GangInfo[11][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[10]);
	 	if(GangInfo[12][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[11]);
		else if(GangInfo[12][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[11]);
		else if(GangInfo[12][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[11]);
		else if(GangInfo[12][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[11]);
	 	if(GangInfo[13][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[12]);
		else if(GangInfo[13][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[12]);
		else if(GangInfo[13][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[12]);
		else if(GangInfo[13][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[12]);
	 	if(GangInfo[14][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[13]);
		else if(GangInfo[14][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[13]);
		else if(GangInfo[14][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[13]);
		else if(GangInfo[14][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[13]);
	 	if(GangInfo[15][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[14]);
		else if(GangInfo[15][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[14]);
		else if(GangInfo[15][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[14]);
		else if(GangInfo[15][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[14]);
		if(GangInfo[16][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[15]);
		else if(GangInfo[16][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[15]);
		else if(GangInfo[16][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[15]);
		else if(GangInfo[16][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[15]);
		if(GangInfo[17][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[16]);
		else if(GangInfo[17][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[16]);
		else if(GangInfo[17][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[16]);
		else if(GangInfo[17][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[16]);
		if(GangInfo[18][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[17]);
		else if(GangInfo[18][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[17]);
		else if(GangInfo[18][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[17]);
		else if(GangInfo[18][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[17]);
		if(GangInfo[19][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[18]);
		else if(GangInfo[19][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[18]);
		else if(GangInfo[19][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[18]);
		else if(GangInfo[19][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[18]);
	    if(GangInfo[20][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[19]); ////////// 20 !
		else if(GangInfo[20][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[19]);
		else if(GangInfo[20][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[19]);
		else if(GangInfo[20][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[19]);
		if(GangInfo[21][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[20]);
		else if(GangInfo[21][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[20]);
		else if(GangInfo[21][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[20]);
		else if(GangInfo[21][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[20]);
	    if(GangInfo[22][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[21]);
		else if(GangInfo[22][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[21]);
		else if(GangInfo[22][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[21]);
		else if(GangInfo[22][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[21]);
		if(GangInfo[23][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[22]);
		else if(GangInfo[23][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[22]);
		else if(GangInfo[23][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[22]);
		else if(GangInfo[23][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[22]);
		if(GangInfo[24][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[23]);
		else if(GangInfo[24][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[23]);
		else if(GangInfo[24][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[23]);
		else if(GangInfo[24][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[23]);
	    if(GangInfo[25][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[24]);
		else if(GangInfo[25][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[24]);
		else if(GangInfo[25][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[24]);
		else if(GangInfo[25][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[24]);
		if(GangInfo[26][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[25]);
		else if(GangInfo[26][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[25]);
		else if(GangInfo[26][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[25]);
		else if(GangInfo[26][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[25]);
		if(GangInfo[27][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[26]);
		else if(GangInfo[27][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[26]);
		else if(GangInfo[27][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[26]);
		else if(GangInfo[27][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[26]);
	    if(GangInfo[28][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[27]);
		else if(GangInfo[28][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[27]);
		else if(GangInfo[28][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[27]);
		else if(GangInfo[28][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[27]);
		if(GangInfo[29][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[28]);
		else if(GangInfo[29][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[28]);
		else if(GangInfo[29][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[28]);
		else if(GangInfo[29][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[28]);
		if(GangInfo[30][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[29]); /////////////// 30 !
		else if(GangInfo[30][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[29]);
		else if(GangInfo[30][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[29]);
		else if(GangInfo[30][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[29]);
		if(GangInfo[31][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[30]);
		else if(GangInfo[31][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[30]);
		else if(GangInfo[31][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[30]);
		else if(GangInfo[31][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[30]);
		if(GangInfo[32][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[31]);
		else if(GangInfo[32][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[31]);
		else if(GangInfo[32][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[31]);
		else if(GangInfo[32][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[31]);
	    if(GangInfo[33][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[32]);
		else if(GangInfo[33][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[32]);
		else if(GangInfo[33][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[32]);
		else if(GangInfo[33][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[32]);
		if(GangInfo[34][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[33]);
		else if(GangInfo[34][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[33]);
		else if(GangInfo[34][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[33]);
		else if(GangInfo[34][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[33]);
		if(GangInfo[35][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[34]);
		else if(GangInfo[35][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[34]);
		else if(GangInfo[35][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[34]);
		else if(GangInfo[35][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[34]);
		if(GangInfo[36][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[35]);
		else if(GangInfo[36][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[35]);
		else if(GangInfo[36][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[35]);
		else if(GangInfo[36][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[35]);
		if(GangInfo[37][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[36]);
		else if(GangInfo[37][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[36]);
		else if(GangInfo[37][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[36]);
		else if(GangInfo[37][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[36]);
		if(GangInfo[38][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[37]);
		else if(GangInfo[38][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[37]);
		else if(GangInfo[38][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[37]);
		else if(GangInfo[38][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[37]);
		if(GangInfo[39][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[38]);
		else if(GangInfo[39][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[38]);
		else if(GangInfo[39][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[38]);
		else if(GangInfo[39][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[38]);
		if(GangInfo[40][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[39]); ////////// 40 !
		else if(GangInfo[40][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[39]);
		else if(GangInfo[40][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[39]);
		else if(GangInfo[40][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[39]);
		if(GangInfo[41][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[40]);
		else if(GangInfo[41][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[40]);
		else if(GangInfo[41][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[40]);
		else if(GangInfo[41][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[40]);
		if(GangInfo[42][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[41]);
		else if(GangInfo[42][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[41]);
		else if(GangInfo[42][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[41]);
		else if(GangInfo[42][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[41]);
		if(GangInfo[43][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[42]);
		else if(GangInfo[43][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[42]);
		else if(GangInfo[43][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[42]);
		else if(GangInfo[43][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[42]);
		if(GangInfo[44][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[43]);
		else if(GangInfo[44][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[43]);
		else if(GangInfo[44][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[43]);
		else if(GangInfo[44][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[43]);
		if(GangInfo[45][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[44]);
		else if(GangInfo[45][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[44]);
		else if(GangInfo[45][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[44]);
		else if(GangInfo[45][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[44]);
	    if(GangInfo[46][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[45]);
		else if(GangInfo[46][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[45]);
		else if(GangInfo[46][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[45]);
		else if(GangInfo[46][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[45]);
		if(GangInfo[47][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[46]);
		else if(GangInfo[47][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[46]);
		else if(GangInfo[47][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[46]);
		else if(GangInfo[47][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[46]);
		if(GangInfo[48][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[47]);
		else if(GangInfo[48][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[47]);
		else if(GangInfo[48][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[47]);
		else if(GangInfo[48][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[47]);
		if(GangInfo[1][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[48]);
		else if(GangInfo[1][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[48]);
		else if(GangInfo[1][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[48]);
		else if(GangInfo[1][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[48]);
	}
}
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