#include <a_samp>
#include <a_mysql> //Without this, we won't be able to use all mysql functions
#pragma tabsize 0
#define FILTERSCRIPT
#define host "localhost" //This will be your mysql host. Default for xampp is localhost
#define user "root" //This will be your mysql username. Default for xampp is root
#define db "legend" //This is your database name. Remember we have created a database called server before.
#define pass "" //This is your mysql password. In xampp, the password didn't set. So leave it empty.
//dialogs
#define dregister 6287 //dialog register id
#define dlogin 6288 // ^
static
mysql, //This variable will be used to manage our database
Name[MAX_PLAYERS][24], //We will use this variable to store player's name.
IP[MAX_PLAYERS][16] //We will use this variable to store player's ip.
;
native WP_Hash(buffer[], len, const str[]); //whirlpool, for hashing our password
enum PDATA //We name our enumerator as PDATA (which stands for PlayerDATA). You can name it however you want.
{
ID, //Will be used later to store player's ID from database so we can use it anywhere later
Password[129], //We will load player's password into this varible from database
Admin, //We will load player's admin level from database into this variable so we can use it anywhere later.
Money, //We will load player's money from database into this variable so we can use it anywhere later.
}
new pInfo[MAX_PLAYERS][PDATA]; //Variable that stores enumerator above
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
mysql_log(LOG_ERROR | LOG_WARNING | LOG_DEBUG); //Let's enable debugging so we can detect a problem(if there is)
mysql = mysql_connect(host, user, db, pass); //This function will connect your server to database. Remember we have defined our host, username, database and password. It's time to use it here.
if(mysql_errno(mysql) != 0) print("Could not connect to database!"); //This will tell if your connection to database is successful or not. If it's not, check your host, username, database and password. Make sure they all right.
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new query[128]; //We use this variable to format our query
GetPlayerName(playerid, Name[playerid], 24); //Getting player's name
GetPlayerIp(playerid, IP[playerid], 16); //Getting layer's IP
mysql_format(mysql, query, sizeof(query),"SELECT `Password`, `ID` FROM `players` WHERE `Username` = '%e' LIMIT 1", Name[playerid]);
// - We use mysql_format instead of format because we can use an %e specifier. %e specifier escapes a string so we can avoid sql injection which means we don't have to use mysql_real_escape_string
// - Formatting our query; SELECT `Password`, `ID` FROM `players` WHERE `Username`='%e' means we are selecting a Password and ID's column in the table that has player's name in Username column.
// - LIMIT 1; we only need 1 result to be shown
mysql_tquery(mysql, query, "OnAccountCheck", "i", playerid);
//lets execute the formatted query and when the execution is done, a callback OnAccountCheck will be called
//You can name the callback however you like
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new query[128] ; //query[128] is for formatting our query and Floatos[3] is for getting and saving player's position
mysql_format(mysql, query, sizeof(query), "UPDATE `players` SET `Admin`=%d, `Money`=%d, WHERE `ID`=%d",\
pInfo[playerid][Admin], pInfo[playerid][Money], pInfo[playerid][ID]);
//We update the table(`players`) by getting player's admin level, level, money,
mysql_tquery(mysql, query, "", "");
//let's execute the query.
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case dlogin: //login dialog
{
if(!response) Kick(playerid); //if they clicked Quit, we will kick them
new hpass[129]; //for password hashing
new query[100]; // for formatting our query.
WP_Hash(hpass, 129, inputtext); //hashing inputtext
if(!strcmp(hpass, pInfo[playerid][Password])) //remember we have loaded player's password into this variable, pInfo[playerid][Password] earlier. Now let's use it to compare the hashed password with password that we load
{ //if the hashed password matches with the loaded password from database
mysql_format(mysql, query, sizeof(query), "SELECT * FROM `players` WHERE `Username` = '%e' LIMIT 1", Name[playerid]);
//let's format our query
//We select all rows in the table that has your name and limit the result to 1
mysql_tquery(mysql, query, "OnAccountLoad", "i", playerid);
//lets execute the formatted query and when the execution is done, a callback OnAccountLoad will be called
//You can name the callback however you like
}
else //if the hashed password didn't match with the loaded password(pInfo[playerid][Password])
{
//we tell them that they have inserted a wrong password
ShowPlayerDialog(playerid, dlogin, DIALOG_STYLE_INPUT, "Login", "In order to play, you need to login\nWrong password!", "Login", "Quit");
}
}
case dregister: //register dialog
{
if(!response) return Kick(playerid); //if they clicked Quit, we will kick them
if(strlen(inputtext) < 6) return ShowPlayerDialog(playerid, dregister, DIALOG_STYLE_INPUT, "Register", "In order to play, you need to register.\nYour password must be at least 6 characters long!", "Register", "Quit");
//strlen checks a lenght of a string. so if player types their password that is lower than 6, we tell them; Your password must be at least 6 characters long!
new query[300];
WP_Hash(pInfo[playerid][Password], 129, inputtext); //hashing inputtext
mysql_format(mysql, query, sizeof(query), "INSERT INTO `players` (`Username`, `Password`, `IP`, `Admin`, `Money`) VALUES ('%e', '%s', '%s', 0, 0, 0, 0.0, 0.0, 0.0)", Name[playerid], pInfo[playerid][Password], IP[playerid]);
//Now let's create a new row and insert player's information in it
mysql_tquery(mysql, query, "OnAccountRegister", "i", playerid);
//let's execute the query
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
forward OnAccountCheck(playerid);
//Now once the query has been processed;
public OnAccountCheck(playerid)
{
new rows, fields; //a variable that will be used to retrieve rows and fields in the database.
cache_get_data(rows, fields, mysql);//let's get the rows and fields from the database.
if(rows) //if there is row
{//then
cache_get_field_content(0, "PASS", pInfo[playerid][Password], mysql, 129);
//we will load player's password into pInfo[playerid][Password] to be used in logging in
pInfo[playerid][ID] = cache_get_field_content_int(0, "ID"); //now let's load player's ID into pInfo[playerid][ID] so we can use it later
printf("%s", pInfo[playerid][Password]); //OPTIONAL: Just for debugging. If it didn't show your password, then there must be something wrong while getting player's password
ShowPlayerDialog(playerid, dlogin, DIALOG_STYLE_INPUT, "Login", "In order to play, you need to login", "Login", "Quit"); //And since we found a result from the database, which means, there is an account; we will show a login dialog
}
else //if we didn't find any rows from the database, that means, no accounts were found
{
ShowPlayerDialog(playerid, dregister, DIALOG_STYLE_INPUT, "Register", "In order to play, you need to register.", "Register", "Quit");
//So we show them a dialog register
}
return 1;
}
forward OnAccountLoad(playerid);
forward OnAccountRegister(playerid);
//let's load player's information
public OnAccountLoad(playerid)
{
pInfo[playerid][Admin] = cache_get_field_content_int(0, "Admin"); //we're getting a field 4 from row 0. And since it's an integer, we use cache_get_row_int
pInfo[playerid][Money] = cache_get_field_content_int(0, "Money");//Above
GivePlayerMoney(playerid, pInfo[playerid][Money]);//Let's set their money
//For player's position, set it once they spawn(OnPlayerSpawn)
SendClientMessage(playerid, -1, "Successfully logged in"); //tell them that they have successfully logged in
return 1;
}
public OnAccountRegister(playerid)
{
pInfo[playerid][ID] = cache_insert_id(); //loads the ID of the player in the variable once they registered.
printf("New account registered. ID: %d", pInfo[playerid][ID]); //just for debugging.
return 1;
}
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