01.07.2015, 15:31
The pro-aim detection will fail.
I have done some research and figured out that at least 10 units should be allowed for variation. Sometimes player who are not using proaim can also shoot with deviation of 3 units due to lag. (3 units variation can be caused even with pings near 200)
Anti-Aimbot Include
I had made an anti-aimbot (proaim) which does many checks. The include has been revised many times and now it is quite stable.
You need to optimize your script:
Since you have lot of Anti-Hacks in your include and with the amount of code, you should consider optimizing the include.
There are lot of bad code in the include.
Refer these links to learn more:
Code:
IsPlayerInRangeOfPoint(hitid, 3.0, fPos[0], fPos[1], fPos[2])
Anti-Aimbot Include
I had made an anti-aimbot (proaim) which does many checks. The include has been revised many times and now it is quite stable.
You need to optimize your script:
Since you have lot of Anti-Hacks in your include and with the amount of code, you should consider optimizing the include.
There are lot of bad code in the include.
Refer these links to learn more: