TEAM problem
#1

I don't understand the TEAM_GROVE 60

I got a territory system got from tutorial and dosent work..


PHP код:
#define TEAM_CYAN 1
                    #define TEAM_BLUE 2
                    #define TEAM_GREEN 3
                    #define TEAM_ORANGE 4
                    #define TEAM_COR 5
                    #define TEAM_BAR 6
                    #define TEAM_TAT 7
                    #define TEAM_CUN 8
                    #define TEAM_STR 9
                    #define TEAM_HIT 10
                    #define TEAM_ADMIN 11
                    //
                    #define TEAM_GROVE 60
                    #define TEAM_AZTECAS 61
                    #define TEAM_BALLAS 62
                    #define TEAM_VAGOS 63 
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#2

The definition of Teams must be in order.

KillerDVX,
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#3

at onplayerspawn do I need to change something??


PHP код:
if(gTeam[playerid] == 3)
                    {
                    if(
PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
                    {
                    
//#define TEAM_GROVE 12
                    //#define TEAM_AZTECAS 13
                    //#define TEAM_BALLAS 14
                    //#define TEAM_VAGOS 15
                    
new model = PlayerInfo[playerid][pChar];
                    if(
PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 61, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 61; gTeam[playerid] = 61; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 63, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 63; gTeam[playerid] = 63; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 60, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 60; gTeam[playerid] = 60; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 62, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 62; gTeam[playerid] = 62; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 14; gTeam[playerid] = 14; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 15; gTeam[playerid] = 15; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 61, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 61; gTeam[playerid] = 61; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 63, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 63; gTeam[playerid] = 63; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                      else if(
PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 60, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 60; gTeam[playerid] = 60; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 62, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 62; gTeam[playerid] = 62; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 14; gTeam[playerid] = 14; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 15; gTeam[playerid] = 15; PlayerInfo[playerid][pModel] = model; }
                    else if(
PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } 
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#4

if hes civilian and kills gang .. gang zone turns white..
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#5

ok but I want only this teams to fight..not all teams..please help, if civilians kills gang members, the gang zone turns white..


PHP код:
if(IsPlayerConnected(killerid) && GetPlayerTeam(playerid) != GetPlayerTeam(killerid) && gTeam[killerid] == TEAM_GROVE && gTeam[killerid] == TEAM_AZTECAS && gTeam[killerid] == TEAM_BALLAS && gTeam[playerid] == TEAM_VAGOS) 
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#6

anyone knows??
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