22.06.2015, 15:40
Bug:
public OnPlayerDisconnect(playerid, reason)
If reason == 0 (Timeout/Crash), function not work
So the deletion of vehicles exit the game, causing cloning.
public OnPlayerDisconnect(playerid, reason)
If reason == 0 (Timeout/Crash), function not work
So the deletion of vehicles exit the game, causing cloning.