[Map] Interior Pobre
#1

Olб! Eu fiz outro mapa, desta vez um interior pobre, jб que gostaram tanto do meu sex shop
Eu fiz uma casa pobre
Nгo estб 100% correta tem alguns objects sem fнsica (3 objects) que sгo:
- Cama
- Uma mesa
- A cozinha

Lamento, estes 3 objects nгo terem fнsica.

Se quiserem o mapa fiquem com o code + localizaзгo:

Код:
CreateObject(14756,-19.0000000,1406.4000000,1086.8000000,0.0000000,0.0000000,270.0000000); //object(shitlobby) (1)
CreateObject(1492,-16.7000000,1410.5000000,1084.8000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint02) (1)
CreateObject(2528,-11.0000000,1411.2000000,1084.8000000,0.0000000,0.0000000,359.7500000); //object(cj_toilet3) (1)
CreateObject(2527,-12.2000000,1408.3000000,1084.8000000,0.0000000,0.0000000,270.2500000); //object(cj_shower4) (1)
CreateObject(2628,-21.9000000,1405.5000000,1084.8000000,0.0000000,0.0000000,271.0000000); //object(gym_bench2) (1)
CreateObject(2700,-28.5000000,1413.8000000,1086.8000000,0.0000000,0.0000000,262.7500000); //object(cj_sex_tv2) (1)
CreateObject(2745,-19.0000000,1413.0000000,1086.0000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (1)
CreateObject(14384,-25.4000000,1400.9000000,1086.3000000,0.0000000,0.0000000,178.2500000); //object(kitchen_bits) (1)
CreateObject(2862,-23.1000000,1397.7000000,1085.9000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchplatecln02) (1)
CreateObject(1516,-22.4000000,1402.8000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (1)
CreateObject(1720,-23.5000000,1402.9000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(rest_chair) (1)
CreateObject(1720,-22.6000000,1401.9000000,1084.8000000,0.0000000,0.0000000,179.7500000); //object(rest_chair) (2)
CreateObject(1720,-21.9000000,1402.8000000,1084.8000000,0.0000000,0.0000000,268.4970000); //object(rest_chair) (3)
CreateObject(2817,-25.9000000,1399.1000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (1)
CreateObject(2817,-25.9000000,1400.0000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (2)
CreateObject(2817,-25.9000000,1400.8000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (3)
CreateObject(2817,-25.9000000,1401.7000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (4)
CreateObject(2817,-27.8000000,1401.7000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (5)
CreateObject(2817,-27.8000000,1400.8000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (6)
CreateObject(2817,-27.8000000,1400.0000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (7)
CreateObject(2817,-27.8000000,1399.1000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (8)
CreateObject(1712,-22.9000000,1413.5000000,1084.8000000,0.0000000,0.0000000,310.2500000); //object(kb_couch05) (1)
CreateObject(1711,-21.8000000,1408.3000000,1084.8000000,0.0000000,0.0000000,269.2500000); //object(kb_chair01) (1)
CreateObject(1497,-22.0000000,1411.9000000,1084.8000000,340.0000000,359.7340000,270.4090000); //object(gen_doorext02) (1)
CreateObject(2330,-27.9000000,1404.4000000,1084.8000000,0.0000000,0.0000000,89.5000000); //object(cj_bedroom1_w) (1)
CreateObject(2844,-27.1000000,1406.1000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gb_bedclothes03) (1)
CreateObject(2843,-22.5000000,1407.6000000,1085.3000000,0.0000000,0.0000000,0.0000000); //object(gb_bedclothes02) (1)
CreateObject(14880,-28.0000000,1409.8000000,1085.3000000,0.0000000,0.0000000,0.0000000); //object(michelle-bed01) (1)
CreateObject(2285,-20.5000000,1407.3000000,1086.7000000,0.0000000,0.0000000,88.2500000); //object(frame_1) (1)
CreateObject(2238,-29.3000000,1406.1000000,1085.2000000,0.0000000,0.0000000,0.0000000); //object(cj_lava_lamp) (1)
CreateObject(2108,-28.8000000,1411.9000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (1)
CreateObject(1757,-22.6000000,1404.2000000,1084.8000000,0.0000000,0.0000000,179.7500000); //object(low_couch_5) (1)
CreateObject(1785,-28.5000000,1413.7000000,1087.3000000,330.0030000,359.1340000,357.5670000); //object(low_video_1) (1)
CreateObject(1501,-19.7000000,1405.6000000,1084.8000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext04) (1)
PRINTS!
http://imgur.com/9xlhvUF
http://imgur.com/2QEusqs
http://imgur.com/Vn8oZA4
http://imgur.com/B3YfwWv
http://imgur.com/dJVvQLf
http://imgur.com/2e539A0
http://imgur.com/v7se8ma

Muito obrigado por ter vistou, ou ter utilizado no seu GM.

Interior do Sex Shop modificado: https://sampforum.blast.hk/showthread.php?tid=577716
Reply
#2

Pouco mudaste ao interior nativo que ja existe.

Acho que ainda ficou um pouco pior do que o nativo.
Reply
#3

Nгo estб muito diferente do interior usado como base.

Leve isso como uma crнtica que vai te acrescentar, vocк sabe utilizar os objetos e creio que somente o que falta й prбtica.
Reply
#4

Sim exatamente
Reply
#5

Eu gostei, porйm nгo teve uma grande modificaзгo do interior original para este.. mais de qualquer forma, parabйns!
Reply
#6

Obg Hardiizin
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)