09.06.2015, 02:51
(
Последний раз редактировалось SetPlayerWantedLevel; 09.06.2015 в 20:23.
)
Solucionado, gracias Sick y Goncho 


new bone5[22];
if(listitem == 5)
{
if(PlayerInfo[playerid][ItemSlot5] == 1)
{
new bone5[22];
if(PlayerInfo[playerid][Item5Bone] == 1) { bone5 = "Espina"; }
else if(PlayerInfo[playerid][Item5Bone] == 2) { bone5 = "Cabeza"; }
else if(PlayerInfo[playerid][Item5Bone] == 3) { bone5 = "Hombro izquierdo"; }
else if(PlayerInfo[playerid][Item5Bone] == 4) { bone5 = "Hombro derecho"; }
else if(PlayerInfo[playerid][Item5Bone] == 5) { bone5 = "Mano izquierda"; }
else if(PlayerInfo[playerid][Item5Bone] == 6) { bone5 = "Mano derecha"; }
else if(PlayerInfo[playerid][Item5Bone] == 7) { bone5 = "Muslo izquierdo"; }
else if(PlayerInfo[playerid][Item5Bone] == 8) { bone5 = "Muslo derecho"; }
else if(PlayerInfo[playerid][Item5Bone] == 9) { bone5 = "Pierna izquierda"; }
else if(PlayerInfo[playerid][Item5Bone] == 10) { bone5 = "Pierna derecha"; }
else if(PlayerInfo[playerid][Item5Bone] == 11) { bone5 = "Pantorrilla derecha"; }
else if(PlayerInfo[playerid][Item5Bone] == 12) { bone5 = "Pantorrilla izquierda"; } //lнnea 16048
else if(PlayerInfo[playerid][Item5Bone] == 13) { bone5 = "Antebrazo izquierdo"; }
else if(PlayerInfo[playerid][Item5Bone] == 14) { bone5 = "Antebrazo derecho"; }
else if(PlayerInfo[playerid][Item5Bone] == 15) { bone5 = "Clavнcula izquierda"; }
else if(PlayerInfo[playerid][Item5Bone] == 16) { bone5 = "Clavнcula derecha"; }
else if(PlayerInfo[playerid][Item5Bone] == 17) { bone5 = "Cuello"; }
else if(PlayerInfo[playerid][Item5Bone] == 18) { bone5 = "Mandнbula"; }
else if(PlayerInfo[playerid][Item5Bone] == 0) { bone5 = "Unknown"; }
format(string, sizeof(string), "Bone\t: %s\nOffsetX\t: %f\nOffsetY\t: %f\nOffsetZ\t: %f\nRotX\t: %f\nRotY\t: %f\nRotZ\t: %f\nWear", bone5, PlayerInfo[playerid][Item5OffsetX], PlayerInfo[playerid][Item5OffsetY], PlayerInfo[playerid][Item5OffsetZ], PlayerInfo[playerid][Item5RotX], PlayerInfo[playerid][Item5RotY], PlayerInfo[playerid][Item5RotZ]);
ShowPlayerDialog(playerid, 461, DIALOG_STYLE_LIST, "Editar item slot 5", string, "Editar", "Cancelar");
new bone[][]={
{ "Unknown" },
{ "Espina" },
{ "Cabeza" },
{ "Hombro izquierdo" },
{ "Hombro derecho" },
{ "Mano izquierda" },
{ "Mano derecha" },
{ "Muslo izquierdo" },
{ "Muslo derecho" },
{ "Pierna izquierda" },
{ "Pierna derecha" },
{ "Pantorrilla derecha" },
{ "Pantorrilla izquierda" },
{ "Antebrazo izquierdo" },
{ "Antebrazo derecho" },
{ "Clavнcula izquierda" },
{ "Clavнcula derecha" },
{ "Cuello" },
{ "Mandнbula" }
};
format(string, sizeof(string), "Bone\t: %s\nOffsetX\t: %f\nOffsetY\t: %f\nOffsetZ\t: %f\nRotX\t: %f\nRotY\t: %f\nRotZ\t: %f\nWear", bone[ PlayerInfo[playerid][Item5Bone] ], PlayerInfo[playerid][Item5OffsetX], PlayerInfo[playerid][Item5OffsetY], PlayerInfo[playerid][Item5OffsetZ], PlayerInfo[playerid][Item5RotX], PlayerInfo[playerid][Item5RotY], PlayerInfo[playerid][Item5RotZ]);
ShowPlayerDialog(playerid, 461, DIALOG_STYLE_LIST, "Editar item slot 5", string, "Editar", "Cancelar");