06.06.2015, 17:32
He samp forum i create a map for army restaurant near Lv its unique for Call Of Duty Gamemode
wish you Like It
Piture
Code
wish you Like It
Piture
Code
Код:
//====================army resturant=========== CreateVehicle(470,-519.4000200,2609.8999000,53.5000000,270.0000000,95,10,15); //Patriot CreateVehicle(470,-527.0999800,2622.3999000,53.5000000,270.0000000,95,10,15); //Patriot CreateVehicle(433,-509.3999900,2553.8000000,54.0000000,0.0000000,95,10,15); //Barracks CreateVehicle(433,-509.1000100,2569.1001000,54.0000000,0.0000000,95,10,15); //Barracks CreateVehicle(470,-543.9000200,2582.8999000,53.6000000,320.0000000,95,10,15); //Patriot CreateVehicle(468,-551.5000000,2601.0000000,53.7000000,0.0000000,215,142,15); //Sanchez CreateVehicle(468,-551.4000200,2604.5000000,53.7000000,0.0000000,215,142,15); //Sanchez CreateVehicle(470,-520.5000000,2577.1001000,53.5000000,90.0000000,95,10,15); //Patriot CreateVehicle(495,-539.2999900,2564.8000000,54.0000000,270.0000000,68,98,15); //Sandking CreateDynamicObject(4100,-505.0000000,2606.3000000,54.2000000,0.0000000,0.0000000,48.8000000); //object(meshfence1_lan)(1) CreateDynamicObject(4100,-504.7999900,2620.1001000,54.2000000,0.0000000,0.0000000,48.7000000); //object(meshfence1_lan)(2) CreateDynamicObject(4100,-504.2999900,2633.7000000,54.2000000,0.0000000,0.0000000,47.9990000); //object(meshfence1_lan)(3) CreateDynamicObject(4100,-510.7000100,2640.3000000,54.2000000,0.0000000,0.0000000,319.9940000); //object(meshfence1_lan)(4) CreateDynamicObject(4100,-524.4000200,2640.3000000,54.2000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan)(5) CreateDynamicObject(4100,-534.7000100,2640.3000000,54.2000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan)(6) CreateDynamicObject(4100,-542.0999800,2633.7000000,54.2000000,0.0000000,0.0000000,47.9940000); //object(meshfence1_lan)(7) CreateDynamicObject(4100,-505.2000100,2581.2000000,54.2000000,0.0000000,0.0000000,48.7960000); //object(meshfence1_lan)(8) CreateDynamicObject(4100,-505.5000000,2567.3999000,54.2000000,0.0000000,0.0000000,48.7960000); //object(meshfence1_lan)(9) CreateDynamicObject(2060,-501.2000100,2601.3999000,52.8000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(1) CreateDynamicObject(2060,-501.2000100,2602.5000000,52.8000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(2) CreateDynamicObject(2060,-501.2000100,2602.5000000,53.1000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(3) CreateDynamicObject(2060,-501.2000100,2601.3999000,53.1000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(4) CreateDynamicObject(2060,-501.2000100,2601.3999000,53.4000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(5) CreateDynamicObject(2060,-501.2000100,2602.5000000,53.4000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(6) CreateDynamicObject(2060,-501.2000100,2601.3999000,53.7000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(7) CreateDynamicObject(2060,-501.6000100,2603.5000000,52.8000000,0.0000000,0.0000000,310.0000000); //object(cj_sandbag)(9) CreateDynamicObject(2060,-501.6000100,2603.5000000,53.1000000,0.0000000,0.0000000,309.9960000); //object(cj_sandbag)(10) CreateDynamicObject(2060,-501.6000100,2603.5000000,53.4000000,0.0000000,0.0000000,309.9960000); //object(cj_sandbag)(11) CreateDynamicObject(2060,-501.6000100,2603.5000000,53.7000000,0.0000000,0.0000000,309.9960000); //object(cj_sandbag)(12) CreateDynamicObject(2060,-501.6000100,2600.3999000,52.8000000,0.0000000,0.0000000,229.9960000); //object(cj_sandbag)(13) CreateDynamicObject(2060,-501.6000100,2600.3999000,53.1000000,0.0000000,0.0000000,229.9930000); //object(cj_sandbag)(14) CreateDynamicObject(2060,-501.6000100,2600.3999000,53.4000000,0.0000000,0.0000000,229.9930000); //object(cj_sandbag)(15) CreateDynamicObject(2060,-501.6000100,2600.3999000,53.7000000,0.0000000,0.0000000,229.9930000); //object(cj_sandbag)(16) CreateDynamicObject(2985,-501.7999900,2602.5000000,52.6000000,0.0000000,0.0000000,0.0000000); //object(minigun_base)(1) CreateDynamicObject(2047,-505.1000100,2600.6001000,54.6000000,0.0000000,0.0000000,80.0000000); //object(cj_flag1)(1) CreateDynamicObject(3279,-507.7000100,2582.3000000,52.4000000,0.0000000,0.0000000,270.0000000); //object(a51_spottower)(1) CreateDynamicObject(3279,-507.7000100,2636.0000000,52.4000000,0.0000000,0.0000000,270.0000000); //object(a51_spottower)(2) CreateDynamicObject(3279,-540.2999900,2549.8999000,52.4000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower)(3) CreateDynamicObject(4100,-505.8999900,2553.6001000,54.2000000,0.0000000,0.0000000,46.7960000); //object(meshfence1_lan)(10) CreateDynamicObject(4100,-512.9000200,2546.3999000,54.2000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan)(11) CreateDynamicObject(4100,-526.7000100,2546.5000000,54.2000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan)(12) CreateDynamicObject(2060,-543.5000000,2593.0000000,52.7000000,0.0000000,0.0000000,269.9930000); //object(cj_sandbag)(17) CreateDynamicObject(2060,-543.5000000,2594.1001000,52.7000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(18) CreateDynamicObject(2060,-543.5000000,2594.1001000,53.0000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(19) CreateDynamicObject(2060,-543.5000000,2593.0000000,53.0000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(20) CreateDynamicObject(2060,-543.5000000,2593.0000000,53.3000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(21) CreateDynamicObject(2060,-543.5000000,2594.1001000,53.3000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(22) CreateDynamicObject(2060,-543.5000000,2594.1001000,53.6000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(23) CreateDynamicObject(2060,-543.5000000,2593.0000000,53.6000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(24) CreateDynamicObject(2060,-543.9000200,2595.0000000,52.7000000,0.0000000,0.0000000,309.9890000); //object(cj_sandbag)(25) CreateDynamicObject(2060,-543.9000200,2595.0000000,53.0000000,0.0000000,0.0000000,309.9850000); //object(cj_sandbag)(26) CreateDynamicObject(2060,-543.9000200,2595.0000000,53.3000000,0.0000000,0.0000000,309.9850000); //object(cj_sandbag)(27) CreateDynamicObject(2060,-543.9000200,2595.0000000,53.6000000,0.0000000,0.0000000,309.9850000); //object(cj_sandbag)(28) CreateDynamicObject(2060,-543.9000200,2592.0000000,52.7000000,0.0000000,0.0000000,229.9890000); //object(cj_sandbag)(29) CreateDynamicObject(2060,-543.9000200,2592.0000000,53.0000000,0.0000000,0.0000000,229.9880000); //object(cj_sandbag)(30) CreateDynamicObject(2060,-543.9000200,2592.0000000,53.3000000,0.0000000,0.0000000,229.9880000); //object(cj_sandbag)(31) CreateDynamicObject(2060,-543.9000200,2592.0000000,53.6000000,0.0000000,0.0000000,229.9880000); //object(cj_sandbag)(32) CreateDynamicObject(2060,-544.9000200,2595.3999000,52.7000000,0.0000000,0.0000000,359.9850000); //object(cj_sandbag)(33) CreateDynamicObject(2060,-544.9000200,2595.3999000,53.0000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(34) CreateDynamicObject(2060,-544.9000200,2595.3999000,53.3000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(35) CreateDynamicObject(2060,-544.9000200,2595.3999000,53.6000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(36) CreateDynamicObject(2060,-544.9000200,2591.5000000,52.7000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(37) CreateDynamicObject(2060,-544.9000200,2591.5000000,53.0000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(38) CreateDynamicObject(2060,-544.9000200,2591.5000000,53.3000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(39) CreateDynamicObject(2060,-544.7999900,2591.5000000,53.6000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(40) CreateDynamicObject(2977,-545.4000200,2604.6001000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(1) CreateDynamicObject(2977,-545.4000200,2605.6001000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(2) CreateDynamicObject(2977,-544.4000200,2606.6001000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(4) CreateDynamicObject(2934,-545.4000200,2610.6001000,54.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red)(1) CreateDynamicObject(2977,-545.7000100,2606.8999000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(5) CreateDynamicObject(2977,-543.2999900,2608.2000000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(6) CreateDynamicObject(2985,-544.4000200,2613.2000000,55.5000000,0.0000000,0.0000000,40.0000000); //object(minigun_base)(2) CreateDynamicObject(2934,-524.7999900,2586.8999000,53.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red)(2) CreateDynamicObject(2934,-524.9000200,2587.0000000,56.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red)(3) CreateDynamicObject(2934,-527.0000000,2602.8000000,53.9000000,0.0000000,0.0000000,270.0000000); //object(kmb_container_red)(4) CreateDynamicObject(3928,-564.0999800,2594.5000000,64.9000000,0.0000000,0.0000000,0.0000000); //object(helipad)(1) CreateDynamicObject(3633,-525.0999800,2591.1001000,52.9000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las)(1) CreateDynamicObject(3633,-522.7999900,2602.7000000,52.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las)(2) CreateDynamicObject(2977,-526.7000100,2604.8999000,52.4000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(7)