[Map] army restaurant map(Unique For Cod gamemode)
#1

He samp forum i create a map for army restaurant near Lv its unique for Call Of Duty Gamemode
wish you Like It



Piture

Code
Код:
//====================army resturant===========
    CreateVehicle(470,-519.4000200,2609.8999000,53.5000000,270.0000000,95,10,15); //Patriot
	CreateVehicle(470,-527.0999800,2622.3999000,53.5000000,270.0000000,95,10,15); //Patriot
	CreateVehicle(433,-509.3999900,2553.8000000,54.0000000,0.0000000,95,10,15); //Barracks
	CreateVehicle(433,-509.1000100,2569.1001000,54.0000000,0.0000000,95,10,15); //Barracks
	CreateVehicle(470,-543.9000200,2582.8999000,53.6000000,320.0000000,95,10,15); //Patriot
	CreateVehicle(468,-551.5000000,2601.0000000,53.7000000,0.0000000,215,142,15); //Sanchez
	CreateVehicle(468,-551.4000200,2604.5000000,53.7000000,0.0000000,215,142,15); //Sanchez
	CreateVehicle(470,-520.5000000,2577.1001000,53.5000000,90.0000000,95,10,15); //Patriot
	CreateVehicle(495,-539.2999900,2564.8000000,54.0000000,270.0000000,68,98,15); //Sandking
	CreateDynamicObject(4100,-505.0000000,2606.3000000,54.2000000,0.0000000,0.0000000,48.8000000); //object(meshfence1_lan)(1)
	CreateDynamicObject(4100,-504.7999900,2620.1001000,54.2000000,0.0000000,0.0000000,48.7000000); //object(meshfence1_lan)(2)
	CreateDynamicObject(4100,-504.2999900,2633.7000000,54.2000000,0.0000000,0.0000000,47.9990000); //object(meshfence1_lan)(3)
	CreateDynamicObject(4100,-510.7000100,2640.3000000,54.2000000,0.0000000,0.0000000,319.9940000); //object(meshfence1_lan)(4)
	CreateDynamicObject(4100,-524.4000200,2640.3000000,54.2000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan)(5)
	CreateDynamicObject(4100,-534.7000100,2640.3000000,54.2000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan)(6)
	CreateDynamicObject(4100,-542.0999800,2633.7000000,54.2000000,0.0000000,0.0000000,47.9940000); //object(meshfence1_lan)(7)
	CreateDynamicObject(4100,-505.2000100,2581.2000000,54.2000000,0.0000000,0.0000000,48.7960000); //object(meshfence1_lan)(8)
	CreateDynamicObject(4100,-505.5000000,2567.3999000,54.2000000,0.0000000,0.0000000,48.7960000); //object(meshfence1_lan)(9)
	CreateDynamicObject(2060,-501.2000100,2601.3999000,52.8000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(1)
	CreateDynamicObject(2060,-501.2000100,2602.5000000,52.8000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(2)
	CreateDynamicObject(2060,-501.2000100,2602.5000000,53.1000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(3)
	CreateDynamicObject(2060,-501.2000100,2601.3999000,53.1000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(4)
	CreateDynamicObject(2060,-501.2000100,2601.3999000,53.4000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(5)
	CreateDynamicObject(2060,-501.2000100,2602.5000000,53.4000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(6)
	CreateDynamicObject(2060,-501.2000100,2601.3999000,53.7000000,0.0000000,0.0000000,270.0000000); //object(cj_sandbag)(7)
	CreateDynamicObject(2060,-501.6000100,2603.5000000,52.8000000,0.0000000,0.0000000,310.0000000); //object(cj_sandbag)(9)
	CreateDynamicObject(2060,-501.6000100,2603.5000000,53.1000000,0.0000000,0.0000000,309.9960000); //object(cj_sandbag)(10)
	CreateDynamicObject(2060,-501.6000100,2603.5000000,53.4000000,0.0000000,0.0000000,309.9960000); //object(cj_sandbag)(11)
	CreateDynamicObject(2060,-501.6000100,2603.5000000,53.7000000,0.0000000,0.0000000,309.9960000); //object(cj_sandbag)(12)
	CreateDynamicObject(2060,-501.6000100,2600.3999000,52.8000000,0.0000000,0.0000000,229.9960000); //object(cj_sandbag)(13)
	CreateDynamicObject(2060,-501.6000100,2600.3999000,53.1000000,0.0000000,0.0000000,229.9930000); //object(cj_sandbag)(14)
	CreateDynamicObject(2060,-501.6000100,2600.3999000,53.4000000,0.0000000,0.0000000,229.9930000); //object(cj_sandbag)(15)
	CreateDynamicObject(2060,-501.6000100,2600.3999000,53.7000000,0.0000000,0.0000000,229.9930000); //object(cj_sandbag)(16)
	CreateDynamicObject(2985,-501.7999900,2602.5000000,52.6000000,0.0000000,0.0000000,0.0000000); //object(minigun_base)(1)
	CreateDynamicObject(2047,-505.1000100,2600.6001000,54.6000000,0.0000000,0.0000000,80.0000000); //object(cj_flag1)(1)
	CreateDynamicObject(3279,-507.7000100,2582.3000000,52.4000000,0.0000000,0.0000000,270.0000000); //object(a51_spottower)(1)
	CreateDynamicObject(3279,-507.7000100,2636.0000000,52.4000000,0.0000000,0.0000000,270.0000000); //object(a51_spottower)(2)
	CreateDynamicObject(3279,-540.2999900,2549.8999000,52.4000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower)(3)
	CreateDynamicObject(4100,-505.8999900,2553.6001000,54.2000000,0.0000000,0.0000000,46.7960000); //object(meshfence1_lan)(10)
	CreateDynamicObject(4100,-512.9000200,2546.3999000,54.2000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan)(11)
	CreateDynamicObject(4100,-526.7000100,2546.5000000,54.2000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan)(12)
	CreateDynamicObject(2060,-543.5000000,2593.0000000,52.7000000,0.0000000,0.0000000,269.9930000); //object(cj_sandbag)(17)
	CreateDynamicObject(2060,-543.5000000,2594.1001000,52.7000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(18)
	CreateDynamicObject(2060,-543.5000000,2594.1001000,53.0000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(19)
	CreateDynamicObject(2060,-543.5000000,2593.0000000,53.0000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(20)
	CreateDynamicObject(2060,-543.5000000,2593.0000000,53.3000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(21)
	CreateDynamicObject(2060,-543.5000000,2594.1001000,53.3000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(22)
	CreateDynamicObject(2060,-543.5000000,2594.1001000,53.6000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(23)
	CreateDynamicObject(2060,-543.5000000,2593.0000000,53.6000000,0.0000000,0.0000000,269.9890000); //object(cj_sandbag)(24)
	CreateDynamicObject(2060,-543.9000200,2595.0000000,52.7000000,0.0000000,0.0000000,309.9890000); //object(cj_sandbag)(25)
	CreateDynamicObject(2060,-543.9000200,2595.0000000,53.0000000,0.0000000,0.0000000,309.9850000); //object(cj_sandbag)(26)
	CreateDynamicObject(2060,-543.9000200,2595.0000000,53.3000000,0.0000000,0.0000000,309.9850000); //object(cj_sandbag)(27)
	CreateDynamicObject(2060,-543.9000200,2595.0000000,53.6000000,0.0000000,0.0000000,309.9850000); //object(cj_sandbag)(28)
	CreateDynamicObject(2060,-543.9000200,2592.0000000,52.7000000,0.0000000,0.0000000,229.9890000); //object(cj_sandbag)(29)
	CreateDynamicObject(2060,-543.9000200,2592.0000000,53.0000000,0.0000000,0.0000000,229.9880000); //object(cj_sandbag)(30)
	CreateDynamicObject(2060,-543.9000200,2592.0000000,53.3000000,0.0000000,0.0000000,229.9880000); //object(cj_sandbag)(31)
	CreateDynamicObject(2060,-543.9000200,2592.0000000,53.6000000,0.0000000,0.0000000,229.9880000); //object(cj_sandbag)(32)
	CreateDynamicObject(2060,-544.9000200,2595.3999000,52.7000000,0.0000000,0.0000000,359.9850000); //object(cj_sandbag)(33)
	CreateDynamicObject(2060,-544.9000200,2595.3999000,53.0000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(34)
	CreateDynamicObject(2060,-544.9000200,2595.3999000,53.3000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(35)
	CreateDynamicObject(2060,-544.9000200,2595.3999000,53.6000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(36)
	CreateDynamicObject(2060,-544.9000200,2591.5000000,52.7000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(37)
	CreateDynamicObject(2060,-544.9000200,2591.5000000,53.0000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(38)
	CreateDynamicObject(2060,-544.9000200,2591.5000000,53.3000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(39)
	CreateDynamicObject(2060,-544.7999900,2591.5000000,53.6000000,0.0000000,0.0000000,359.9840000); //object(cj_sandbag)(40)
	CreateDynamicObject(2977,-545.4000200,2604.6001000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(1)
	CreateDynamicObject(2977,-545.4000200,2605.6001000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(2)
	CreateDynamicObject(2977,-544.4000200,2606.6001000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(4)
	CreateDynamicObject(2934,-545.4000200,2610.6001000,54.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red)(1)
	CreateDynamicObject(2977,-545.7000100,2606.8999000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(5)
	CreateDynamicObject(2977,-543.2999900,2608.2000000,52.5000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(6)
	CreateDynamicObject(2985,-544.4000200,2613.2000000,55.5000000,0.0000000,0.0000000,40.0000000); //object(minigun_base)(2)
	CreateDynamicObject(2934,-524.7999900,2586.8999000,53.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red)(2)
	CreateDynamicObject(2934,-524.9000200,2587.0000000,56.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red)(3)
	CreateDynamicObject(2934,-527.0000000,2602.8000000,53.9000000,0.0000000,0.0000000,270.0000000); //object(kmb_container_red)(4)
	CreateDynamicObject(3928,-564.0999800,2594.5000000,64.9000000,0.0000000,0.0000000,0.0000000); //object(helipad)(1)
	CreateDynamicObject(3633,-525.0999800,2591.1001000,52.9000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las)(1)
	CreateDynamicObject(3633,-522.7999900,2602.7000000,52.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las)(2)
	CreateDynamicObject(2977,-526.7000100,2604.8999000,52.4000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate)(7)
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#2

Pretty simple but it's good
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#3

Quote:
Originally Posted by Konverse
Посмотреть сообщение
Pretty simple but it's good
oh thx
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#4

You added only few objects, add more and put more pictures..it's like some base, but not bad
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