05.06.2015, 02:07
Hey Guys !!
I want to add dialog to my server so I add this dialog
The dialog
Before I add it
After ::
What should I do ??
I want to add dialog to my server so I add this dialog
The dialog
Quote:
if(dialogid == DIALOGID0+41 && response) { switch(listitem) { case 0: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned],10); SetTimerEx("CallVehicleToPlayer",5000,0,"i",player id); } case 1: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner2] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned2]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned2]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned2]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned2],10); SetTimerEx("CallVehicle2ToPlayer",5000,0,"i",playe rid); } case 2: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner3] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned3]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned3]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned3]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned3],10); SetTimerEx("CallVehicle3ToPlayer",5000,0,"i",playe rid); } case 3: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner4] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned4]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned4]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned4]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned4],10); SetTimerEx("CallVehicle4ToPlayer",5000,0,"i",playe rid); } case 4: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner5] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned5]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned5]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned5]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned5],10); SetTimerEx("CallVehicle5ToPlayer",5000,0,"i",playe rid); } case 5: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner6] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned6]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned6]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned6]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned6],10); SetTimerEx("CallVehicle6ToPlayer",5000,0,"i",playe rid); } case 6: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner7] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned7]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned7]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned7]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned7],10); SetTimerEx("CallVehicle7ToPlayer",5000,0,"i",playe rid); } case 7: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner8] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned8]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned8]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned8]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned8],10); SetTimerEx("CallVehicle8ToPlayer",5000,0,"i",playe rid); } case 8: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner9] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned9]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned9]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned9]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned9],10); SetTimerEx("CallVehicle9ToPlayer",5000,0,"i",playe rid); } case 9: { if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(PlayerInterior[playerid] > 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be outside to call a vehicle to you!"); return 1; } if(PlayerInfo[playerid][vowner10] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } if(IsPlayerInAnyVehicle(playerid) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You can't call a vehicle to you if you are in one!"); return 1; } if(VehicleInfo[PlayerInfo[playerid][vowned10]][modding] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } for(new i=0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i) == 1) { if (IsPlayerInAnyVehicle(i) == 1) { if (GetPlayerVehicleID(i) == PlayerInfo[playerid][vowned10]) { if(GetPlayerInterior(i) == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "Vehicle currently Busy, try again in a few seconds!"); return 1; } SendClientMessage(i, COLOR_BRIGHTRED, "This vehicle has been recalled by its owner, enjoy the walk!"); } } } } SendClientMessage(playerid, COLOR_ORANGE, "Your vehicle is on its way, It will take about 5 seconds to get to you..."); SetVehicleToRespawn(PlayerInfo[playerid][vowned10]); SetVehicleVirtualWorld(PlayerInfo[playerid][vowned10],10); SetTimerEx("CallVehicle10ToPlayer",5000,0,"i",play erid); } } return 0; |
Quote:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase |
Quote:
C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2470) : error 017: undefined symbol "GetPlayerCash" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2472) : error 017: undefined symbol "GivePlayerCash" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2474) : error 017: undefined symbol "GetPlayerCash" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2497) : error 017: undefined symbol "GivePlayerCash" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2609) : error 004: function "MessageToPlayerVIP" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2610) : error 004: function "SaveIn" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2620) : error 004: function "MessageToAdmins" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2625) : error 004: function "SaveIn" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2654) : error 004: function "SaveIn" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2672) : error 004: function "SaveIn" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2713) : error 017: undefined symbol "AdvertisementCheck" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2726) : error 004: function "SaveIn" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2761) : error 004: function "MathsWin" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2783) : error 004: function "ReactionWin" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2803) : error 004: function "NumberWin" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2934) : error 004: function "SaveIn" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2955) : error 004: function "SaveIn" is not implemented C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(3045) : error 017: undefined symbol "UpdateConfig" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(3046) : error 017: undefined symbol "ReadTextDraws" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(3061) : error 017: undefined symbol "ShowConfigInConsole" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(22745) : error 017: undefined symbol "LoadVehicles" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(2274 : error 017: undefined symbol "ModVehicle" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(24901) : error 017: undefined symbol "AddAreaCheck" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(24903) : error 017: undefined symbol "AddAreaCheck" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(25060) : error 017: undefined symbol "LuX_ReadPosition" C:\Users\Ahmed Elgaml\Desktop\MG-v2\gamemodes\MG.pwn(25772) : error 017: undefined symbol "GivePlayerCash" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors. |