pawn Код:
// [ DEVELOPMENT GAMEMODE ]
// INCLUDES:
#include <a_samp>
#include <YSI\y_ini>
// NATIVES:
// WHIRLPOOL:
native WP_Hash(buffer[], len, const str[]);
// UNDEFINES:
#undef isnull
// DEFINES:
// FUNCTIONS:
#define function%0(%1) forward%0(%1); public%0(%1)
#define isnull(%1) ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))
// DIALOGS:
#define DIALOG_REGISTER 0
#define DIALOG_LOGIN 1
// DATABASE:
#define USER_TAG "player_data"
#define USER_PASSWORD "password"
#define USER_SCORE "score"
#define USER_CASH "cash"
#define USER_KILLS "kills"
#define USER_DEATHS "deaths"
#define USER_VIP_LEVEL "vip_level"
#define USER_ADMIN_LEVEL "admin_level"
// ARRAYS AND ENUMERATORS:
enum eUserInfo
{
user_password[129],
user_score,
user_cash,
user_kills,
user_deaths,
user_vip_level,
user_admin_level
}
new aUserInfo[MAX_PLAYERS][eUserInfo];
// VARIABLES:
// STATES:
new bool:sSignedIn[MAX_PLAYERS] = false;
// MAIN:
main()
{
print("Development Mode: ini_login_system.amx");
}
// CALLBACKS:
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
ResetPlayerVariables(playerid);
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);
ShowLoginDialog(playerid, "");
}
else ShowRegisterDialog(playerid, "");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerSignedIn(playerid))
{
new INI:file = INI_Open(UserPath(playerid));
INI_SetTag(file, USER_TAG);
INI_WriteInt(file, USER_SCORE, GetPlayerScore(playerid));
INI_WriteInt(file, USER_CASH, GetPlayerMoney(playerid));
INI_WriteInt(file, USER_KILLS, aUserInfo[playerid][user_kills]);
INI_WriteInt(file, USER_DEATHS, aUserInfo[playerid][user_deaths]);
INI_WriteInt(file, USER_VIP_LEVEL, aUserInfo[playerid][user_vip_level]);
INI_WriteInt(file, USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);
INI_Close(file);
}
ResetPlayerVariables(playerid);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_REGISTER:
{
if(!response) return KickPlayer(playerid);
if(response)
{
if(isnull(inputtext)) return ShowRegisterDialog(playerid, "Enter a password.");
new hash[129];
WP_Hash(hash, sizeof(hash), inputtext);
new INI:file = INI_Open(UserPath(playerid));
INI_SetTag(file, USER_TAG);
INI_WriteString(file, USER_PASSWORD, hash);
INI_WriteInt(file, USER_SCORE, 0);
INI_WriteInt(file, USER_CASH, 0);
INI_WriteInt(file, USER_KILLS, 0);
INI_WriteInt(file, USER_DEATHS, 0);
INI_WriteInt(file, USER_VIP_LEVEL, 0);
INI_WriteInt(file, USER_ADMIN_LEVEL, 0);
INI_Close(file);
sSignedIn[playerid] = true;
SendClientMessage(playerid, -1, "You have successfully registered an account.");
}
}
case DIALOG_LOGIN:
{
if(!response) return KickPlayer(playerid);
if(response)
{
if(isnull(inputtext)) return ShowLoginDialog(playerid, "Enter a password.");
new hash[129];
WP_Hash(hash, sizeof(hash), inputtext);
if(strcmp(aUserInfo[playerid][user_password], hash, false) == 0)
{
INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);
SetPlayerScore(playerid, aUserInfo[playerid][user_score]);
GivePlayerMoney(playerid, aUserInfo[playerid][user_cash]);
sSignedIn[playerid] = true;
SendClientMessage(playerid, -1, "You have successfully logged into your account.");
}
else return ShowLoginDialog(playerid, "Incorrect password.");
}
}
}
return 1;
}
// FUNCTIONS:
stock ResetPlayerVariables(playerid)
{
// ARRAYS AND ENUMERATORS:
aUserInfo[playerid][user_password] = EOS;
aUserInfo[playerid][user_score] = 0;
aUserInfo[playerid][user_cash] = 0;
aUserInfo[playerid][user_kills] = 0;
aUserInfo[playerid][user_deaths] = 0;
aUserInfo[playerid][user_vip_level] = 0;
aUserInfo[playerid][user_admin_level] = 0;
// PER-PLAYER VARIABLES:
// STATES:
sSignedIn[playerid] = false;
}
function LoadUserData(playerid, name[], value[])
{
INI_String(USER_PASSWORD, aUserInfo[playerid][user_password], 129);
INI_Int(USER_SCORE, aUserInfo[playerid][user_score]);
INI_Int(USER_CASH, aUserInfo[playerid][user_cash]);
INI_Int(USER_KILLS, aUserInfo[playerid][user_kills]);
INI_Int(USER_DEATHS, aUserInfo[playerid][user_deaths]);
INI_Int(USER_VIP_LEVEL, aUserInfo[playerid][user_vip_level]);
INI_Int(USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);
return 1;
}
stock ShowRegisterDialog(playerid, error[])
{
new string[256];
strcat(string, "Welcome. This account is not registered.\n");
strcat(string, "Enter a password below to register an account.");
if(!isnull(error)) format(string, sizeof(string), "%s\n\n{FF0000}%s", string, error);
return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Register", string, "Register", "Quit");
}
stock ShowLoginDialog(playerid, error[])
{
new string[256];
strcat(string, "Welcome back. This account is already registered.\n");
strcat(string, "Insert your password to log into your account.");
if(!isnull(error)) format(string, sizeof(string), "%s\n\n{FF0000}%s", string, error);
return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", string, "Login", "Quit");
}
stock KickPlayer(playerid) return SetTimerEx("KickPlayerEx", 100, false, "i", playerid);
function KickPlayerEx(playerid) return Kick(playerid);
stock UserPath(playerid)
{
new string[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "/Users/%s.ini", name);
return string;
}
stock IsPlayerSignedIn(playerid)
{
if(sSignedIn[playerid]) return true;
return false;
}
And the problem with the shopping dialog is probably because you have assigned the same ID to the shopping dialog as well for the login dialog, or you are showing them the shopping dialog with the login dialog's response.