31.05.2015, 15:59
Hi , yes it's me again , i need a small help on this because i always don't use crashdetect so i'am not experiant on this domain , my function didn't work and i have got an error
Thank's for helping
PS: i'am using PPC gamemode
PHP код:
// After a truckdriver entered a checkpoint, a timer is created. This function is called when the timer runs out
public Trucker_LoadUnload(playerid)
{
// Check if the player is inside a convoy
if (APlayerData[playerid][InConvoy] == true)
{
// If the player just loaded his goods at the loading-point
if (APlayerData[playerid][JobStep] == 1)
{
APlayerData[playerid][JobStep] = 2; // Set the next step of the convoy-job (wait until all members have loaded their cargo)
TextDrawSetString(APlayerData[playerid][MissionText], TXT_WaitingMembersToLoadCargo);
}
// If the player just delivered his goods at the unloading-point
if (APlayerData[playerid][JobStep] == 3)
{
APlayerData[playerid][JobStep] = 4; // Set the next step of the convoy-job (wait until all members have unloaded their cargo)
TextDrawSetString(APlayerData[playerid][MissionText], TXT_WaitingMembersToUnLoadCargo);
}
DisablePlayerCheckpoint(playerid); // Delete the loading/unloading-checkpoint
TogglePlayerControllable(playerid, 1); // Enable the player again (he can move again)
return 1; // Don't allow the rest of the function to be executed
}
// If the player isn't inside a convoy, this part is executed
// Check the JobStep
switch (APlayerData[playerid][JobStep])
{
case 1: // Player must load his goods
{
// Setup local variables
new StartLoc[50], EndLoc[50], Load[50], RouteText[255], Float:x, Float:y, Float:z, UnloadMsg[100];
// Set JobStep to 2 (unloading goods)
APlayerData[playerid][JobStep] = 2;
// Delete the loading-checkpoint
DisablePlayerCheckpoint(playerid);
// Get the startlocation, endlocation and the load texts
format(StartLoc, 50, ALocations[APlayerData[playerid][JobLoc1]][LocationName]);
format(EndLoc, 50, ALocations[APlayerData[playerid][JobLoc2]][LocationName]);
format(Load, 50, ALoads[APlayerData[playerid][LoadID]][LoadName]);
// Randomly set the load as overloaded (15% chance the load is overloaded)
Trucker_SetRandomOverloaded(playerid);
// Pre-format the missiontext (there may be some parts appended when overloaded/mafiaload
format(RouteText, 255, TXT_HaulingCargoFromToDeliver, Load, StartLoc, EndLoc);
// Check if the player is overloaded
if (APlayerData[playerid][Overloaded] == true)
{
// Add "(OL)" to the missiontext to let the player know he's been overloaded
format(RouteText, 255, "%s%s", RouteText, " ~r~(OL)~w~");
// Send a message to the player to let him know he's been overloaded
SendClientMessage(playerid, 0xFFFFFFFF, TXT_TruckerOverloaded);
}
// Check if the player is carrying a mafia-load
if (ALoads[APlayerData[playerid][LoadID]][Mafia] == true)
{
// Add "(ML)" to the missiontext to let the player know his load is wanted by the mafia
format(RouteText, 255, "%s%s", RouteText, " ~r~(ML)~w~");
// If the player is carrying a mafia-load, inform him about it
GameTextForPlayer(playerid, TXT_TruckerMafiaInterested, 5000, 4);
// Also set the data for the player to indicate he's carrying a mafiaload
APlayerData[playerid][MafiaLoad] = true;
// Also set the player's trailer ID (or the vehicle itself) as Mafia-load in the array "AVehicleMafiaLoad"
if (APlayerData[playerid][TrailerID] == 0)
AVehicleData[APlayerData[playerid][VehicleID]][MafiaLoad] = true; // The player has no trailer, so set his main vehicle as wanted by the mafia
else
AVehicleData[APlayerData[playerid][TrailerID]][MafiaLoad] = true; // The player has a trailer, so set his trailer as wanted by the mafia
}
// Set the TextDraw so the player can see it
TextDrawSetString(APlayerData[playerid][MissionText], RouteText);
// Grab the x, y, z positions for the second location (to unload the goods)
x = ALocations[APlayerData[playerid][JobLoc2]][LocX];
y = ALocations[APlayerData[playerid][JobLoc2]][LocY];
z = ALocations[APlayerData[playerid][JobLoc2]][LocZ];
// Create a checkpoint where the player should unload the goods
SetPlayerCheckpoint(playerid, x, y, z, 7);
// Inform the player that he must unload his goods
format(UnloadMsg, 100, TXT_DeliverCargoTo, Load, EndLoc);
SendClientMessage(playerid, 0xFFFFFFFF, UnloadMsg);
}
case 2: // Player is delivering his goods
{
// Setup local variables
new StartLoc[50], EndLoc[50], Load[50], Msg1[128], Msg2[128], Name[24], BonusMsg[128];
// Get the player name
GetPlayerName(playerid, Name, sizeof(Name));
// Get the startlocation, endlocation and the load texts
format(StartLoc, 50, ALocations[APlayerData[playerid][JobLoc1]][LocationName]);
format(EndLoc, 50, ALocations[APlayerData[playerid][JobLoc2]][LocationName]);
format(Load, 50, ALoads[APlayerData[playerid][LoadID]][LoadName]);
// Construct the message sent to all players that this player completed a trucking mission
format(Msg1, 128, TXT_PlayerCompletedTruckJob, Name, Load);
format(Msg2, 128, TXT_PlayerCompletedTruckJobInfo, StartLoc, EndLoc);
SendClientMessageToAll(0xFFFFFFFF, Msg1);
SendClientMessageToAll(0xFFFFFFFF, Msg2);
// Setup local variables
new Float:x1, Float:y1, Float:x2, Float:y2, Float:Distance, Message[128], Payment, Bonus;
// Grab the x, y, z positions for the first location (to load the goods)
x1 = ALocations[APlayerData[playerid][JobLoc1]][LocX];
y1 = ALocations[APlayerData[playerid][JobLoc1]][LocY];
// Grab the x, y, z positions for the second location (to unload the goods)
x2 = ALocations[APlayerData[playerid][JobLoc2]][LocX];
y2 = ALocations[APlayerData[playerid][JobLoc2]][LocY];
// Calculate the distance between both points
Distance = floatsqroot(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)));
// Calculate the payment for the player
Payment = floatround((Distance * ALoads[APlayerData[playerid][LoadID]][PayPerUnit]), floatround_floor);
// Check if the player has done the bonus mission
if (RandomBonusMission[MissionFinished] == false)
{
// Check all paramters (load, startlocation and end-location)
if (RandomBonusMission[RandomLoad] == APlayerData[playerid][LoadID])
if (RandomBonusMission[RandomStartLoc] == APlayerData[playerid][JobLoc1])
if (RandomBonusMission[RandomEndLoc] == APlayerData[playerid][JobLoc2])
{
Payment = Payment * 2; // Double the payment is the player was the first to do the bonus mission
RandomBonusMission[MissionFinished] = true; // Only one player can do the bonus mission, a new one is chosen next
format(BonusMsg, 128, "{00BBFF}Le joueur {FFBB00}%s{00BBFF} a terminй la mission bonus", Name);
SendClientMessageToAll(0xFFFFFFFF, BonusMsg);
}
}
// Pay the player based on the distance between the loading-point and unloading-point
RewardPlayer(playerid, Payment, 0);
PlayerExpTheirFaction(playerid);
// Send a message to let the player know he finished his mission and got paid
format(Message, 128, TXT_RewardJob, Payment);
SendClientMessage(playerid, 0xFFFFFFFF, Message);
// Add 40% bonus if the player has been overloaded
if (APlayerData[playerid][Overloaded] == true)
{
// Calculate the bonus
Bonus = (Payment * 40) / 100;
// Pay the bonus to the player
RewardPlayer(playerid, Bonus, 0);
// Send a message to let the player know he was overloaded and got paid
format(Message, 128, TXT_TruckerBonusOverloaded, Bonus);
SendClientMessage(playerid, 0xFFFFFFFF, Message);
}
// Add 65% bonus if the player has delivered a mafia load (mafia couldn't steal his load)
if (APlayerData[playerid][MafiaLoad] == true)
{
// Calculate the bonus
Bonus = (Payment * 65) / 100;
// Pay the bonus to the player
RewardPlayer(playerid, Bonus, 0);
// Send a message to let the player know he was overloaded and got paid
format(Message, 128, TXT_TruckerBonusMafiaLoad, Bonus);
SendClientMessage(playerid, 0xFFFFFFFF, Message);
}
// Add 15% bonus if the player has delivered the load with his own truck
if (AVehicleData[APlayerData[playerid][VehicleID]][Owned] == true)
{
// Calculate the bonus
Bonus = (Payment * 15) / 100;
// Pay the bonus to the player
RewardPlayer(playerid, Bonus, 0);
// Send a message to let the player know he was overloaded and got paid
format(Message, 128, TXT_TruckerBonusOwnVehicle, Bonus);
SendClientMessage(playerid, 0xFFFFFFFF, Message);
}
// Also add score-points to the score of the player based on the distance between the loading and unloading points
if (Distance > 3000.0)
RewardPlayer(playerid, 0, 2); // Distance is larger than 3000 units, so add 2 points
else
RewardPlayer(playerid, 0, 1); // Distance is less than 3000 units, so add 1 point
// Increase the stats for completing a trucking job
APlayerData[playerid][StatsTruckerJobs]++;
// Also save the data (in case the server crashes, progress would be lost)
PlayerFile_Save(playerid);
// End the current trucker job (clear mission-data)
Trucker_EndJob(playerid);
TogglePlayerControllable(playerid, 1);
}
}
// Enable the player again (he can move again)
TogglePlayerControllable(playerid, 1);
return 1;
}
PHP код:
[17:56:59] [debug] Run time error 4: "Array index out of bounds"
[17:56:59] [debug] Accessing element at negative index -1
[17:56:59] [debug] AMX backtrace:
[17:56:59] [debug] #0 005083bc in ?? (-1) from PPC_Trucking.amx
[17:56:59] [debug] #1 00508924 in ?? (0) from PPC_Trucking.amx
[17:56:59] [debug] #2 0048c674 in public Trucker_LoadUnload (0) from PPC_Trucking.amx
PS: i'am using PPC gamemode