OnPlayerUpdate
#1

Is there anyway to disable quick weapon change of players?
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#2

I don't think so.

The ans is NO
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#3

The only thing I could think of is to store the weaponid and the time (gettime or GetTickCount) and if the player changed weapon in less time that the one you specify, return 0 in OnPlayerUpdate to desync the player for all the rest. In the next update, as long as the time is longer will sync the player back.

Quote:
Originally Posted by SoFahim
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I don't think so.

The ans is NO
Almost everything is possible to be done.
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