How can i limit the results of the teleport dialog?
#1

I want if there are 10 + teleports , to create an dialog "Go to page 2" .. ?


http://i.imgur.com/1QZS8EA.jpg

I want to create more teleports...
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#2

Can we see your code? :l
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#3

Код:
	if(strcmp(cmd, "/createteleport", true) == 0 || strcmp(cmd, "/createtp", true) == 0)
	{
	    if(PlayerInfo[playerid][pAdmin] > 3)
	    {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /createteleport [tp name]");
				return 1;
			}
			new i = sTeleports + 1;
		    new Float:x, Float:y, Float:z, Float:angle,interior,vw;
		    GetPlayerPos(playerid, x, y, z);
		    GetPlayerFacingAngle(playerid, angle);
			interior = GetPlayerInterior(playerid);
			vw = GetPlayerVirtualWorld(playerid);
			TeleInfo[i][tpEnabled] = 1;
			format(TeleInfo[i][tpOwner], 256, "%s", GetName(playerid));
			format(TeleInfo[i][tpName], 256, "%s", result);
			TeleInfo[i][TPX] = x;
			TeleInfo[i][TPY] = y;
			TeleInfo[i][TPZ] = z;
			TeleInfo[i][TPAngle] = angle;
			TeleInfo[i][tpInterior] = interior;
			TeleInfo[i][tpVirtualWorld] = vw;
			format(string, sizeof(string), "{DC0C0C}(Teleport) {FF6633}%s a creat teleportul %s.", GetName(playerid), result);
			ABroadCast(RED, string, 1);
			format(string,sizeof(string), "INSERT INTO `teleports` ( ID, Name , Owner, X, Y, Z, Angle, Interior) VALUES ( %d,'%s','%s',%f,%f,%f,%f,%d )", i, TeleInfo[i][tpName], x,y,z,angle,TeleInfo[i][tpInterior]);
			mysql_tquery(mysql, string, "", "");
			sTeleports ++;
		}
		return 1;
	}
    if (strcmp(cmd, "/tplist", true) == 0 || strcmp(cmd, "/teleports", true) == 0)
	{
        if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] > 1)
	    {
            new count = 0;
 		 	new stringx[766];
 		 	format(stringx, sizeof(stringx), "Nume destinatie\tCreator\n");
	 		for(new i = 0; i < MAX_TELEPORTS; i++)
			{
				if(TeleInfo[i][tpEnabled] == 1)
				{
			 		format(stringx, sizeof(stringx), "%s\n{FFFFFF}%s\t{00CC33}%s\n", stringx,TeleInfo[i][tpName],TeleInfo[i][tpOwner]);
			 		count++;

				}
	 		}
	 		if(count == 0)
	 		{
	 			format(stringx, sizeof(stringx), "Nume destinatie\tCreator\n{FF6633}Nu sunt teleporturi create din pacate.");
	 		}
	 		new string2[456];
	 		format(string2, sizeof(string2), "Lista de teleportare (%d in total)", count);
			ShowPlayerDialog(playerid, DIALOG_TPLIST,  DIALOG_STYLE_TABLIST_HEADERS, string2, stringx, "Teleport", "Cancel");

		}
		return 1;
	}
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#4

I think that you could do instead of the "Cancel" button you make it an arrow you go to another dialog, it works with regular textdraws with public OnPlayerClickPlayerTextdraw and dialog is a type of textdraw so I guess it should work in some way, I will try to find some info about it for you.
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