Having issues with logging in.
#1

This is being called, for some reason. I think it's to do with using TogglePlayerSpectating, under login.
I also sometimes have issues with the Skin spawning correctly, could anyone advise me?
pawn Код:
if(LoggedIn[playerid] == 1 && health <= 40 && KnockedOut[playerid] == 0)
    {
        KnockedOut[playerid] = 1;
        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0,1);
        TextDrawShowForPlayer(playerid,BFText);

        new string[128];
        format(string, sizeof(string), "* %s has lost consciousness due to their injuries *", GetNameEx(playerid));
        ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
    }
pawn Код:
if(dialogid == DIALOG_LOGIN)
    {
        if(response == 0)
        {
            Kick(playerid);
        }
        else
        {
            new query[512], password[256];
            new buf[129];
            WP_Hash(buf, sizeof(buf), inputtext);
            format(query, sizeof(query), "SELECT `Password` FROM `accounts` WHERE id = %d", PlayerSQLID[playerid]);
            mysql_query(query);
            mysql_store_result();
            mysql_fetch_row(password);
            mysql_free_result();
            new string[300];
            format(string, sizeof(string), "Welcome to %s\n\nYou entered a wrong password, please try again:", HOSTNAME);
            if(isnull(inputtext))return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Please retry your password", string, "Login", "Leave");
            if(strcmp(password, buf, false) == 0)
            {

                LoadAccount(playerid);//MYSQL LOADING (NOTHING AFFECTING PLAYER SYSTEMS).
                new skin = GetPlayerSkinEx(playerid);
                SetSpawnInfo(playerid, 0, skin,-2802.0896,1183.8734,20.2734,170.2243, 0,0,0,0,0,0);
                PlayerBanned[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "Banned", "accounts");
                TogglePlayerSpectating(playerid, 0);
                SpawnPlayer(playerid);
                SetCameraBehindPlayer(playerid);
                SetPlayerHealth(playerid, 100);
                LoggedIn[playerid] = 1;
                GivePlayerWeaponEx(playerid);
                //AutoSaveTimer[playerid] = SetTimerEx("WeaponSaveTimer", 60000, true,"i", playerid);
                Streamer_Update(playerid);
                new playerip[16];
                for(new h = 0; h < MAX_HOUSES; h++)
                {
                    if(HouseOwner[h] == PlayerSQLID[playerid] && BreachedOff[h] == 1)
                    {
                        format(string, sizeof(string), ""COL_RED"ALERT"COL_WHITE": Your owned property, %s, detected a perimeter breach when you were offline.", HouseName[h]);
                        SendClientMessage(playerid, COLOUR_WHITE, string);
                        BreachedOff[h] = 0;
                        MySQL_SetInteger(h, "BreachedOff", 0, "houses");
                       
                    }
                }
                   

                format(query, sizeof(query), "SELECT * FROM `bans` WHERE `ip` = '%s'", playerip);
                mysql_query(query);
                mysql_store_result();

                if(WasDead[playerid] == 1)
                {
                    new string2[128];
                    format(string2, sizeof(string2), "You have been automatically admin jailed for 60 minutes, Reason: logging to avoid death.");
                    SendClientMessage(playerid, COLOUR_LIGHTBLUE, string2);
                   
                    format(string2, sizeof(string2), "[Auto-Jail]%s has been admin jailed [Reason: Logging to avoid death.]", GetNameEx(playerid));
                    SendClientMessageToAll(COLOUR_LIGHTBLUE, string2);

                    AdminJail[playerid] += 60;
                    SetPlayerPos(playerid, 264.58, 77.38, 1001.04);
                    SetPlayerInterior(playerid, 6);
                    SetPlayerVirtualWorld(playerid, 0);
                    MySQL_SetInteger(PlayerSQLID[playerid], "AdminJail",AdminJail[playerid], "accounts");
                    MySQL_SetInteger(PlayerSQLID[playerid], "WasDead", 0, "accounts");

                   
                    WasDead[playerid] = 0;
                }

                if(AdminJail[playerid] >= 1)
                {
                    new string2[128];
                    format(string2, sizeof(string2), "You have %d minute(s) left in Admin Jail.", AdminJail[playerid]);
                    SendClientMessage(playerid, COLOUR_GREY, string2);

                    SetPlayerPos(playerid, 264.58, 77.38, 1001.04);
                    SetPlayerInterior(playerid, 6);
                    SetPlayerVirtualWorld(playerid, 0);
                }
                if(Jail[playerid] >= 1)
                {
                    SetPlayerPos(playerid, 319.5663,311.9558,999.1484);
                    SetPlayerInterior(playerid, 5);
                    SetPlayerVirtualWorld(playerid, 0);
                   
                    new string2[128];
                    format(string2, sizeof(string2), "You still have %d minute(s) of jail time to serve.", Jail[playerid]);
                    SendClientMessage(playerid, COLOUR_GREY, string2);
                }

                new param1[64], param2[64];
                if(Faction[playerid] == 0) {
                    param1 = "Civilian (0)";
                    param2 = "N/A";
                }
                else {
                    strcpy(param1, FactionName[Faction[playerid]], sizeof(param1));
                    switch(FRank[playerid]) { // strcpy(dest, source, length);
                        case 1: strcpy(param2, FactionRank1[Faction[playerid]], sizeof(param2));
                        case 2: strcpy(param2, FactionRank2[Faction[playerid]], sizeof(param2));
                        case 3: strcpy(param2, FactionRank3[Faction[playerid]], sizeof(param2));
                        case 4: strcpy(param2, FactionRank4[Faction[playerid]], sizeof(param2));
                        case 5: strcpy(param2, FactionRank5[Faction[playerid]], sizeof(param2));
                        case 6: strcpy(param2, FactionRank6[Faction[playerid]], sizeof(param2));
                        case 7: strcpy(param2, FactionRank7[Faction[playerid]], sizeof(param2));
                        }
                    }
                format(string, sizeof(string), "Welcome back to San Fierro Roleplay, %s. Level: %d | Money: $%s | Admin Level: %d | Donator Level %d |", GetNameEx(playerid), PlayerLevel[playerid],AddCommas(PlayerMoney[playerid]), AdminLevel[playerid], Donator[playerid]);
                SendClientMessage(playerid, 0xFFD99FFF, string);
                format(string, sizeof(string), "Faction Name: %s | Faction Rank: %s (%d) | Rank Pay: $%s |", param1, param2, FRank[playerid], AddCommas(GetRankPay(playerid)));
                SendClientMessage(playerid, 0xFFD99FFF, string);
                format(string, sizeof(string), "Misc: Total Time Played (minutes): %d | Total House Break Ins: %d | Total Vehicle Break Ins: %d | Total Hotwires %d | Kills %d | Deaths %d |", TotalTime[playerid], TotalHouseBI[playerid], TotalVehBI[playerid], TotalHotwires[playerid], PlayerKills[playerid], PlayerDeaths[playerid]);
                SendClientMessage(playerid,0xFFD99FFF, string);
                format(string, sizeof(string), "Skills: Thief Level: %d | Crafting Level: %d", ThiefLevel[playerid], CraftingLevel[playerid]);
                SendClientMessage(playerid,0xFFD99FFF, string);


            }
            else
            {
                format(string, sizeof(string), "Welcome to %s\n\nYou entered a wrong password, please try again:", HOSTNAME);
                ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Please retry your password", string, "Login", "Leave");
            }
        }
    }
As soon as I login it says I'm unconcious..
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#2

TogglePlayerSpectating(playerid, 0) calls OnPlayerSpawn, keep that in mind when you do SpawnPlayer(). As for the skin problem, no idea really, I guess you're saving it to a variable in "GetPlayerSkinEx", try printing it there to see its value.
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