How to remove that Object ?
#1

I just want to remove all house on Los Santos Vagos Place, but in map editor got only house without door. That Door Automatic spawn in game. I don't know anyway for remove that ! Anyone can help me ?
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#2

Put a big rock on it.
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#3

The object like object built in San Fierro, there are people on sa-mp has deleted it. I think we have one way to remove it completely
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#4

What map editor do you use? Did you try removing it on an other map editor? Or the doors are meant to be with the ground so you have to delete the ground to remove the door I assume.
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#5

I just try delete the Ground for this but still doesn't work. I think that object auto matic loaded by GTA SA.
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#6

Some objects are created by the mission script when the game loads and cannot be removed by any map editor because they don't exist in the normal map. Interestingly enough, SA-MP did remove some mission related objects, most notably the A96 blast doors.

The doors in question are only opened in one of the final storyline missions, Los Desperados, where some Vagos come running out of the houses. Might be these ones, but I'm not sure:
Код:
$2706 = Object.Create(#AD_FLATDOOR, 1833.36, -1995.45, 12.5)
$2707 = Object.Create(#AD_FLATDOOR, 1819.81, -1994.66, 12.5)
$2708 = Object.Create(#AD_FLATDOOR, 1827.68, -1980.0, 12.5)
$2709 = Object.Create(#AD_FLATDOOR, 1851.84, -1990.67, 12.5)
$2710 = Object.Create(#AD_FLATDOOR, 1867.29, -1984.96, 12.5)
$2711 = Object.Create(#AD_FLATDOOR, 1866.52, -1998.53, 12.5)
$2712 = Object.Create(#AD_FLATDOOR, 1899.75, -1984.95, 12.5)
$2713 = Object.Create(#AD_FLATDOOR, 1914.39, -1992.82, 12.5)
$2714 = Object.Create(#AD_FLATDOOR, 1899.01, -1998.5, 12.5)
$2715 = Object.Create(#AD_FLATDOOR, 1900.89, -2020.11, 12.5)
$2716 = Object.Create(#AD_FLATDOOR, 1914.4, -2020.91, 12.5)
$2717 = Object.Create(#AD_FLATDOOR, 1906.54, -2035.52, 12.5)
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#7

Quote:
Originally Posted by Vince
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Some objects are created by the mission script when the game loads and cannot be removed by any map editor because they don't exist in the normal map. Interestingly enough, SA-MP did remove some mission related objects, most notably the A96 blast doors.

The doors in question are only opened in one of the final storyline missions, Los Desperados, where some Vagos come running out of the houses. Might be these ones, but I'm not sure:
Код:
$2706 = Object.Create(#AD_FLATDOOR, 1833.36, -1995.45, 12.5)
$2707 = Object.Create(#AD_FLATDOOR, 1819.81, -1994.66, 12.5)
$2708 = Object.Create(#AD_FLATDOOR, 1827.68, -1980.0, 12.5)
$2709 = Object.Create(#AD_FLATDOOR, 1851.84, -1990.67, 12.5)
$2710 = Object.Create(#AD_FLATDOOR, 1867.29, -1984.96, 12.5)
$2711 = Object.Create(#AD_FLATDOOR, 1866.52, -1998.53, 12.5)
$2712 = Object.Create(#AD_FLATDOOR, 1899.75, -1984.95, 12.5)
$2713 = Object.Create(#AD_FLATDOOR, 1914.39, -1992.82, 12.5)
$2714 = Object.Create(#AD_FLATDOOR, 1899.01, -1998.5, 12.5)
$2715 = Object.Create(#AD_FLATDOOR, 1900.89, -2020.11, 12.5)
$2716 = Object.Create(#AD_FLATDOOR, 1914.4, -2020.91, 12.5)
$2717 = Object.Create(#AD_FLATDOOR, 1906.54, -2035.52, 12.5)
I think that what i looking. Thank ya Vince. Anyway how to check the mission object of GTA !
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#8

Find the model id for it and place the model id for it to removebuildingforplayer at the door's coords, increase the range to check to like 2-3.
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#9

Clean now. Follow the Mission Object i just throw complety that problem
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#10

Quote:
Originally Posted by GatsbyTrieu
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Anyway how to check the mission object of GTA !
Use SannyBuilder to decompile the main.scm. Then you can read it, although it is very primitive and rather hard to understand. Things to look for are Object.Create and Object.RemoveFromMissionCleanupList.
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