14.05.2015, 16:38
Hi,
I have a bug in my bitch actors, I set all of the bitches to a dancing animation, though one of them doesn't dance.
I have a bug in my bitch actors, I set all of the bitches to a dancing animation, though one of them doesn't dance.
pawn Код:
loadActor()
{
Actor[0] = CreateActor(17, 2485.160888, 2383.956787, -39.371299, 87.6224);
Actor[1] = CreateActor(17, 2484.959472, 2389.528564, -39.371612, 87.6224);
Actor[2] = CreateActor(17, 2485.649414, 2371.248046, -39.370513, 87.6224);
Actor[3] = CreateActor(17, 2485.500976, 2365.485839, -39.371059, 87.6224);
Actor[4] = CreateActor(178, 243.2550, 1759.2771, 1522.2174, 269.1052 );
Actor[5] = CreateActor(178, 247.8231, 1759.3799, 1522.2174, 90.5025 );
Actor[6] = CreateActor(178, 239.1092, 1759.2697, 1522.2174, 88.2949 );
Actor[7] = CreateActor(178, 251.8587, 1759.2845, 1522.2174, 271.5578 );
Actor[8] = CreateActor(0, -2666.824218, 1595.264160, 217.273895, 0.0);
Actor[9] = CreateActor(11, 250.0251, 1747.0573 , 1521.5530 , 357.6631 );
Create3DTextLabel(""CHAT_RED"REST IN PEACE\n"CHAT_WHITE"Grand Theft Online Cops and Robbers\nWelcome!!", 0xffffff, -2666.824218, 1595.264160, 217.873895, 10.0, 0);
ApplyActorAnimation(Actor[0], "DANCING", "dnce_M_a" , 4.0, 1, 0, 0, 0, 0);
ApplyActorAnimation(Actor[1], "DANCING", "dnce_M_b" , 4.0, 1, 0, 0, 0, 0);
ApplyActorAnimation(Actor[2], "DANCING", "dnce_M_c" , 4.0, 1, 0, 0, 0, 0);
ApplyActorAnimation(Actor[3], "DANCING", "dnce_M_d" , 4.0, 1, 0, 0, 0, 0);
ApplyActorAnimation(Actor[4], "DANCING", "DAN_Loop_A" , 4.0, 1, 0, 0, 0, 0);
ApplyActorAnimation(Actor[5], "DANCING", "DAN_Loop_A" , 4.0, 1, 0, 0, 0, 0);
ApplyActorAnimation(Actor[6], "DANCING", "DAN_Loop_A" , 4.0, 1, 0, 0, 0, 0);
ApplyActorAnimation(Actor[7], "DANCING", "DAN_Loop_A" , 4.0, 1, 0, 0, 0, 0);
ApplyActorAnimation(Actor[8], "DANCING", "DAN_Loop_A" , 4.0, 1, 0, 0, 0, 0);
ApplyActorAnimation(Actor[9], "DANCING", "dnce_M_b" , 4.0, 1, 0, 0, 0, 0);
SetActorVirtualWorld(Actor[0], 7);
SetActorVirtualWorld(Actor[1], 7);
SetActorVirtualWorld(Actor[2], 7);
SetActorVirtualWorld(Actor[3], 7);
SetActorVirtualWorld(Actor[8], 0);
SetActorVirtualWorld(Actor[4], 31);
SetActorVirtualWorld(Actor[5], 31);
SetActorVirtualWorld(Actor[6], 31);
SetActorVirtualWorld(Actor[7], 31);
SetActorVirtualWorld(Actor[9], 31);
}