Show your never released scripts here
#1

I am sure you, just like me, have a folder full of scripts that were never released because they were not worth it/unfinished.

Show a screenshot of your scripts here

Mine include (from top to bottom):

- A call of duty gamemode (functional) COD.pwn
- A freeroam gamemode (WIP) freeroam.pwn
- Gang Life gamemode (Gamemode where you choose a criminal skill and earn money. Lots of unique features) ganglife.pwn
- A roleplaying gamemode with basic features, writting from scratch (WIP) gm.pwn
- A gamemode made for fun with MLG features like quickscoping and 420 blaze shots (WIP) mlg.pwn
- A trucking gamemode (unfinished) trucking.pwn

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#2

  • Zombie Attack III( .8 )
    • Zombie Attack III( .8 ) is an unfinished version of the Zombie Attack-series. I started working on it but never finished it. Its biggest update was that we were planning to add NPCs into it. However - due to Vandex being gone and the community that basically died out along with an outdated script I decided to stop the project.
  • Zombie Attack I-RMK (Screenshots: 1 2 3 4 5)
    • Zombie Attack I-RMK was supposed to be a revival of the Zombie Attack-series to the point where it was still one of the most popular zombie servers. It was supposed to have lots of new features which I personally never seen on other servers along with a new map, a new administration team and most importantly a newly scripted gamemode that was no longer outdated. If the project was going to be succesfull we would open up new maps and traveling through hidden tunnels between these maps. However - I never finished it and I cant really explain why. It's probably mainly because at the time I spent lots of time on roleplaying servers. Maybe I'll still finish it once but I dont know.
  • Unnamed Roleplaying Server
    • Since there is no roleplaying server that meets my demands since they are so high I started working on my own roleplaying server for a while. However - I then found a server I thought seemed amazing - things slowly even seemed to become better - until all my hopes were destroyed by a single administrative decision (quote in signature :P). Now I am most likely going to continue the project since I once again have no roleplaying server that meets my demands.
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#3

I have been working in the same script since 2012 and it was my personal learning tool. The script has become so complex that I am not sure if I could write it again. It has every Roleplay feature with some MUD inspired ones, such as game master and puppet characters, ensuring that there will always be some roleplay going on. Everything is controlled at a keystroke: houses, businesses, groups, accounts, vehicles, items and such. There are roughly five hundred regular commands and three hundred administration commands. There are 102 maps, too. The item system features a forensic system, with DNA traces to each item and in evidences such as blood pools, requiring crimes to be carefully committed to avoid being caught by the CSI. Items are treated as single entities and allows very dynamic situations. Everything you need and can think of in a role-playing script.
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#4



Most of them don't work properly though (the main reason why they haven't been released).
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#5

KAR'SCOPSANDROBBERS.PWN
KAR'STWISTEDMETALSAMP.PWN
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#6

empty.pwn
gamble.pwn
NGRP.amx [ ]
rpgame.pwn
zombiefun.pwn

All are unstable modes
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#7

Kz.pwn
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#8

jake.pwn - This is a TDM server i am working on, the development is 20% percent with the Admin System/Flag System/Headshot system and the basic needs of the TDM/Capture server need are added here. We are having issues with some of the system implemented here. For a while i am focused on INTRP, and the progress of this gamemode was never done (RIP Grammar). The last progress of the gamemode is back in March 20, 2015. It is run by the saving system MySQL.

trp.pwn - This is an RP server, named Tentation Roleplay. Like jake.pwn, it is also on development. It is 5% complete, It has a working hunger system - a basic Register/Login System, a beautiful map at Pershing Square + LightPost System. Development of the gamemode hasn't been continued, the last time i touched this script is way back on Febuary 2015. This one uses dini, unlike jake.pwn.

(( Don't mind the other GMs which is meant to be private, used by the community i am working on. ))
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#9

udme.inc - I don't remember what the name means. It used a PHP script to communicate with a website's chatbox.
SQLite plugin - Async SQLite plugin with many new features. Never finished it.
AMXrun - Load an AMX into memory and run functions from it. It was a dumb approach and samp-introspect works much better.
malloc - Memory hack all functions and opcodes to remove memory bound checking and use malloc to make real dynamic memory. It was just too much work and a samp update would mean a lot of it needed to be done again.
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#10

A supernatural script based on WoD (World of Darkness) - Over 250 commands in total (purely supernatural), still working on it actually. It's great fun to make some of the spells/disciplines and even races. Also scripted stuff like energy spears, bows, yeah.. It's advanced and fun but hard to balance.
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#11

- Native hooking include that I was working on about 8 months ago. It worked by replacing SYSREQ.C opcodes with CALL at runtime. It worked fine, but never had time to finish it.

- Several abandoned, half finished gamemodes.

- About ~30 filterscripts. Just fun experimental things.

- Include that allows you to change a weapon's clip size, so you can have M4's with 100 bullets per clip. Since SA-MP sync is such a wonderful thing, I haven't finished it up.
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#12

My gamemode modules, i try to organize it inside some sub-folders:

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#13

Quote:
Originally Posted by Y_Less
Посмотреть сообщение
You wouldn't really need to hack it in that way - the JIT and crashdetect plugins replace the VM entirely, you could do something similar.
I know, but it was a long time ago! When Zeex told me the plugins have their own VM I just scrapped that project.
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#14

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#15

PaulDinam you should probably read a bit about Git or SVN!
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#16

well i only got FS's in my pc :3
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#17

I have lods of scripts.Just reinvented the wheel(have my own language system,command processor,INI Processor,php,....).But most of them are 2x sometimes even 3x,5x faster than YSI Components.YSI won't be more efficient than your own code because you will know what you would when you code something yourself whereas YSI is coded for all with different tastes.

The main reason why I don't use ready-made includes is that when I would want to add a new feature I will have to go through the include 100 times to understand how it works.In the same time I might have even made my own equivalent include :v
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#18

Here is my entire gamemodes folder. Most of it being scripts released by other people:



And then I complain why my 1TB External HDD is nearly full lol
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#19

That's a lot of gamemodes! The most I've ever had in one folder is about 10-15.

I have probably close to 1,000 filterscripts combined on my PC. Most of them range from small snippets of code to large systems.
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#20


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