10.05.2015, 16:19
(
Последний раз редактировалось Dokins; 10.05.2015 в 16:56.
)
I might be missing something, but I'm not sure why my textdraws are no longer showing. Here's where I'm showing them:
Where they're created (Under OnGameModeInit).
pawn Код:
CMD:tdtest(playerid, params[])
{
TextDrawShowForPlayer(playerid, LArmBlTD);
TextDrawShowForPlayer(playerid, RArmBlab);
TextDrawShowForPlayer(playerid, TorsoBlTD);
TextDrawShowForPlayer(playerid, GroinBlTD);
TextDrawShowForPlayer(playerid, HeadshotTD);
return 1;
}
pawn Код:
//BODY PART DAMAGE TEXTDRAWS
LArmBlTD = TextDrawCreate(530 ,370 , "Left Arm: Bleeding");
TextDrawFont(LArmBlTD , 1);
TextDrawLetterSize(LArmBlTD , 0.2, 1.4000000000000001);
TextDrawColor(LArmBlTD , 0xff0000FF);
TextDrawSetOutline(LArmBlTD , true);
TextDrawSetProportional(LArmBlTD , true);
TextDrawSetShadow(LArmBlTD , 1);
//TextDrawShowForPlayer(playerid,LArmBlTD);
LArmBrTD = TextDrawCreate(530 ,370 , "Left Arm: Broken");
TextDrawFont(LArmBrTD , 1);
TextDrawLetterSize(LArmBrTD , 0.2, 1.4000000000000001);
TextDrawColor(LArmBrTD , 0xff0000FF);
TextDrawSetOutline(LArmBrTD , true);
TextDrawSetProportional(LArmBrTD , true);
TextDrawSetShadow(LArmBrTD , 1);
//TextDrawShowForPlayer(playerid,LArmBrTD);
LArmBlab = TextDrawCreate(530 ,370 , "Left Arm: Broken & Bleeding");
TextDrawFont(LArmBlab , 1);
TextDrawLetterSize(LArmBlab , 0.2, 1.4000000000000001);
TextDrawColor(LArmBlab , 0xff0000FF);
TextDrawSetOutline(LArmBlab , true);
TextDrawSetProportional(LArmBlab , true);
TextDrawSetShadow(LArmBlab , 1);
//TextDrawShowForPlayer(playerid,LArmBlab);
RArmBlTD = TextDrawCreate(530 ,350 , "Right Arm: Bleeding");
TextDrawFont(RArmBlTD , 1);
TextDrawLetterSize(RArmBlTD , 0.2, 1.4000000000000001);
TextDrawColor(RArmBlTD , 0xff0000FF);
TextDrawSetOutline(RArmBlTD , true);
TextDrawSetProportional(RArmBlTD , true);
TextDrawSetShadow(RArmBlTD , 1);
//TextDrawShowForPlayer(playerid,BFText);
// Blindfold
BFText = TextDrawCreate(641.199951, 1.500000, "usebox");
TextDrawLetterSize(BFText, 0.000000, 49.378147);
TextDrawTextSize(BFText, -2.000000, 0.000000);
TextDrawAlignment(BFText, 3);
TextDrawColor(BFText, -1);
TextDrawUseBox(BFText, true);
TextDrawBoxColor(BFText, 255);
TextDrawSetShadow(BFText, 0);
TextDrawSetOutline(BFText, 0);
TextDrawBackgroundColor(BFText, 255);
TextDrawFont(BFText, 1);
RArmBrTD = TextDrawCreate(530 ,350 , "Right Arm: Broken");
TextDrawFont(RArmBrTD , 1);
TextDrawLetterSize(RArmBrTD , 0.2, 1.4000000000000001);
TextDrawColor(RArmBrTD , 0xff0000FF);
TextDrawSetOutline(RArmBrTD , true);
TextDrawSetProportional(RArmBrTD , true);
TextDrawSetShadow(RArmBrTD , 1);
//TextDrawShowForPlayer(playerid,RArmBrTD);
RArmBlab = TextDrawCreate(530 ,350, "Right Arm: Broken & Bleeding");
TextDrawFont(RArmBlab , 1);
TextDrawLetterSize(RArmBlab , 0.2, 1.4000000000000001);
TextDrawColor(RArmBlab , 0xff0000FF);
TextDrawSetOutline(RArmBlab , true);
TextDrawSetProportional(RArmBlab , true);
TextDrawSetShadow(RArmBlab , 1);
//TextDrawShowForPlayer(playerid,RArmBlab);
TorsoBlTD = TextDrawCreate(530 ,330 , "Chest: Bleeding"); //530 390
TextDrawFont(TorsoBlTD , 1);
TextDrawLetterSize(TorsoBlTD , 0.2, 1.4000000000000001);
TextDrawColor(TorsoBlTD , 0xff0000FF);
TextDrawSetOutline(TorsoBlTD , true);
TextDrawSetProportional(TorsoBlTD , true);
TextDrawSetShadow(TorsoBlTD , 1);
//TextDrawShowForPlayer(playerid,TorsoBlTD);
GroinBlTD = TextDrawCreate(530 ,390 , "Groin: Bleeding");
TextDrawFont(GroinBlTD , 1);
TextDrawLetterSize(GroinBlTD , 0.2, 1.4000000000000001);
TextDrawColor(GroinBlTD , 0xff0000FF);
TextDrawSetOutline(GroinBlTD , true);
TextDrawSetProportional(GroinBlTD , true);
TextDrawSetShadow(GroinBlTD , 1);
LLegBlab = TextDrawCreate(530 ,410, "Left Leg: Broken & Bleeding");
TextDrawFont(LLegBlab , 1);
TextDrawLetterSize(LLegBlab , 0.2, 1.4000000000000001);
TextDrawColor(LLegBlab , 0xff0000FF);
TextDrawSetOutline(LLegBlab , true);
TextDrawSetProportional(LLegBlab , true);
TextDrawSetShadow(LLegBlab , 1);
RLegBlab = TextDrawCreate(530 ,430, "Right Leg: Broken & Bleeding");
TextDrawFont(RLegBlab , 1);
TextDrawLetterSize(RLegBlab , 0.2, 1.4000000000000001);
TextDrawColor(RLegBlab , 0xff0000FF);
TextDrawSetOutline(RLegBlab , true);
TextDrawSetProportional(RLegBlab , true);
TextDrawSetShadow(RLegBlab , 1);
LLegBlTD = TextDrawCreate(530 ,410, "Left Leg: Bleeding");
TextDrawFont(LLegBlTD , 1);
TextDrawLetterSize(LLegBlTD , 0.2, 1.4000000000000001);
TextDrawColor(LLegBlTD , 0xff0000FF);
TextDrawSetOutline(LLegBlTD , true);
TextDrawSetProportional(LLegBlTD , true);
TextDrawSetShadow(LLegBlTD , 1);
RLegBlTD = TextDrawCreate(530 ,430, "Right Leg: Bleeding");
TextDrawFont(RLegBlTD , 1);
TextDrawLetterSize(RLegBlTD , 0.2, 1.4000000000000001);
TextDrawColor(RLegBlTD , 0xff0000FF);
TextDrawSetOutline(RLegBlTD , true);
TextDrawSetProportional(RLegBlTD , true);
TextDrawSetShadow(RLegBlTD , 1);
//TextDrawShowForPlayer(playerid,GroinBlTD);
HeadshotTD = TextDrawCreate(530 ,310 , "HEADSHOT");
TextDrawFont(HeadshotTD , 1);
TextDrawLetterSize(HeadshotTD , 0.2, 1.4000000000000001);
TextDrawColor(HeadshotTD , 0xff0000FF);
TextDrawSetOutline(HeadshotTD , true);
TextDrawSetProportional(HeadshotTD , true);
TextDrawSetShadow(HeadshotTD , 1);