22.07.2009, 02:30
is there a way to change amount of players inside the script? Not the server.cfg?
#define NEW_MAX_PLAYERS 64
// replace 64 with the ammount you want
public OnPlayerConnect(playerid)
{
new p;
for(new i; i<NEW_MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i);p++;
}
if(p>=64){SendClientMessage(playerid,0xFF0000AA,"This server is full. Try again later."); Kick(playerid);}
return 1;
}
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Originally Posted by -The_Badger-
you could do:
pawn Код:
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#define NEW_MAX_PLAYERS 64
// replace 64 with the ammount you want
public OnPlayerConnect(playerid)
{
new p;
for(new i; i<NEW_MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))p++;
}
if(p>=64){SendClientMessage(playerid,0xFF0000AA,"This server is full. Try again later."); Kick(playerid);}
return 1;
}
new
server_max_player = MAX_PLAYERS;
OnPlayerConnect(playerid){
new
pAmount;
for(new i;i<MAX_PLAYERS;i++)
if(IsPlayerConnected(i)
pAmount++;
if(pAmount > server_max_player){
SendClientMessage(playerid,COLOR_YOUWANT,"Server is full.");
kick(playerid);
}
return true;
}
OnPlayerCommandText(playerid,cmdtext[]){
if(!strcmp("/changemax ",cmdtext,true,11){
server_max_player = strval(cmdtext[11]);
printf("max player changed to %d",server_max_player);
return true;
}
return false;
}
C:\DOCUME~1\Jake\Desktop\SAMP-S~1\GAMEMO~1\DMA.pwn(1231) : error 001: expected token: ")", but found "{"
C:\DOCUME~1\Jake\Desktop\SAMP-S~1\GAMEMO~1\DMA.pwn(1232) : error 017: undefined symbol "server_max_player"
C:\DOCUME~1\Jake\Desktop\SAMP-S~1\GAMEMO~1\DMA.pwn(1233) : error 017: undefined symbol "server_max_player"
new
server_max_player = MAX_PLAYERS;
OnPlayerConnect(playerid){
new
pAmount;
for(new i;i<MAX_PLAYERS;i++)
if(IsPlayerConnected(i)
pAmount++;
if(pAmount > server_max_player){
SendClientMessage(playerid,COLOR_YOUWANT,"Server is full.");
kick(playerid);
}
return true;
}
OnPlayerCommandText(playerid,cmdtext[]){
if(!strcmp("/changemax ",cmdtext,true,11)){
server_max_player = strval(cmdtext[11]);
printf("max player changed to %d",server_max_player);
return true;
}
return false;
}