02.05.2015, 08:33
Why can not actor walk?
02.05.2015, 08:36
02.05.2015, 11:28
If you are really desperate about this, you could set a walk/run animation and use SetActorPos with a repeating function. Though, this will look very choppy/laggy.
02.05.2015, 18:31
Well in this case you just have the anim's x and y locked. But walking will not be synced, keep that in mind.
If I were to go in depth with walking I'd do exactly this, the only problem is detecting walls/slopes (which I can do with ColAndreas).
If I were to go in depth with walking I'd do exactly this, the only problem is detecting walls/slopes (which I can do with ColAndreas).
02.05.2015, 19:06
Actors were designed to remain stationary (think of a shop bot). They are unable to walk because it cannot be synced to other players.
You'll have to use a 3rd party plugin such as FCNPC or RNPC to achieve this effect.
You'll have to use a 3rd party plugin such as FCNPC or RNPC to achieve this effect.
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