01.05.2015, 06:08
SA-MP 0.3.7 is released!
01.05.2015, 06:11
Well done.
01.05.2015, 06:28
Sweet nice work Kalcor!
01.05.2015, 06:34
Splendid!
01.05.2015, 06:49
01.05.2015, 06:49
Not bad But not enough yet :P
01.05.2015, 06:52
Thanks!
01.05.2015, 06:58
good
01.05.2015, 07:00
Good news
01.05.2015, 07:19
This is awesome!
01.05.2015, 07:26
YAY THIS GOODNESS.
01.05.2015, 07:33
Nice
01.05.2015, 07:35
Thanks for the update.
01.05.2015, 07:35
Sounds great, thank you!
01.05.2015, 07:39
Thanks Kalcor matite and gamerx
thanks for this also;
Didnt expect that otherwise i would have suggested PutActorInPassengerseat or something.
just to bring those static actors from a to b XD
thanks for this also;
pawn Код:
native SetActorHealth(actorid, Float:health);
native GetActorHealth(actorid, &Float:health);
native SetActorInvulnerable(actorid, invulnerable = true);
native IsActorInvulnerable(actorid);
native IsValidActor(actorid);
native GetActorPoolSize();
forward OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);
native GetPlayerTargetActor(playerid);
just to bring those static actors from a to b XD
01.05.2015, 07:53
I have a problem with is that mysql version works well 0.3z mysql database is connected, but the version 0.3.7 to use the new a_samp.inc include the pawno 0.3.7 is not connected mysql says Error to connect to the database .. What could be? and actualize all the includes to the mysql What is the problem? , I put the example gm in a mysql 0.3z works connected but not 0.3.7.
01.05.2015, 07:54
Oh yeah! Awesome!
01.05.2015, 08:02
Quote:
Thanks Kalcor, great update
LooL thanks for this: Code:
native SetActorHealth(actorid, Float:health); native GetActorHealth(actorid, &Float:health); native SetActorInvulnerable(actorid, invulnerable = true); native IsActorInvulnerable(actorid); |
При onplayergivedamage actor id, health переменную remove - damage
When actor killed, apply animation death. All easy
Sorry for my English, bad.
01.05.2015, 08:06
Great, but Kalcor, you have to add some new funcs for actors(yes I saw that new funcs). For example: PutActorInVehicle(actorid, vehicleid, seatid);
RemoveActorFromVehicle
AttachObjectOnActor etc...
Also, add function for bleeding. I saw somewhere that... Also, if you can add function with which we can control player's radio in car... Thanks
RemoveActorFromVehicle
AttachObjectOnActor etc...
Also, add function for bleeding. I saw somewhere that... Also, if you can add function with which we can control player's radio in car... Thanks
01.05.2015, 08:12
Quote:
Great, but Kalcor, you have to add some new funcs for actors(yes I saw that new funcs). For example: PutActorInVehicle(actorid, vehicleid, seatid);
RemoveActorFromVehicle AttachObjectOnActor etc... Also, add function for bleeding. I saw somewhere that... Also, if you can add function with which we can control player's radio in car... Thanks |
If you saw bleeding somewhere else, it means you could make it so there's no need for adding that in any update.
« Next Oldest | Next Newest »
Users browsing this thread: 3 Guest(s)