SA-MP 0.3.7 is released!
#21

Quote:
Originally Posted by Igorek
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Good / херня
Really good! / Блин, реально херня...
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#22

Well done.
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#23

Sweet nice work Kalcor!
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#24

Splendid!
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#25

Quote:
Originally Posted by BoPoH
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Really good! / Блин, реально херня...
Oh those crazy Russian
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#26

Not bad But not enough yet :P
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#27

Thanks!
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#28

good
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#29

Good news
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#30

This is awesome!
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#31

YAY THIS GOODNESS.
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#32

Nice
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#33

Thanks for the update.
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#34

Sounds great, thank you!
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#35

Thanks Kalcor matite and gamerx

thanks for this also;
pawn Код:
native SetActorHealth(actorid, Float:health);
native GetActorHealth(actorid, &Float:health);
native SetActorInvulnerable(actorid, invulnerable = true);
native IsActorInvulnerable(actorid);

native IsValidActor(actorid);
native GetActorPoolSize();

forward OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);

native GetPlayerTargetActor(playerid);
Didnt expect that otherwise i would have suggested PutActorInPassengerseat or something.
just to bring those static actors from a to b XD
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#36

I have a problem with is that mysql version works well 0.3z mysql database is connected, but the version 0.3.7 to use the new a_samp.inc include the pawno 0.3.7 is not connected mysql says Error to connect to the database .. What could be? and actualize all the includes to the mysql What is the problem? , I put the example gm in a mysql 0.3z works connected but not 0.3.7.
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#37

Oh yeah! Awesome!
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#38

Quote:
Originally Posted by ipsLeon
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Thanks Kalcor, great update


LooL thanks for this:


Code:
native SetActorHealth(actorid, Float:health);
native GetActorHealth(actorid, &Float:health);
native SetActorInvulnerable(actorid, invulnerable = true);
native IsActorInvulnerable(actorid);
Give actor new health переменную

При onplayergivedamage actor id, health переменную remove - damage

When actor killed, apply animation death. All easy

Sorry for my English, bad.
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#39

Great, but Kalcor, you have to add some new funcs for actors(yes I saw that new funcs). For example: PutActorInVehicle(actorid, vehicleid, seatid);
RemoveActorFromVehicle
AttachObjectOnActor etc...

Also, add function for bleeding. I saw somewhere that... Also, if you can add function with which we can control player's radio in car... Thanks
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#40

Quote:
Originally Posted by vannesenn
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Great, but Kalcor, you have to add some new funcs for actors(yes I saw that new funcs). For example: PutActorInVehicle(actorid, vehicleid, seatid);
RemoveActorFromVehicle
AttachObjectOnActor etc...

Also, add function for bleeding. I saw somewhere that... Also, if you can add function with which we can control player's radio in car... Thanks
Actors are meant to be used as static models inside of shops or some other locations, not for the cars or anything else.
If you saw bleeding somewhere else, it means you could make it so there's no need for adding that in any update.
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