Posts: 89
Threads: 9
Joined: Jun 2013
Reputation:
0
What is the limit number of actors?
Posts: 391
Threads: 46
Joined: Mar 2008
Reputation:
0
Thank you for the great update! At this point, I would rather like to see 0.3.7 release postponed little bit, if Kalcor would use the time to add few more functions to the actor system. Perhaps SetActorAttachedObject could be useful together with animations too?
Good to see, that SA-MP is bringing some game-play features recently!
Posts: 1
Threads: 0
Joined: Feb 2015
Thank you for this amazing update. Glad to have something like SA-MP or else GTA:SA would be boring(MTA too xD)
Posts: 128
Threads: 6
Joined: Mar 2015
Reputation:
0
Glad to see this great RC version.
Posts: 36
Threads: 6
Joined: Feb 2015
The new actors system seems promising.
Posts: 618
Threads: 31
Joined: Feb 2011
Reputation:
0
i thirst thought the actor system would be like gta 2 action system where actors actually react on their envirement like this;
COP HATE CRIMINAL
CRIMINAL HATE COP
and they actattly 'act' on that
but this system seems good anyways
Posts: 2,938
Threads: 162
Joined: May 2010
FINALLY, GTASA PEDS. THANK YOU KALCOR.
SA-MP just took a big step up. *look at how everything totally forgot about all the bugs that needs fixing though lol*
Either way, I hope the bugs with the actor system can be addressed before final release atleast.
Also, NPCS ARE NOT USELESS. NPCs are used for recurring and looping actions!
Trains, planes, around SA. ETC. NPCs ARE NOT USELESS.
Posts: 2,938
Threads: 162
Joined: May 2010
Quote:
Originally Posted by uZ1
Actors are really cool but they are useless at the same time too because animations are not synced...
|
Comn, it's still in development. It isn't called "RC" for show.
Posts: 3,324
Threads: 96
Joined: Sep 2013
I hope actors receive more functions that GTASA gives to them in later updates, but for now they are awesome (not considering the sync ofc)!
Posts: 3,324
Threads: 96
Joined: Sep 2013
Quote:
Originally Posted by alexus
NPC not useless? I am completely agree... they can interact with the gm with their own script, they can chat, send commands, use animations, receive messages, etc... and, of course, play records. Perhaps nobody looses time programming bots, but the possibilities are only limitated by your imagination. Actors are objects with human body for visual pleasure only.
|
They are not objects. They are literally actors. In GTASA all pedestrians and mission characters are actors. Your player is a character. SA-MP's NPCs are characters too.
Posts: 368
Threads: 24
Joined: Feb 2012
Does GetPlayerTargetPlayer work on actors?
Posts: 368
Threads: 24
Joined: Feb 2012
Quote:
Originally Posted by MP2
Very unfortunately - no. Nor does the new camera target function (based on players anyway), or OnPlayerGiveDamage, OR OnPlayerWeaponShot...
|
I really hope it will be added, aim for when player want to rob the shop actor and at least HIT_TYPE_ACTOR for weaponshoot callback.