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Would be great if there was a patch on how RemoveBuildingForPlayer() callback calls every time there is a GMX, and add a check weather the object has already been removed. Basically every time the OnGameModeInit() callback is called, it removes buildings again, even if they had already been removed until the point it has hit > 999.
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Waste of effort I think GMX is very shoddy and not even worth using do you think this is the only bug? It's riddled with issues like holes in an ant mound!
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In that case the client should reconnect anyways there are other bugs as well that may occur.
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Just a side note here, RemoveBuildingForPlayer is a function; not a callback(regarding the topic's title).