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Quote:
Originally Posted by Infra
Since 0.3.7 RC3 my resolution keeps resetting ( definitely not my fault ) (1366x768x32)
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Me too! I kept thinking it was me, but if you are also experiencing the exact same thing it can't be my mistake. I don't even have a 16:9 monitor so I get that "can't display" message. It doesn't happen all the time but when it does [-.-]... I can't even boot the game when this happens so I have to delete my gta_sa.set file to reset the display (and the rest of my settings which is very annoying).
Quote:
Originally Posted by HeLiOn_PrImE
The reason I asked was because I wanted to know about the times.
I finished the system you are suggesting a few days back but I wasn't sure about the duration times.
Now I know, and I will finish my script soon.
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Sounds sweet! I always had this planned but never got around to it. Will you be releasing this script?
Ps. I almost double posted, you saved my life. I didn't realise that guy's (Infra) was also on this thread. XD
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Good news for you, buddy, I will be releasing this script, but it might take a while.
I'm leaving town in a few hours, and I'll be back on Monday. And when I resume I'll make sure everything works as intended. As Rockstar says "final polishing". It might take a while, because it has to be flawless. But it won't take too long.
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Quote:
Originally Posted by gesior7
I don't know is it considered normal. I fell through the wall.
This happened when I used "/kb" command (kylies_barn.amx filterscript).
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That interior does have issues, it's not just 0.3.7.
It's only a cutscene interior, and would need work to make it all solid. however I can't remember how bad the interior was, but I think you can't go upstairs (Without script assistance or exploiting) and some walls (Not all) aren't solid.
Quote:
Originally Posted by gesior7
Long messages not breaking into lines. I don't know is it really an issue. I remember this from previous versions.
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There are methods to split lines when a player puts in long text.
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Quote:
Originally Posted by Matite
I fixed the Kylie's Barn interior in RC3. There is a new object and an example filterscript. It looks to me like he does not have the RC3 IMG installed correctly as he is using the filterscript I made but cannot see the new object.
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Excellent.
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A way to add usable train tracks would be nice.
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Suggestion;
Ability to set invisibility to vehicles for players, when you drive with ghostmode and you have a lot of other vehicles (inside) your vehicle it's rather hard to see where you're going, would be nice if you could make other vehicles appear partly invisible for yourself.
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Lol, I was just thinking... There should be a way to set a 'fake' position. Like, the players position packets would be disregarded when a players fake position is set. This would make it so that other players see the player at the fake position but in reality the player is not where they see. I'm pretty sure this could be done with a plugin, but it could be added to the native's.
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Texture layers for objects, so we can apply multiple textures to objects.
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Perhaps add a native to get wether lagcompmode is on or off
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Quote:
Originally Posted by Infamous
Texture layers for objects, so we can apply multiple textures to objects.
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Multiple as in different indexes? Already possible.
Or if you literally mean layers - won't happen. The texture indexes are built in to the SA engine, we just tap into that. Layers are not built in so what would there be to tap into.
However (unrelated), CULL zones are built in and they are just as tappable as pickups and objects. It would be lovely to manipulate CULL zones!
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To be honest I don't know a great deal about sa's engine but yeah I meant multiple textures on the same index.