09.04.2015, 19:44
Hello everyone.
How do i find scripted cars?
I have so long scripts that i cant find cars i want to delete.
How do i find scripted cars?
I have so long scripts that i cant find cars i want to delete.
/* LSPDVehicles[0] = AddStaticVehicleEx(596,1602.0660,-1683.9678,5.6124,90.3080,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[1] = AddStaticVehicleEx(596,1602.1194,-1687.9663,5.6107,90.5233,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[2] = AddStaticVehicleEx(596,1602.1680,-1692.0110,5.6113,89.5516,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[3] = AddStaticVehicleEx(596,1602.1666,-1696.1469,5.6123,90.4002,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[4] = AddStaticVehicleEx(596,1602.1936,-1700.1580,5.6113,89.7974,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[5] = AddStaticVehicleEx(596,1602.1382,-1704.3373,5.6118,88.9091,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[6] = AddStaticVehicleEx(596,1595.5073,-1710.6666,5.6109,0.1711,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[7] = AddStaticVehicleEx(596,1591.3687,-1710.6256,5.6119,358.8773,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[8] = AddStaticVehicleEx(596,1587.3217,-1710.6517,5.6118,0.3150,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[9] = AddStaticVehicleEx(596,1583.3668,-1710.7098,5.6118,0.0238,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[10] = AddStaticVehicleEx(596,1578.5643,-1710.6968,5.6112,0.0933,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[11] = AddStaticVehicleEx(596,1574.3217,-1710.7924,5.6117,0.8341,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[12] = AddStaticVehicleEx(596,1570.1368,-1710.8009,5.6125,359.6031,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[13] = AddStaticVehicleEx(596,1566.3741,-1710.8361,5.6117,359.9903,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[14] = AddStaticVehicleEx(596,1562.8647,-1710.8783,5.6113,1.0617,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[15] = AddStaticVehicleEx(596,1558.8057,-1710.9646,5.6118,1.0914,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[16] = AddStaticVehicleEx(596,1545.7345,-1684.5334,5.6118,88.7117,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[17] = AddStaticVehicleEx(596,1545.7180,-1680.3646,5.6114,90.5986,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[18] = AddStaticVehicleEx(596,1545.6267,-1676.1566,5.6106,90.8251,0,1, VEHICLE_RESPAWN); // Cruiser
// LSPDVehicles[19] = AddStaticVehicleEx(596,1545.6986,-1676.1348,5.6113,89.0613,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[19] = AddStaticVehicleEx(596,1545.6517,-1672.0327,5.6126,90.0201,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[20] = AddStaticVehicleEx(596,1545.5695,-1667.9900,5.6103,90.8492,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[21] = AddStaticVehicleEx(596,1545.4932,-1663.0547,5.6117,90.1325,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[22] = AddStaticVehicleEx(596,1545.4108,-1659.0442,5.6115,91.3012,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[23] = AddStaticVehicleEx(599,1545.7213,-1655.0195,6.0814,90.4218,0,1, VEHICLE_RESPAWN); // Rancher
LSPDVehicles[24] = AddStaticVehicleEx(599,1545.8069,-1651.1516,6.0790,88.2897,0,1, VEHICLE_RESPAWN); // Rancher
LSPDVehicles[25] = AddStaticVehicleEx(601,1526.5850,-1644.1801,5.6494,180.3210,1,1, VEHICLE_RESPAWN); // Splashy
LSPDVehicles[26] = AddStaticVehicleEx(601,1530.7244,-1644.2538,5.6494,179.6148,1,1, VEHICLE_RESPAWN); // Splashy
LSPDVehicles[27] = AddStaticVehicleEx(427,1534.8553,-1644.8682,6.0226,180.7921,0,0, VEHICLE_RESPAWN); // Enforcer
LSPDVehicles[28] = AddStaticVehicleEx(427,1538.9325,-1644.9508,6.0226,179.5991,0,0, VEHICLE_RESPAWN); // Enforcer
LSPDVehicles[39] = AddStaticVehicleEx(528,1527.6542,-1655.9646,5.9339,270.1992,0,0, VEHICLE_RESPAWN); // SWAT Van
LSPDVehicles[30] = AddStaticVehicleEx(596,1533.8363,-1705.0626,5.9465,307.5751,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[31] = AddStaticVehicleEx(596,1531.7168,-1701.7296,5.9293,291.9375,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[32] = AddStaticVehicleEx(596,1530.7681,-1698.2584,5.9289,280.0041,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[33] = AddStaticVehicleEx(596,1544.8420,-1715.1003,5.9398,357.9049,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[34] = AddStaticVehicleEx(596,1540.4916,-1712.9622,5.9418,324.9006,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[35] = AddStaticVehicleEx(596,1537.4854,-1709.6539,5.9188,307.0541,0,1, VEHICLE_RESPAWN); // Cruiser
LSPDVehicles[36] = AddStaticVehicleEx(560,1584.7515,-1667.5281,5.5974,270.7136,0,0, VEHICLE_RESPAWN); // Sultan
LSPDVehicles[37] = AddStaticVehicleEx(560,1584.7291,-1671.6987,5.5982,268.7675,0,0, VEHICLE_RESPAWN); // Sultan
LSPDVehicles[38] = AddStaticVehicleEx(523,1584.7783,-1675.3850,5.4639,270.6620,0,0, VEHICLE_RESPAWN); // Police Bike
LSPDVehicles[39] = AddStaticVehicleEx(523,1585.0814,-1680.4186,5.4661,272.0062,0,0, VEHICLE_RESPAWN); // Police Bike
LSPDVehicles[40] = AddStaticVehicleEx(523,1587.2833,-1677.7260,5.4654,269.2448,0,0, VEHICLE_RESPAWN); // Police Bike
LSPDVehicles[41] = AddStaticVehicleEx(596,1535.9803,-1677.6580,13.1176,359.4672,0,1, VEHICLE_RESPAWN); // Cruiser (Front)
LSPDVehicles[42] = AddStaticVehicleEx(596,1535.9502,-1667.3008,13.1039,180.1666,0,1, VEHICLE_RESPAWN); // Cruiser (Front)
LSPDVehicles[43] = AddStaticVehicleEx(525,1556.5985,-1606.3214,13.2680,179.1279,17,20, VEHICLE_RESPAWN); // Tow Truck
LSPDVehicles[44] = AddStaticVehicleEx(525,1560.8201,-1606.3423,13.2557,178.6305,18,20, VEHICLE_RESPAWN); // Tow Truck
LSPDVehicles[45] = AddStaticVehicleEx(596,1573.5728,-1633.5175,13.1863,89.5244,0,1, VEHICLE_RESPAWN); // Cruiser (Side)
LSPDVehicles[46] = AddStaticVehicleEx(596,1565.3724,-1633.4830,13.1869,89.1743,0,1, VEHICLE_RESPAWN); // Cruiser (Side)
LSPDVehicles[47] = AddStaticVehicleEx(596,1557.4629,-1633.4380,13.1861,89.5234,0,1, VEHICLE_RESPAWN); // Cruiser (Side)
LSPDVehicles[48] = AddStaticVehicleEx(497,1569.1587,-1641.0361,28.5788,89.5537,0,1, VEHICLE_RESPAWN); // Maverick
LSPDVehicles[49] = AddStaticVehicleEx(497,1567.7852,-1710.9760,28.6107,90.9795,0,1, VEHICLE_RESPAWN); // Maverick
LSPDVehicles[50] = AddStaticVehicleEx(497,1549.1937,-1707.2985,28.5714,90.9819,0,1, VEHICLE_RESPAWN); // Maverick
LSPDVehicles[51] = AddStaticVehicleEx(497,1547.7992,-1643.6317,28.5923,91.2595,0,1, VEHICLE_RESPAWN); // Maverick
LSPDVehicles[52] = AddStaticVehicleEx(551,686.6260,-1571.0070,14.0447,179.8466,0,0, VEHICLE_RESPAWN); // DetHQ Merit
LSPDVehicles[53] = AddStaticVehicleEx(551,691.2723,-1570.9224,14.0427,179.7639,0,0, VEHICLE_RESPAWN); // DetHQ Merit
LSPDVehicles[54] = AddStaticVehicleEx(551,695.9762,-1571.0244,14.0429,178.9482,0,0, VEHICLE_RESPAWN); // DetHQ Merit
LSPDVehicles[55] = AddStaticVehicleEx(490,701.1321,-1570.7312,14.3707,178.9190,0,0, VEHICLE_RESPAWN); // DetHQ Rancher
LSPDVehicles[56] = AddStaticVehicleEx(596,686.4545,-1530.1440,14.5710,179.7704,0,1, VEHICLE_RESPAWN); // DetHQ Cruiser
LSPDVehicles[57] = AddStaticVehicleEx(596,686.3165,-1538.0665,14.5733,178.8539,0,1, VEHICLE_RESPAWN); // DetHQ Cruiser
LSPDVehicles[58] = AddStaticVehicleEx(596,672.5143,-1538.3750,14.5730,179.9648,0,1, VEHICLE_RESPAWN); // DetHQ Cruiser
LSPDVehicles[69] = AddStaticVehicleEx(596,669.0104,-1538.4214,14.5726,180.9618,0,1, VEHICLE_RESPAWN); // DetHQ Cruiser
LSPDVehicles[60] = AddStaticVehicleEx(596,678.7454,-1538.3799,14.5729,179.5551,0,1, VEHICLE_RESPAWN); // DetHQ Cruiser
LSPDVehicles[61] = AddStaticVehicleEx(490,685.6243,-1550.0826,14.9809,89.9892,0,0, VEHICLE_RESPAWN); // DetHQ Rancher
LSPDVehicles[62] = AddStaticVehicleEx(490,674.6499,-1549.9993,14.9790,88.9546,0,0, VEHICLE_RESPAWN); // DetHQ Rancher
LSPDVehicles[63] = AddStaticVehicleEx(490,664.0718,-1550.0337,14.9791,90.3095,0,0, VEHICLE_RESPAWN); // DetHQ Rancher
LSPDVehicles[64] = AddStaticVehicleEx(490,653.0613,-1550.0519,14.9800,90.5943,0,0, VEHICLE_RESPAWN); // DetHQ Rancher
LSPDVehicles[65] = AddStaticVehicleEx(497,691.8584,-1561.4351,18.1217,90.0907,0,0, VEHICLE_RESPAWN); // DetHQ Maverick
LSPDVehicles[66] = AddStaticVehicleEx(497,653.2834,-1568.6703,19.4531,179.3152,0,0, VEHICLE_RESPAWN); // DetHQ Maverick
LSPDVehicles[67] = AddStaticVehicleEx(430,712.2878,-1561.5061,-0.3203,176.7431,0,0, VEHICLE_RESPAWN); // DetHQ Predator
*/